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Simpleton173

Member
Dec 26, 2018
209
566
291
Write this one off gentleman (artist) is uncommunicative on this project. Jump ship while you can (read discord channel if you doubt). Such as damn shame that Unshi is such a loser that can't honor his end of the bargain of the development team.

Slap on the abandoned tag as this project is more than likely not going to get an update this year unless Unshi decides to not be a pussy and start being productive and not a drag on this project.
 
Last edited:

IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
10,866
37,349
978
Write this one off gentleman (artist) is uncommunicative on this project. Jump ship while you can (read discord channel if you doubt). Such as damn shame that Unshi is such a loser that can't honor his end of the bargain of the development team.

Slap on the abandoned tag as this project is more than likely not going to get an update this year unless Unshi decides to not be a pussy and start being productive and not a drag on this project.
why cant they just abandon AOH and just work on one fuckin game, and also have a poll for fan artists to submit there work and pick the best one and then when Unshi fucks up again, you fire him and go with the fan artist
 

Simpleton173

Member
Dec 26, 2018
209
566
291
why cant they just abandon AOH and just work on one fuckin game, and also have a poll for fan artists to submit there work and pick the best one and then when Unshi fucks up again, you fire him and go with the fan artist
Phenomenal idea on your part. No way Unshi cannot be outdone by someone in this market that has integrity (artistically).

Noemi's model over the past few updates is atrocious with those unreal stretch marks of a mother of none.
 

IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
10,866
37,349
978
Phenomenal idea on your part. No way Unshi cannot be outdone by someone in this market that has integrity (artistically).

Noemi's model over the past few updates is atrocious with those unreal stretch marks of a mother of none.
It’s like they listened to me they are ending AOH and artist Unshis being replaced




[Important] A Serious Change Up: Same Art, New Artist, and An Important Rest
May 8, 2025
View in app
Hey there to all the beWildernauts and beyond. We’ve got a serious post for you all today, 1 that’s going to come with a shake up to things, hopefully for the betterment of all involved. This is a joint statement from both of us in the team, Unshi and Spook2099, so buckle in when you’re ready and let us fill you in on some decisions we’ve made between us with the hopes of a better beWilder. There’s a lot to cover, so be ready for a long read or to digest it all in chunks. Here we go then.



The Situation as it Stands

It comes as no surprise that despite all our trying and trying, we’ve been spinning our wheels as a development duo for too long now. We’ve tried redoubling our efforts and redoubling them again, we’ve made trade-offs and concessions in our road mappings along the way, and more on top of it all. No matter what we try it’s not gotten us moving forward at anything near an acceptable clip, and both of us on the team are guilty of making the situation worse instead of better even though we only wanted what’s best for the games, girls and the team. We can’t just keep pushing on as we are with the tools we have and simply expect it to get better. We have to make some big changes, and we are.

We’re now past our 8th birthday for beWilder and parts of our team and work goes beyond even that, past it’s 9th. That’s stupefying when you think about it, for a small indie team in the very niche area of x-rated gaming. It’s an amazing milestone we’d like to keep going, and more importantly, we’d like to keep putting out the content that’s worthy of that level of seniority. However, it’s been clear that our best years thus far are too behind us. Burnout has set in long ago and the moves we’ve made thus far have only made the matter worse, not better, clearly. On the upside, the problem is rooted more on 1 side than the other, so we’ve still got a lot of Oomph and drive within us, we’re just not set up as we need to be right now to harness it.

The long and the short of it, TL;DR if you will, is our engine is still revving but the transmission is worn out, meaning we’re crawling towards our sexy-game destinations instead of chugging along. If this were a real car we were talking about, the solution is obvious: Change out the transmission and off we go again. That’s what we’re doing today.

Change of Personnel

The biggest thing to take away from today is that Unshi will be taking an official Leave of Absence for the foreseeable future, likely for the rest of 2025 and possibly beyond. He’s been pushing far too long through a lot of difficulties, with the best of intentions for beWilder, but it’s obviously become too much to balance along with his mental health. In all honestly, we should likely have done this 1, even 2 years ago, perhaps more, but blind faith kept him roped up in the middle of things. In any case, it’s clear that simple hoping things will get better and pushing on isn’t going to give beWilder what it needs, and so he’s stepping down for now. He’ll be taking some time to deal with his burnout as best he can, with an eye on returning to form and being able to return to beWilder in the future should he best that monkey on his back.

In the meantime, Spook2099 will still be here, taking over the assets and the helm of art department for a time. With a big pile of writing already set down, there’s more than enough fuel to keep the engine going for as much time as Unshi might need, and with nothing but time and stubbornness, then plan is for Spook to be the needed transmission, turning those words to pictures and getting releases back on a steadier footing.

In a few months’ time, we expect we will open up a search for a more permanent artist to take over and fill the void as needed, giving us a steadier base to build on again. Firstly though, a little time for Spook to learn the art side more directly, both for better writing synergy and to know what is needed of any new artist (specific skills, time commitments etc) is a good thing, and a hard opportunity to come by otherwise. It also gives us a chance to gauge what time and help Unshi may need before he’s fit to consider coming back to the scene. All of this we’ll keep the fans in the loop of as we go.



The Games and Girls

What we all are here for and what we care about most at the end of the day, no doubt. It’s not so easy as to just change the seats like a game of musical chairs and expect we’ll be able to everything for everyone right after, so there are going to be some changes here too, and not all will be happy news. Let’s take it game by game.

