So, if this do indeed be inspired by Slave Maker, one cannot help but ask.. where be the tentacle beasts? Cause those suckers were like, everywhere in that game.
Gratitious flurry of questions time!
Will random events, encounters, or working situations will manifest at some point? (Such as walking/exploring with the MC, or the teacher and student wandering as a combo.)
Is there any current use for the shops or inventory currently?
Is there a big enough difference planned in content to warrant the two different types of combat skill? Or are we talking like, giant zweihander swords versus rapiers and whips style, or something?
Hmm.. off hand, I'd also ask if we have a choice of origins or backgrounds, could the MC pick being an experienced courteson/influencer type? It'd almost make sense with the heavy emphasis on some skills such as dancing and whatnot, and grooming their protogee in that direction, haha.
Actually, and expecially if we are low on coin, it'd be fun in the MC could find, uh, alternative means of employment or cash gain. Shake it if you can make it, or something.
On a similar train of thought, and echoing a question I saw written earlier: will it be possible for the assistant/student to take a more active hand in the more salacious pursuits? For example, if you gave them full permissions (and are thus opting for consent for suprise schenanigans, to dodge a potential landmine), and they were max'd out on joy and horn dog status, have them wake the MC intimately, join them in bed at night, or heck, if things start spiraling wonderfully out of control, create a situation where they actively and enthusiastically at bring the MC to climax at pretty much any time of the day, haha. (Finally a reason for a constitution/endurance stat! Remember to hydrate!)
Technically still counts as training!
Enjoying watching the game grow, to be sure. Have a good one!