Hello,
I tried many dialogue assets from the Unity asset store (Utage, dialogue system, dialogue chain, ... Can't remember exactly) in order to make a VN style dialogue system. But each of those assets just missed some features that could make it great.
For now the most powerful dialogue engine I tried was Utage, and I spent a good amount of time on it, but really not user friendly (as I'm working with people, a node system is more easy to understand for them than the Excelhell that Utage is)
Dialogue system is really good too, but the documentation is almost as good as the Japanese documentation of Utage. The Lua requirement is also a cockblock for me.
Dialogue chain is pretty straight forward, a good interface, pretty easy to extend, but why the hell I can't modify the dialogue box directly on the editor?! The dev behind it didn't really updated that asset, so meh...
I tried to make my own, but it's a waste of time in my opinion.
So if some devs a reading this, which dialogue asset do you use on Unity and why?
I tried many dialogue assets from the Unity asset store (Utage, dialogue system, dialogue chain, ... Can't remember exactly) in order to make a VN style dialogue system. But each of those assets just missed some features that could make it great.
For now the most powerful dialogue engine I tried was Utage, and I spent a good amount of time on it, but really not user friendly (as I'm working with people, a node system is more easy to understand for them than the Excelhell that Utage is)
Dialogue system is really good too, but the documentation is almost as good as the Japanese documentation of Utage. The Lua requirement is also a cockblock for me.
Dialogue chain is pretty straight forward, a good interface, pretty easy to extend, but why the hell I can't modify the dialogue box directly on the editor?! The dev behind it didn't really updated that asset, so meh...
I tried to make my own, but it's a waste of time in my opinion.
So if some devs a reading this, which dialogue asset do you use on Unity and why?