Agents of Heels – Better we rip this band-aid off. We have to let AoH go and leave it unfinished as is. As much as we’d love to mark this “On Hold”, that would be too optimistic for what needs to be a realistic vision again going forward. From here, we’re going to essentially be a 1-man operation until we can reunite or recruit fresh blood, but even as a duo, keeping on top of 2 games has already gotten out of hand. It’s not going to be possible to split things well enough it’s worth it with just 1 person for as far as we can plan, and we think it’s fair to say the preference between us and the fandom both is to focus in on NTR instead.

It’s a really hard pill to swallow, but it’s a must. Agents of Heels is what first brought us together. It was Unshi’s first published content as an artist, and later Spooks very first published professional words too. We wouldn’t be who we are without AoH, which makes it bitter to leave unfinished, but better that than we overburden ourselves at this critical time and get nothing of it. Between the fact AoH has a limited future ahead of itself for not being OC content, and that the big finishes we planned for all the paths are too advanced to expect Spook to be able take on anytime soon, it’s best we leave it as is and hope maybe 1 day it might rise like a phoenix, but not make any further commitments to it. Our deepest apologies to all AoH fans, including ourselves.

Noemi’s Toscana Rebirth – We’re going all in on Noemi, building up on what’s already there, but that’s not to say NTR’s not without its problems. On the plus side of things, with plenty written to guide us, fans eager to see it, the assets still in play to use as is and an undying passion for the protect that has at times been a harm as much as a positive, it’s out best bet at being able to put out releases in as timely a manner as a 1 man band can, as it only needs art, art, art. We’re hopeful we can still make more of Noemi than it is now even as things are after today, the question we all need the answer to is by how much (and how sexier while we’re at it).

What NTR needs is more artwork made, and what making artworks needs is 2 things: Time and Skill. 1 of which we have abundantly, the other of which we need to build up as best we can, even if we’ve got eyes ahead looking to recruit in that talent eventually as the most likely future. NTR’s going to have to become as much of a practical practice ground to learn on the job for a while and that’s going to have to be kept in mind as we go. The biggest problem of all in NTR, that has weighed on the team a lot up to this point, is that it is huge as a game, and short of splitting it into 2 parts or something drastic along those lines, it’s a long way off from finishing. Even with a skilled artist on the job, it’s got some years left on it. Some very sexy, hot as Hell years, but still, years. With just 1 man on the job we’ve got be realistic. We’ve got to take it week-by-week and release-by-release to avoid getting crushed by it. Back on the positive side, the journey of an artist in active training makes for a lot to talk about and keep transparency open as we go, something that we hope will go a long way to keeping the fans involved and dispelling the funk that’s been hovering over this page.

What Comes Next?

We’ve made mention of a few things coming down the pipeline in the mid future, and a lot of the rest are still open questions waiting to be answered. These are big changes after all, and thinking we can foretell the future better than we can is part of what ended us up here now rather than any time before. However, we can tell you all what we expect the next few steps to be in the nearest days ahead:

- We’ve already begun the process of sharing and updating the assets of the games as needed. We’re talking above the range of 600GBs here, so it’s not a single day’s job. Between that and the admin needed for other behind the scenes stuff to be ironed out, we’re aiming to get ourselves set whilst the May page pause is in effect and kick off again by June, but
 

pussyreaperxxx

Active Member
Oct 18, 2018
659
1,036
361
It’s like they listened to me they are ending AOH and artist Unshis being replaced




[Important] A Serious Change Up: Same Art, New Artist, and An Important Rest
May 8, 2025
View in app
Hey there to all the beWildernauts and beyond. We’ve got a serious post for you all today, 1 that’s going to come with a shake up to things, hopefully for the betterment of all involved. This is a joint statement from both of us in the team, Unshi and Spook2099, so buckle in when you’re ready and let us fill you in on some decisions we’ve made between us with the hopes of a better beWilder. There’s a lot to cover, so be ready for a long read or to digest it all in chunks. Here we go then.



The Situation as it Stands

It comes as no surprise that despite all our trying and trying, we’ve been spinning our wheels as a development duo for too long now. We’ve tried redoubling our efforts and redoubling them again, we’ve made trade-offs and concessions in our road mappings along the way, and more on top of it all. No matter what we try it’s not gotten us moving forward at anything near an acceptable clip, and both of us on the team are guilty of making the situation worse instead of better even though we only wanted what’s best for the games, girls and the team. We can’t just keep pushing on as we are with the tools we have and simply expect it to get better. We have to make some big changes, and we are.

We’re now past our 8th birthday for beWilder and parts of our team and work goes beyond even that, past it’s 9th. That’s stupefying when you think about it, for a small indie team in the very niche area of x-rated gaming. It’s an amazing milestone we’d like to keep going, and more importantly, we’d like to keep putting out the content that’s worthy of that level of seniority. However, it’s been clear that our best years thus far are too behind us. Burnout has set in long ago and the moves we’ve made thus far have only made the matter worse, not better, clearly. On the upside, the problem is rooted more on 1 side than the other, so we’ve still got a lot of Oomph and drive within us, we’re just not set up as we need to be right now to harness it.

The long and the short of it, TL;DR if you will, is our engine is still revving but the transmission is worn out, meaning we’re crawling towards our sexy-game destinations instead of chugging along. If this were a real car we were talking about, the solution is obvious: Change out the transmission and off we go again. That’s what we’re doing today.

