brokenone222
Member
- Apr 16, 2018
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There isn't much content with Brad right now, you can just not increase your stats to get scenes but then you won't get any content.Is NTR avoidable and choice matter?
i don t understand u.She was fucked by others men yes or no? do we have choice to make her stay loyal,it is what i meanThere isn't much content with Brad right now, you can just not increase your stats to get scenes but then you won't get any content.
Yes, she has fucked other guys than her fiance.i don t understand u.She was fucked by others men yes or no? do we have choice to make her stay loyal,it is what i mean
thank bro! i don t mind slutly action like flashing but cheating is my limit lol if u know what i meanYes, she has fucked other guys than her fiance.
Yes, it's avoidable. She can remain loyal too.
why cant they just abandon AOH and just work on one fuckin game, and also have a poll for fan artists to submit there work and pick the best one and then when Unshi fucks up again, you fire him and go with the fan artistWrite this one off gentleman (artist) is uncommunicative on this project. Jump ship while you can (read discord channel if you doubt). Such as damn shame that Unshi is such a loser that can't honor his end of the bargain of the development team.
Slap on the abandoned tag as this project is more than likely not going to get an update this year unless Unshi decides to not be a pussy and start being productive and not a drag on this project.
Phenomenal idea on your part. No way Unshi cannot be outdone by someone in this market that has integrity (artistically).why cant they just abandon AOH and just work on one fuckin game, and also have a poll for fan artists to submit there work and pick the best one and then when Unshi fucks up again, you fire him and go with the fan artist
It’s like they listened to me they are ending AOH and artist Unshis being replacedPhenomenal idea on your part. No way Unshi cannot be outdone by someone in this market that has integrity (artistically).
Noemi's model over the past few updates is atrocious with those unreal stretch marks of a mother of none.
Not just your advice bro, I think the signs have been there for past 2 years.It’s like they listened to me they are ending AOH and artist Unshis being replaced
[Important] A Serious Change Up: Same Art, New Artist, and An Important Rest
May 8, 2025
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Hey there to all the beWildernauts and beyond. We’ve got a serious post for you all today, 1 that’s going to come with a shake up to things, hopefully for the betterment of all involved. This is a joint statement from both of us in the team, Unshi and Spook2099, so buckle in when you’re ready and let us fill you in on some decisions we’ve made between us with the hopes of a better beWilder. There’s a lot to cover, so be ready for a long read or to digest it all in chunks. Here we go then.
The Situation as it Stands
It comes as no surprise that despite all our trying and trying, we’ve been spinning our wheels as a development duo for too long now. We’ve tried redoubling our efforts and redoubling them again, we’ve made trade-offs and concessions in our road mappings along the way, and more on top of it all. No matter what we try it’s not gotten us moving forward at anything near an acceptable clip, and both of us on the team are guilty of making the situation worse instead of better even though we only wanted what’s best for the games, girls and the team. We can’t just keep pushing on as we are with the tools we have and simply expect it to get better. We have to make some big changes, and we are.
We’re now past our 8th birthday for beWilder and parts of our team and work goes beyond even that, past it’s 9th. That’s stupefying when you think about it, for a small indie team in the very niche area of x-rated gaming. It’s an amazing milestone we’d like to keep going, and more importantly, we’d like to keep putting out the content that’s worthy of that level of seniority. However, it’s been clear that our best years thus far are too behind us. Burnout has set in long ago and the moves we’ve made thus far have only made the matter worse, not better, clearly. On the upside, the problem is rooted more on 1 side than the other, so we’ve still got a lot of Oomph and drive within us, we’re just not set up as we need to be right now to harness it.
The long and the short of it, TL;DR if you will, is our engine is still revving but the transmission is worn out, meaning we’re crawling towards our sexy-game destinations instead of chugging along. If this were a real car we were talking about, the solution is obvious: Change out the transmission and off we go again. That’s what we’re doing today.
Change of Personnel
The biggest thing to take away from today is that Unshi will be taking an official Leave of Absence for the foreseeable future, likely for the rest of 2025 and possibly beyond. He’s been pushing far too long through a lot of difficulties, with the best of intentions for beWilder, but it’s obviously become too much to balance along with his mental health. In all honestly, we should likely have done this 1, even 2 years ago, perhaps more, but blind faith kept him roped up in the middle of things. In any case, it’s clear that simple hoping things will get better and pushing on isn’t going to give beWilder what it needs, and so he’s stepping down for now. He’ll be taking some time to deal with his burnout as best he can, with an eye on returning to form and being able to return to beWilder in the future should he best that monkey on his back.
