Others - Completed - No Honor [Final] [Norka]

  1. 3.00 star(s)

    Crackgear

    This game is like playing a good art but have a terrible coding game

    The art is pretty decent, the pixel art is pretty casual and not too professional. The CG however seems to have been pretty quickly sketched and 2D live.
    The developer could have asked the artist to make pixel animations other than just boss end animations. This game had potential but was washed down due to some reasons.

    I suppose it is just one of those beginner developer games that are trying to earn money one way or another, a passion project of sorts.

    Every enemy and projectiles home into you so it's rather hard to take care of everything. Funny thing, the weapons ammunition is like rogue-lite settings where you have barely anything and have to constantly replenish.

    Boss battle is fun and has to be quite specific and timely in jumps. Note, there's no dodge button so you have to learn to drag jump which is kind of a common trick in platformer games if they have it.

    Boss CG's if you lose seems sometimes a little wonky. The bones or body parts are sometimes off and certain canvases seem too large or too small which can be blurry or otherwise just unseeable even though the CG Gallery puts its quarter of a side that is seeable but not in the actual ENd Screen.
  2. 1.00 star(s)

    SonaraFox

    I was wondering why this was getting so low ratings until I actually decided to look into it and give it a try. It really is just poorly designed in various ways. Bland, boring, slow, and uninspired.

    The art itself isn't really that amazing and even if I enjoy pixel stuff this just doesn't really stick out. The atmosphere is there but there's no real sense of urgency or anything. Text is unskippable, slow, and doesnt move so you're kind of forced to just sit around and wait if you want to read what people are saying. The enemies are just amalgamations of flesh with no real shape or design to them so there really isnt much appeal to be found in enemy design.

    The gameplay is just incredibly boring and time consuming. Theres no actual strategy and once you can upgrade your guns its just making it go by faster. It really is just pretty much standing completely still and holding left click until the enemies stop spawning so you can take like 5 steps and then repeat the process until everything is dead and you get to where the objective is. Then you can do it again at the objective with infinite spawning enemies until the game just decides the wave is over and you can move on with your life.

    The level design is basically just long and boring with nothing to do and the occasional switch to flip. This means theres a lot of walking around and doing nothing if you have to back track because you missed a lever somewhere or something. There was a section after you get to the town where all I did was make my way to a certain part and it was just kill things and walk to the left to drop down a level. Then I killed things as I walked to the right, and dropped down a level. Then to the left... to the right... to the left... the most boring and tedious shit. I will admit though, there was an incredibly major oversight which was a part where you had to run from a never ending fuck huge swarm of flies chasing you. These flies, however, are still killable even if they never end and you have to run down about 5 hallways of this so you can literally just kill thousands of them as they drop 1 blood each. At the end of the segment you drop down to a safe spot but they keep spawning in that hallway you just dropped from so you can literally spam the shotgun upward and farm an infinite amount of blood.

    You'd figure with all of these problems that maybe the animation is its saving grace, right? Unfortunately not because both the game animation and CG animations are pretty bad. In game its very stiff and slow while the CG itself is just boring loops with probably bosses only. I didn't notice any other scenes from basic enemies so the actual porn is far and few between.

    Really just don't bother with this garbage. Its a huge waste of time and since its considered completed there is no salvaging this mess. I don't see any redeemable qualities in it at all.
  3. 2.00 star(s)

    Zorkman

    This is a solid (if repetetive) shooter. Many of the sequences go on a little bit too long, but there's enough variety here and there to keep the combat interesting. There are also a few (relatively minor) bugs, but nothing game-breaking.
    This game is not sexy at all. There is absolutely no sexual content aside from the occasional barely animated still when you lose, which were flat and uninspired. If those scenes weren't there, nothing would keep this from being a PG-13 game - none of the character/enemy images, language, or themes are even remotely adult. If you play this for titillating content, you will be disappointed.
    I suggest getting rid of the adult content entirely and just having a pretty decent shooter: Advertising it as an adult game only frustrates your audience.
  4. 2.00 star(s)

    JoeTermin

    I wouldn't rate a game below 2/5 unless it's really not worth playing.

    Pros:
    + Nice 3d animated CGs

    Cons:
    - This game's pixel art is horrible
    - Extremely repetitive and unoriginal gameplay
    - No challenge
    - Even if you die; most game overs / enemies don't have CG
    - Frustrating level design, lots of grinding / walking randomly without purpose, levels take too long
    - No depth in the gameplay: 4 types of enemies, 2-3 weapons, no headshots, no sort of exciting mechanic that would make the grind less boring
    - CGs are not part of the actual gameplay

    Summary:
    This game looks interesting at first, but 2 min after start you already know you are going to waste your time. Compared to other pixel art games like Captivity, this game feels wrong in almost every single aspect. A game should be exciting and not just a long grindfest to farm CGs. I played this for 30 min waiting forever for the game to surprise me and it only felt more and more boring.
    Likes: LC123
  5. 2.00 star(s)

    RedMuffin

    Not a hard game, for the most part... and not a game that'll get you hard either, the CGs are few and they're pretty meh at best and worth less than just opening a R34 tab on another monitor at worst.

    It's super. Damn. Grindy. I actually stuck it out to the end of the godawful drilling sequences at stage 3 or whatever it was, the enemies turned into a bullet spongey overwhelming mess after that though. I wasn't dying but it was getting absurd with being confined to a small space with a dozen enemies that were both tanky and fast as hell. I appreciate the effort that goes into pixel art but man, this can hardly be called a worthwhile game. There aren't even pixel CGs either.
  6. 2.00 star(s)

    Teal Flower

    Could have been better. It has a very poor balance. Very basic enemies taking 5 bullets to kill while you are swarmed. Too long waves where you basically stand still holding your mouse down and ctrl to counter some of those swarms that will outrun your rate of shoot and reload. If you fail at the first boss you'll have to repeat the whole ~5 waves before you can face it again and it takes like 10 hits on each of the 3 tentacles to stop their big attack... all while you try to kill more stuff that the boss shoots at you and a regular wave of monsters and somehow the cannon won't even work stopping the tentacles attack.

    So yeah, no, not worth the effort, it's a too grindy and too little rewarding gameplay, so better cheat your way out if you like the art.