Change of Personnel

The biggest thing to take away from today is that Unshi will be taking an official Leave of Absence for the foreseeable future, likely for the rest of 2025 and possibly beyond. He’s been pushing far too long through a lot of difficulties, with the best of intentions for beWilder, but it’s obviously become too much to balance along with his mental health. In all honestly, we should likely have done this 1, even 2 years ago, perhaps more, but blind faith kept him roped up in the middle of things. In any case, it’s clear that simple hoping things will get better and pushing on isn’t going to give beWilder what it needs, and so he’s stepping down for now. He’ll be taking some time to deal with his burnout as best he can, with an eye on returning to form and being able to return to beWilder in the future should he best that monkey on his back.

In the meantime, Spook2099 will still be here, taking over the assets and the helm of art department for a time. With a big pile of writing already set down, there’s more than enough fuel to keep the engine going for as much time as Unshi might need, and with nothing but time and stubbornness, then plan is for Spook to be the needed transmission, turning those words to pictures and getting releases back on a steadier footing.

In a few months’ time, we expect we will open up a search for a more permanent artist to take over and fill the void as needed, giving us a steadier base to build on again. Firstly though, a little time for Spook to learn the art side more directly, both for better writing synergy and to know what is needed of any new artist (specific skills, time commitments etc) is a good thing, and a hard opportunity to come by otherwise. It also gives us a chance to gauge what time and help Unshi may need before he’s fit to consider coming back to the scene. All of this we’ll keep the fans in the loop of as we go.



The Games and Girls

What we all are here for and what we care about most at the end of the day, no doubt. It’s not so easy as to just change the seats like a game of musical chairs and expect we’ll be able to everything for everyone right after, so there are going to be some changes here too, and not all will be happy news. Let’s take it game by game.

Agents of Heels – Better we rip this band-aid off. We have to let AoH go and leave it unfinished as is. As much as we’d love to mark this “On Hold”, that would be too optimistic for what needs to be a realistic vision again going forward. From here, we’re going to essentially be a 1-man operation until we can reunite or recruit fresh blood, but even as a duo, keeping on top of 2 games has already gotten out of hand. It’s not going to be possible to split things well enough it’s worth it with just 1 person for as far as we can plan, and we think it’s fair to say the preference between us and the fandom both is to focus in on NTR instead.

It’s a really hard pill to swallow, but it’s a must. Agents of Heels is what first brought us together. It was Unshi’s first published content as an artist, and later Spooks very first published professional words too. We wouldn’t be who we are without AoH, which makes it bitter to leave unfinished, but better that than we overburden ourselves at this critical time and get nothing of it. Between the fact AoH has a limited future ahead of itself for not being OC content, and that the big finishes we planned for all the paths are too advanced to expect Spook to be able take on anytime soon, it’s best we leave it as is and hope maybe 1 day it might rise like a phoenix, but not make any further commitments to it. Our deepest apologies to all AoH fans, including ourselves.

Noemi’s Toscana Rebirth – We’re going all in on Noemi, building up on what’s already there, but that’s not to say NTR’s not without its problems. On the plus side of things, with plenty written to guide us, fans eager to see it, the assets still in play to use as is and an undying passion for the protect that has at times been a harm as much as a positive, it’s out best bet at being able to put out releases in as timely a manner as a 1 man band can, as it only needs art, art, art. We’re hopeful we can still make more of Noemi than it is now even as things are after today, the question we all need the answer to is by how much (and how sexier while we’re at it).

What NTR needs is more artwork made, and what making artworks needs is 2 things: Time and Skill. 1 of which we have abundantly, the other of which we need to build up as best we can, even if we’ve got eyes ahead looking to recruit in that talent eventually as the most likely future. NTR’s going to have to become as much of a practical practice ground to learn on the job for a while and that’s going to have to be kept in mind as we go. The biggest problem of all in NTR, that has weighed on the team a lot up to this point, is that it is huge as a game, and short of splitting it into 2 parts or something drastic along those lines, it’s a long way off from finishing. Even with a skilled artist on the job, it’s got some years left on it. Some very sexy, hot as Hell years, but still, years. With just 1 man on the job we’ve got be realistic. We’ve got to take it week-by-week and release-by-release to avoid getting crushed by it. Back on the positive side, the journey of an artist in active training makes for a lot to talk about and keep transparency open as we go, something that we hope will go a long way to keeping the fans involved and dispelling the funk that’s been hovering over this page.

What Comes Next?

We’ve made mention of a few things coming down the pipeline in the mid future, and a lot of the rest are still open questions waiting to be answered. These are big changes after all, and thinking we can foretell the future better than we can is part of what ended us up here now rather than any time before. However, we can tell you all what we expect the next few steps to be in the nearest days ahead:

- We’ve already begun the process of sharing and updating the assets of the games as needed. We’re talking above the range of 600GBs here, so it’s not a single day’s job. Between that and the admin needed for other behind the scenes stuff to be ironed out, we’re aiming to get ourselves set whilst the May page pause is in effect and kick off again by June, but
Not just your advice bro, I think the signs have been there for past 2 years.
 

Punkreas

Active Member
Aug 11, 2017
831
1,151
318
New post on Patreon, so glad Noe is back



New Artist Onboarding: Progress

Hey-o beWildernauts, and beyond! Spooky here once again, though if you’ve read our previous post you probably already figured that. I figured it was time for a check in to tell y’all how things are going on that front, a progress report of sorts, but the ball’s been rolling even faster than even we figured lately and that’s some good news for everyone. This is not so much a progress report, as a completion report and an outline for the steps we’ll be taking over the next couple of weeks ramping up. Let’s get into it then, shall we?


