This game is like playing a good art but have a terrible coding game
The art is pretty decent, the pixel art is pretty casual and not too professional. The CG however seems to have been pretty quickly sketched and 2D live.
The developer could have asked the artist to make pixel animations other than just boss end animations. This game had potential but was washed down due to some reasons.
I suppose it is just one of those beginner developer games that are trying to earn money one way or another, a passion project of sorts.
Every enemy and projectiles home into you so it's rather hard to take care of everything. Funny thing, the weapons ammunition is like rogue-lite settings where you have barely anything and have to constantly replenish.
Boss battle is fun and has to be quite specific and timely in jumps. Note, there's no dodge button so you have to learn to drag jump which is kind of a common trick in platformer games if they have it.
Boss CG's if you lose seems sometimes a little wonky. The bones or body parts are sometimes off and certain canvases seem too large or too small which can be blurry or otherwise just unseeable even though the CG Gallery puts its quarter of a side that is seeable but not in the actual ENd Screen.
The art is pretty decent, the pixel art is pretty casual and not too professional. The CG however seems to have been pretty quickly sketched and 2D live.
The developer could have asked the artist to make pixel animations other than just boss end animations. This game had potential but was washed down due to some reasons.
I suppose it is just one of those beginner developer games that are trying to earn money one way or another, a passion project of sorts.
Every enemy and projectiles home into you so it's rather hard to take care of everything. Funny thing, the weapons ammunition is like rogue-lite settings where you have barely anything and have to constantly replenish.
Boss battle is fun and has to be quite specific and timely in jumps. Note, there's no dodge button so you have to learn to drag jump which is kind of a common trick in platformer games if they have it.
Boss CG's if you lose seems sometimes a little wonky. The bones or body parts are sometimes off and certain canvases seem too large or too small which can be blurry or otherwise just unseeable even though the CG Gallery puts its quarter of a side that is seeable but not in the actual ENd Screen.