The quick top line of things is since we’ve last spoken on this platform, Unshi’s done the hard work of packaging up and dishing out the entire beWilderverse library of files, no small feat I can assure you! It took a lot of elbow grease, but that hard part’s done. We should all be thankful for that much from him. I know I am. At this point, I have all the assets* (Full checking is not yet complete, we’ll touch on that below) and am starting out on the path to making sexy things with them. Hooray! That’s not to say there aren’t some minor things to fix up now that things have moved to my side, but all in all, things are looking good for wildness!

From this point on, Unshi will now be on official leave for the foreseeable future. He’ll still be around on the team public and be happy to be part of the community on the fan level, but his primary role now is healing up from that burnout. I know I for one and excited to see what he’ll do next when the time is right and the creative drive builds back up. It may even be beWilderverse goodness, wouldn’t that be awesome, but for now his time is all his to put to self-care use. In the meantime and the medium term going forward, I’ll be our new artist…


… I’m still getting used to the title of “artist” instead of “writer” or “coder”, but it’s now official.


My first ever official beWilder concept for you all. What do you think? The assets are still good looking, even on a new home PC, huh? For those on our Discord, Kelsey even had a little message to go with it. Suffice it to say, there’s a reason I’m not calling myself the Art Department Lead, not when I’ve got somebody like her making sure I’m as productive as I can be going forward!

Seriously though: The good news of the day is that we’ve gotten over the steep hill of the admin that’s a necessary part of switching up the work seats inside the team. Even better, though my skills aren’t at Unshi’s levels, with the assets to work with and time in my hands, we can see from the shot above I can at least make quality enough to carry on with our favourite serving girls. That, I’m very excited about.

Kelsey-In-Charge-First-Offiicial-Concept.png

What Comes Next: End of May, Start of June

For those of you antsy to see us get the goodies going again, let’s start talking actions. We got through the transfer process faster than even we expected given the size of things, so there’s a little more time in May than we were expecting, but at the same time, there’s a lot content in our libraries, even more than was expected too. And of course, given the library of sexy wild things has been built up over 9 years now, and multiple projects, with multiple sub-projects inside, plus WIPs and other play around content, there’s a lot to get familiar with…

… That’s why for this week, I’m going to spend some time cleaning things up, getting more familiar with Daz and Unshi’s stockpile, as well as trying out a few things as a quick warm up practice. One benefit of putting my foot to the floor on the writing side previously is I’ve a lot of ideas already made into scenes, giving me plenty of things I can get my skills up early and get some game pre-production experience at the same time. So that’s what I’m going to do.

I’m not going to spend too long on it, however. In an ideal world, perhaps, but we’ve got a game to make! There’s a figurative mountain of CGs in the hooper to get through and they’ll be the best hands-on practice. Starting next week, my intention is to get to work on in-game content for NTR. It so happens there’s a scene in the game already that has been waiting an expansion and that seems like the best place to start, mixing guardrailed in-game content with some extra practice, mostly on posing the sexy stuff. Sounds good?

In 2 weeks from today, we’ll already be into June, and well enough into the process that it’s time to really start making progress on the meat of real version: New scenes, not just bettering older ones. Come the start of the next month, we’ll be as back to business as we’re able from here! Look out for more posts on what that’ll be like when it comes. In fact, look out for more posts in general, as it’s my intention to keep a weekly/bi-weekly account of the week just gone by as move forward.



TL;DR Version

The quick summary:

- We’ve made a lot of progress in the transition of assets since we last posted. Aside from minor issues, we’re through the hardest parts.

- So much so, we’ve got art again! Kelsey didn’t miss her chance.

- This week coming will be hands on practice with the bulk of the new files. A warm-up, of sorts.

- Next week we start back on in-game NTR content

- Starting in June, we’re back to making the game full time, in its full glory.

Stay tuned for more in time!





So then, no more talking for today (on here), it’s off to get my hands on the Philly fillies. There’s work to be done! While I’m at it, y’all…

Be under Kelsey’s motivating gaze, and beWilder!
 

Punkreas

Active Member
Aug 11, 2017
831
1,151
318


Another 2 posts on Patreon, second one is behind paywall so can do much with it

Spook’s Progress Posting #0 – Practice Week

Novidade
4 dias atrás

Hell-to-o, one and all out there! Time for another posting about some progress made. There’s a fair amount of stuff to touch on from the week just gone, though more so the point of this post is to start off some better habits of transparency and touching base with the fans more often. From here on, I’d like to be doing these posts, though likely shorter and sweeter as the work becomes more focused, at the end of each week or almost as often. However, they will of course be talking and teasing game content and therefor will be for beWildernaut eyes only. Got to give the wild fans something sweet, right? For the rest of the fan base, we’ll always have Discord.

Anyways. No more much a-dos. Let’s talk making sexiness!

It’s been a busy week of getting elbows deep in Daz and getting a feel for how more than just the basics work. I spread the attention around to different parts of the engine, got a feel for fabrics and how to work with the most common outfits like the Little Toscana uniform, dealt with skin-deep textures with mixed results, and even got in some rendering work for both pleasure and business. I’ll breaks some of it down into headings below for a better idea of how the bonus time’s been put to used.

Game Renders

Let’s start here, not because it was the most useful of practice topics, but because it comes with stuff I can show y’all, and that’s what you really want to hear about most, right? Well, as part of the learning this week I thought it best to learn not just skillable subjects, but about the relative strength of my set up now that the art department’s got a new leading render machine as well as an artist… But by new, I mean my own personal PC, built from entry level-ish parts from 8+ years ago. That is to say, we’re not working with the best of tech at least to begin with. That’s a bigger discussion we’ll have later, however. What matters is I spend a little time working with the game content we already have for comparison…

… And at the same time, there are a few NTR gameplays that I’ve felt needed some minor changing ups, and so I redid them! 2 thus far, in fact, though 1 of which I can’t show you on account of boobs. We can look at this 1 however.

The Original

Noemi-Tables-Good05-Original.png

The Redo

Noemi-Tables-Good05-Redo.png

The reason I felt it worth giving this a try, beyond just testing a simple game scene’s prospective rendering time (sadly a lot), was because the guy in the original wasn’t the best choice for the repeatable outcome. Mostly that’s on me, actually. Back when we made it, the art cue I gave Unshi was “A pervy customer”, meaning to pull 1 from the pool, and he fits that bill. However, since then, that same pervy guy has be elevated to a named character with more content in the future (I’m sure some fans can already tell where), and so the interaction of this gameplay doesn’t really hit right when you get past that point in the game. My fault for not planning things as far as I should in the early days, but it’s fixed now!

The other redo gameplay was a more recent image. I can’t show y’all on a public post, but I can tell you, it was Kriem’s drumming. That 1 was because of an art whoopsie. Her fanboys will know from her OS that she left home in a huff, forced to abandon her few precious belongings such as her custom drum kit and a stack of letters. That might just come back around later, so it doesn’t make sense for her drums to show up earlier, huh?

In any case, it was a good use of some of the last week to find out how much time is going to be going into the render side of CGs, not just the posing and pre-productions. That’s going to be the biggest hill to climb in the near future, I’ve learned that for sure. To give you some context, the Kelsey render in the last post took 4 hours, 5 minutes, while the Noe shot above was 5-6 before it timed out rather than finish naturally, hence the noise still in it. On the plus side, you can tell from the comparison that while there is a difference in my quality vs Unshi’s, the difference is small enough we’re not looking at kid’s crayon drawings next to Picassos on the same wall, right? The game can go on, hooray!

Concepts

We’ll talk some more on in-game CGs and comparisons in the next post as that’ll be more of my focus for the week ahead, but there was more I did in Daz than just the above. Perhaps the biggest use of my time was in practicing fresh for fun concepts. 1 in particular I had on the wish list for a while now and it being summer themed it seemed perfect to start with. Even more so because it involved specially texturing clothing, another lesson learned!

Where game CGs are a quantity style of storytelling, each a stone in an archway of a story so to speak, concepts are singular, high-quality shots showing off a scene and a tale all at once. I think we can all agree Unshi has mastered that art of arts, so much so he’s made it look easy over the years. It’s not. Between learning composition, posing and camera work, making concepts are a great way to up-skill fast while having fun. It takes more than the time I had for it to get good, but it was all worthwhile I’m sure you’ll agree when you see them…

… Which will be in a few weeks, as I’m sitting on them for now. Muahaha! They feel like a good 4th of July kind of celebration posts to me after all. You only get a teaser for now!

Noemi-Wink-Tease.png

On a more serious note, given how much NTR work there is to do, and how much rendering is going to eat into the remaining hours, I suspect there’ll only be time for making concepts for the specialist of occasions and the major holidays. We can all agree keeping the game rolling steady is the top priority



Tattooing

One of my better successes of the week, if admittedly more of a personal pleasure than a wider fandom craving. 1 of the aspects of NTR I was more anxious about taking over than some others was the recently added Tattooing part of the gameplay. It’s a lot of texture work, which is further out of my college 3D modelling days and subsequent decade of writing experiences than I like to admit, but I had some fun putting “ink” on Noemi this week. It turned out well, in fact. Well enough I’m not so worried about that part of the game anymore.

Noemi-Tattoo-Tests.png


A little uncharacteristic for Noemi I know, but before y’all say anything about it I have a reason for using this design, other than it looks like something Kriem would ink on her in-game. I used that design because it’s my tattoo. It was very instructive practice too. That design spreads over 2 textures and 3 seams, so it took some work to place it in was because 3 jigsaw parts. Learning was done, I’ll tell you.

Now, I know tattooing the girls like we do in NTR isn’t to everyone’s tastes. It’s not a big part of the game for that reason, and we’ve taken some creative licence with making them temporary canonically too so as not to put off peopel. It’s in the game mostly because it’s something I personally like, plus it’s something different you don’t see in many games out there. As it stands right now, we’re actually about 40% through the content we’re going to take on involving it in NTR, so it’s not even that big of a thing to need to accomplish. Still, I’m glad I did it and it turned out well. After all, the same general techniques are what got us Noe’s permanent wrist tattoo as well as Kriem’s dragon (original art pieces, not Daz asset paint ons, like Clair’s body), plus Noe’s natural tan comes from similar texturing techniques. It’s good to have been able to learn more about all that myself for once. It could be useful for making unique future girls too.



“Water” Effects

You might be thinking what those quotation marks around water are meant to mean. You might even think you know. I’m not talking about male essence, although there was some testing with that too. Rather, what I was focusing more on was something else. Suffice it to say there will be a couple of times in the future where our ladies will want to… lubricate… certain non-procreative locations, and that’s what I wanted to get a jump on problem solving. This was my least successful experiment, at least thus far.

Unshi’s pulled off some fine effects over the versions, even some fine wine effects at that. I appreciated them then but even more do I appreciate them now. There are some especially delightful CGs of Asana giving an oily chest massage to Noe that I was hoping to be able to recreate between a different set of fleshy parts for the girls. It may be I’m just not understanding how to apply the methods, or lack the computing power for such gooey, glossy effects, or it being a mix of both, but I couldn’t get it working just yet. On the bright side, it’s not a critical part of the game that will hold us back from preforming amateur proc.tology when it comes to it in the sexy moments, but rather a level of quality I was hoping to be able to keep up. Also on the positive side of things, it’s not something that needs to be working be tomorrow either, so there’s time yet to keep learning on this from.



Misc Fun

Aside from all of the above, I still had some time for fun and frivolity, much of which I spent time on cleaning up the files and making copies of popular assets. There was time enough to play with some outfits on the girls (1 in particular owned by another girl that I wanted Noe to squeeze into, wait until you see that scene!), learn some limitations that come with the older assets (specifically the AoH ones), do some shaping testing and messed around with character anatomy.



All in all, it was a busy week of putting fingers in a lot of pies (wink-wink!) and trying to get as broad a range of practice in just a short time, all of which was lead by things I suspect the game will want and need ahead. It’s been fun, but it’s time start getting some focus back into the process next.



So that’s the week that was, #0. To start of next week we’ll have a beWildernaut post discussion as to how we pivot from here to making game content, getting on a path back to a release plan. The next public post I suspect we’ll see is our Public Teaser, though that’ll be at least a couple of weeks away as we build towards some completed game content. Until then, I hope feel informed by this post, and moreover, I hope you’ll…

Be warmed up and ready to go, and beWilder!
 

Punkreas

Active Member
Aug 11, 2017
831
1,151
318
Noemi’s Toscana Rebirth v0.23 Public Teaser – Scrub or Be Scrubbed, Sweethearts!





Hey, ho! Hey, ho, (and as the Ramones would say) let’s go! It’s been a long time in beWilder lands, but the day has come again and it makes this guy want to bop. That’s right, it’s Public Teaser day once again, and we know y’all are eager to see Noe and Co show us some of their stuffs. So don’t let us hold you up, we’ll talk Italian turkey right after, for now take a look a teaser lookie-loo!



Yes, yes, yes! Car washing is back on the menu, and this time it’s competitive! Kelsey’s muscled and hustled her way into and between Noe and Beck’s feuding drama, so now it’s time to let the games begin... or is it? Could something go down no(e)body is expecting? We’ll soon see!



We’re here to cue up the 1st version of the year for our game content releases, and as mentioned back , which despite some large changes in recent months we’ll come back to lower down, so buckle up! As we like to do, this version has a dubbed name all its own and for v0.23 we’re going with “Little Miss Mischief”, a title we feel will become self-evident in a moment. Our starter course of this year’s NTR meal will consist of:

- 3 New Scenes! For this version we’re triple dipping our wicks again, each scene coming in at a medium-long size by current game standards (read: in the future scenes will get hotter and longer), and each 1 representing a step forward for a single arc. Simply put, we’re adding to the Beck arc’s [3-Player Path], Kelsey’s arc, and Kriem’s arc too. Given we know that a certain self-centred trickster is involved in 2 of those by default and I’ll tell you right now she’s got her fingers in the 3rd too, the version title should be more obvious now. We’ll also spill the beans that 2 of these 3 scenes are NSFW to a smile inducing degree… and that’s all we’re going to say, because this is a teaser and that’s taken seriously around here, much like our Miss Mischief herself! Muhaha!

- 1 Old Scene, Extended! It’s been on our list to beef up at least 1 of the already naughty, nasty, NSFW scenes already in the game, and recent transitions in the art team here made it so that now was a good time to warm up on that. As we’ve seen in the already, we’ve banked this 9 CG addition to the Damon arc scene in Noe’s office and it’ll be fit to find and/or replay for you all in this version. More x-rated action for y’all!

- A Planned Minium of 8 New Gameplay Outcomes for Our Working Girls! So much of the game centres around Little Toscana, so of course there’s new content for our girls trying to keep the doors open for us. Given that 2/3 scenes this time around will have players shuffling the jobs and having Kri and Kel-Kel on the tables to unlock them, all the more reason to have more fun to find, right? The base plan is to add 2 more batches of outcomes, 1 new set of Cooking (Good Lv 2’s) and of Waitressing (Bad Lv 3’s). As always, that’s 1 new drop per girl for each batch. The cooking set will only add new interesting and eyebrow lifting eye candies to the game since the bonus of cooking is entirely stat dependant, but those are sorely needed with the amount that job gets used. Meanwhile, the waitressing will not only be sexier, but even as “Bad” outcomes (triggered by high stress of the girls, FYI) they will be increasing the amount of daily bucks your ladies pull in on average once unlocked. That’s always a good thing when it comes to getting your scenes popping!

- [Potentially] Even More Gameplays to Give Our Girls a Hard Tussling With! The last few NTR versions we’ve had some rolling Outcomes as we’ve tried to balance out content vs time. Some of the above Outcomes were originally planned for v0.22, and with them going in, these will be the ones on the potential long finger this time around. That being the case, we’re still aiming to see them placed, set and dropping as you play this time! These additional 2 sets are both for the Promo job, 1 each for Proactive and Reactive, and both being Bad Lv2’s. Watch out for these one! Backfired versions of Good outcomes, these are more about embarrassing or humiliating the girls for overreaching (while too stressed to promo), and will bite back with slightly higher Rep penalties if you get caught in them. Still, that’s where the fun is for many, in the peril (and the peril for the girls)… And we do love fun ‘round here.



So that’s the scoop on the sweetness that’s currently cooking in the kitchen as we speak. The version is about 10-15% bigger than the usual fair to help us make up a little ground on what we wanted from last year as well as want from this year too, but as the starter taste to all the things ahead, we hope y’all are hankering for a serving! If you just can’t wait for release day, follow along with our new weekly progress reports, but until we hit y’all with a new 1 later this week, let us give a quickie recap for the TL;DR crowd:

- 3 New Scenes, 1 Beck arc’s [3-Player Path], 1 for Kriem’s personal arc, and 1 for Kelsey’s personal too. 2 of which are x-rated for your enjoyment.

- 1 Extended NSFW Scene, as Damon and Noe’s office affair get’s an extra 9 CGs of heat.

- 8 Completely New Gameplay Additions to the Restaurant Manager section of the game, adding new sets and stuff to find for each girl in the Cooking and the Waitressing jobs, the former Good outcomes (Lv2’s) and the latter Bad outcomes (Lv3’s).

- [Potentially] Adding an additional 8 New Restaurant Manager Outcomes on top of the set 8 above, all spread between both sides of the Promo task (Proactive and Reactive), and all Bad outcomes (Lv2’s) so watch out!



---



That’s our big tease to start us off for the year! At this point, you’re more than welcome to start your wet dreaming of it all to come, muhaha… But for the super fans that love the development side of things, we’ve got our Roadmap match-up to tickle that particular fancy before we call it a day’s post. Let’s check in on what this version does for us there, shall we?



[Important Note]: A lot has changed since we published the roadmaps back in January, including big changes to the personnel of the team. Despite that, as of right now it’s decided that sticking to the NTR roadmap is the clearest, simplest path we can in these early days to keep improving the game without undue interruption. Let’s give that a try and keep the cogs turning. And so…

… Our topline goal for NTR is still to get to a point we can open up large parts of each version’s direction to a fan vote, and before we can do that we’ve got to lay the foundations in just a few more places. We summed what we need yet in 4 actionable goal, and our top 4 things for this year are:

-#1 More focus on Noemi’s key relationship and getting more ntr vibes into the game, some through the Beck arc styled content and a lot through the Brad arc.

-#2 More Sx-and-Sxy stuff overall

-#3 More girls include in the Sx-and-Sxy stuff, specifically in regards to Kriem and Kelsey this year, something we didn’t get finished with last year.

-#4 Expand the Gameplays, including new Downtime Activities and incentivizing more strategic play.

This version is a progressing tick off on all those 4 goals, some more than others, but there’s even more to the story than just that. As you can see, with the 3 scenes planned above we’re hitting on Goals #1-3 right off the bat, especially so #2 with the extension to the Damon arc scene as well, and the gameplays are progressing Goal #4, even if it’s not the biggest single item we’d like for that goal this year as it’s all on the Restaurant side of things. More importantly this version will be the last we need to accomplish what we want from both Beck and Kriem, at least until the fan votes start, meaning the rest of 2025’s content will be slimmer in focus and faster getting to the point for us all. More on that when we get to v0.24 though, so hang tight!



---



And there we have it, our teaser de jour. Hope you’re good and balanced right on the edge of that seat of yours after all that. Well hang on there a while longer if you will. We’re making steady progress on things since resetting only a couple of weeks back. We’d like to say we’re about halfway there, though there are still a few things up in the air to pin down first (like how quickly our new hardware can render the girls’ antics) which will all be covered in those weekly progress reports/teasers. All the more reason to stay checked in with those, eh? In between, you can always or too. So then, until next we tease…

Be ready for all that mischief and beWilder!
 

Shinnichiban

Member
Mar 16, 2022
104
215
142
Noemi’s Toscana Rebirth v0.23 Public Teaser – Scrub or Be Scrubbed, Sweethearts!





Hey, ho! Hey, ho, (and as the Ramones would say) let’s go! It’s been a long time in beWilder lands, but the day has come again and it makes this guy want to bop. That’s right, it’s Public Teaser day once again, and we know y’all are eager to see Noe and Co show us some of their stuffs. So don’t let us hold you up, we’ll talk Italian turkey right after, for now take a look a teaser lookie-loo!



Yes, yes, yes! Car washing is back on the menu, and this time it’s competitive! Kelsey’s muscled and hustled her way into and between Noe and Beck’s feuding drama, so now it’s time to let the games begin... or is it? Could something go down no(e)body is expecting? We’ll soon see!



We’re here to cue up the 1st version of the year for our game content releases, and as mentioned back , which despite some large changes in recent months we’ll come back to lower down, so buckle up! As we like to do, this version has a dubbed name all its own and for v0.23 we’re going with “Little Miss Mischief”, a title we feel will become self-evident in a moment. Our starter course of this year’s NTR meal will consist of:

- 3 New Scenes! For this version we’re triple dipping our wicks again, each scene coming in at a medium-long size by current game standards (read: in the future scenes will get hotter and longer), and each 1 representing a step forward for a single arc. Simply put, we’re adding to the Beck arc’s [3-Player Path], Kelsey’s arc, and Kriem’s arc too. Given we know that a certain self-centred trickster is involved in 2 of those by default and I’ll tell you right now she’s got her fingers in the 3rd too, the version title should be more obvious now. We’ll also spill the beans that 2 of these 3 scenes are NSFW to a smile inducing degree… and that’s all we’re going to say, because this is a teaser and that’s taken seriously around here, much like our Miss Mischief herself! Muhaha!

- 1 Old Scene, Extended! It’s been on our list to beef up at least 1 of the already naughty, nasty, NSFW scenes already in the game, and recent transitions in the art team here made it so that now was a good time to warm up on that. As we’ve seen in the already, we’ve banked this 9 CG addition to the Damon arc scene in Noe’s office and it’ll be fit to find and/or replay for you all in this version. More x-rated action for y’all!

- A Planned Minium of 8 New Gameplay Outcomes for Our Working Girls! So much of the game centres around Little Toscana, so of course there’s new content for our girls trying to keep the doors open for us. Given that 2/3 scenes this time around will have players shuffling the jobs and having Kri and Kel-Kel on the tables to unlock them, all the more reason to have more fun to find, right? The base plan is to add 2 more batches of outcomes, 1 new set of Cooking (Good Lv 2’s) and of Waitressing (Bad Lv 3’s). As always, that’s 1 new drop per girl for each batch. The cooking set will only add new interesting and eyebrow lifting eye candies to the game since the bonus of cooking is entirely stat dependant, but those are sorely needed with the amount that job gets used. Meanwhile, the waitressing will not only be sexier, but even as “Bad” outcomes (triggered by high stress of the girls, FYI) they will be increasing the amount of daily bucks your ladies pull in on average once unlocked. That’s always a good thing when it comes to getting your scenes popping!

- [Potentially] Even More Gameplays to Give Our Girls a Hard Tussling With! The last few NTR versions we’ve had some rolling Outcomes as we’ve tried to balance out content vs time. Some of the above Outcomes were originally planned for v0.22, and with them going in, these will be the ones on the potential long finger this time around. That being the case, we’re still aiming to see them placed, set and dropping as you play this time! These additional 2 sets are both for the Promo job, 1 each for Proactive and Reactive, and both being Bad Lv2’s. Watch out for these one! Backfired versions of Good outcomes, these are more about embarrassing or humiliating the girls for overreaching (while too stressed to promo), and will bite back with slightly higher Rep penalties if you get caught in them. Still, that’s where the fun is for many, in the peril (and the peril for the girls)… And we do love fun ‘round here.



So that’s the scoop on the sweetness that’s currently cooking in the kitchen as we speak. The version is about 10-15% bigger than the usual fair to help us make up a little ground on what we wanted from last year as well as want from this year too, but as the starter taste to all the things ahead, we hope y’all are hankering for a serving! If you just can’t wait for release day, follow along with our new weekly progress reports, but until we hit y’all with a new 1 later this week, let us give a quickie recap for the TL;DR crowd:

- 3 New Scenes, 1 Beck arc’s [3-Player Path], 1 for Kriem’s personal arc, and 1 for Kelsey’s personal too. 2 of which are x-rated for your enjoyment.

- 1 Extended NSFW Scene, as Damon and Noe’s office affair get’s an extra 9 CGs of heat.

- 8 Completely New Gameplay Additions to the Restaurant Manager section of the game, adding new sets and stuff to find for each girl in the Cooking and the Waitressing jobs, the former Good outcomes (Lv2’s) and the latter Bad outcomes (Lv3’s).

- [Potentially] Adding an additional 8 New Restaurant Manager Outcomes on top of the set 8 above, all spread between both sides of the Promo task (Proactive and Reactive), and all Bad outcomes (Lv2’s) so watch out!



---



That’s our big tease to start us off for the year! At this point, you’re more than welcome to start your wet dreaming of it all to come, muhaha… But for the super fans that love the development side of things, we’ve got our Roadmap match-up to tickle that particular fancy before we call it a day’s post. Let’s check in on what this version does for us there, shall we?



[Important Note]: A lot has changed since we published the roadmaps back in January, including big changes to the personnel of the team. Despite that, as of right now it’s decided that sticking to the NTR roadmap is the clearest, simplest path we can in these early days to keep improving the game without undue interruption. Let’s give that a try and keep the cogs turning. And so…

… Our topline goal for NTR is still to get to a point we can open up large parts of each version’s direction to a fan vote, and before we can do that we’ve got to lay the foundations in just a few more places. We summed what we need yet in 4 actionable goal, and our top 4 things for this year are:

-#1 More focus on Noemi’s key relationship and getting more ntr vibes into the game, some through the Beck arc styled content and a lot through the Brad arc.

-#2 More Sx-and-Sxy stuff overall

-#3 More girls include in the Sx-and-Sxy stuff, specifically in regards to Kriem and Kelsey this year, something we didn’t get finished with last year.

-#4 Expand the Gameplays, including new Downtime Activities and incentivizing more strategic play.

This version is a progressing tick off on all those 4 goals, some more than others, but there’s even more to the story than just that. As you can see, with the 3 scenes planned above we’re hitting on Goals #1-3 right off the bat, especially so #2 with the extension to the Damon arc scene as well, and the gameplays are progressing Goal #4, even if it’s not the biggest single item we’d like for that goal this year as it’s all on the Restaurant side of things. More importantly this version will be the last we need to accomplish what we want from both Beck and Kriem, at least until the fan votes start, meaning the rest of 2025’s content will be slimmer in focus and faster getting to the point for us all. More on that when we get to v0.24 though, so hang tight!



---



And there we have it, our teaser de jour. Hope you’re good and balanced right on the edge of that seat of yours after all that. Well hang on there a while longer if you will. We’re making steady progress on things since resetting only a couple of weeks back. We’d like to say we’re about halfway there, though there are still a few things up in the air to pin down first (like how quickly our new hardware can render the girls’ antics) which will all be covered in those weekly progress reports/teasers. All the more reason to stay checked in with those, eh? In between, you can always or too. So then, until next we tease…

Be ready for all that mischief and beWilder!
Thanks for posting the post! :cool:
 
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