In the meantime, Spook2099 will still be here, taking over the assets and the helm of art department for a time. With a big pile of writing already set down, there’s more than enough fuel to keep the engine going for as much time as Unshi might need, and with nothing but time and stubbornness, then plan is for Spook to be the needed transmission, turning those words to pictures and getting releases back on a steadier footing.
In a few months’ time, we expect we will open up a search for a more permanent artist to take over and fill the void as needed, giving us a steadier base to build on again. Firstly though, a little time for Spook to learn the art side more directly, both for better writing synergy and to know what is needed of any new artist (specific skills, time commitments etc) is a good thing, and a hard opportunity to come by otherwise. It also gives us a chance to gauge what time and help Unshi may need before he’s fit to consider coming back to the scene. All of this we’ll keep the fans in the loop of as we go.
The Games and Girls
What we all are here for and what we care about most at the end of the day, no doubt. It’s not so easy as to just change the seats like a game of musical chairs and expect we’ll be able to everything for everyone right after, so there are going to be some changes here too, and not all will be happy news. Let’s take it game by game.
Agents of Heels – Better we rip this band-aid off. We have to let AoH go and leave it unfinished as is. As much as we’d love to mark this “On Hold”, that would be too optimistic for what needs to be a realistic vision again going forward. From here, we’re going to essentially be a 1-man operation until we can reunite or recruit fresh blood, but even as a duo, keeping on top of 2 games has already gotten out of hand. It’s not going to be possible to split things well enough it’s worth it with just 1 person for as far as we can plan, and we think it’s fair to say the preference between us and the fandom both is to focus in on NTR instead.
It’s a really hard pill to swallow, but it’s a must. Agents of Heels is what first brought us together. It was Unshi’s first published content as an artist, and later Spooks very first published professional words too. We wouldn’t be who we are without AoH, which makes it bitter to leave unfinished, but better that than we overburden ourselves at this critical time and get nothing of it. Between the fact AoH has a limited future ahead of itself for not being OC content, and that the big finishes we planned for all the paths are too advanced to expect Spook to be able take on anytime soon, it’s best we leave it as is and hope maybe 1 day it might rise like a phoenix, but not make any further commitments to it. Our deepest apologies to all AoH fans, including ourselves.
Noemi’s Toscana Rebirth – We’re going all in on Noemi, building up on what’s already there, but that’s not to say NTR’s not without its problems. On the plus side of things, with plenty written to guide us, fans eager to see it, the assets still in play to use as is and an undying passion for the protect that has at times been a harm as much as a positive, it’s out best bet at being able to put out releases in as timely a manner as a 1 man band can, as it only needs art, art, art. We’re hopeful we can still make more of Noemi than it is now even as things are after today, the question we all need the answer to is by how much (and how sexier while we’re at it).
What NTR needs is more artwork made, and what making artworks needs is 2 things: Time and Skill. 1 of which we have abundantly, the other of which we need to build up as best we can, even if we’ve got eyes ahead looking to recruit in that talent eventually as the most likely future. NTR’s going to have to become as much of a practical practice ground to learn on the job for a while and that’s going to have to be kept in mind as we go. The biggest problem of all in NTR, that has weighed on the team a lot up to this point, is that it is huge as a game, and short of splitting it into 2 parts or something drastic along those lines, it’s a long way off from finishing. Even with a skilled artist on the job, it’s got some years left on it. Some very sexy, hot as Hell years, but still, years. With just 1 man on the job we’ve got be realistic. We’ve got to take it week-by-week and release-by-release to avoid getting crushed by it. Back on the positive side, the journey of an artist in active training makes for a lot to talk about and keep transparency open as we go, something that we hope will go a long way to keeping the fans involved and dispelling the funk that’s been hovering over this page.
What Comes Next?
We’ve made mention of a few things coming down the pipeline in the mid future, and a lot of the rest are still open questions waiting to be answered. These are big changes after all, and thinking we can foretell the future better than we can is part of what ended us up here now rather than any time before. However, we can tell you all what we expect the next few steps to be in the nearest days ahead:
- We’ve already begun the process of sharing and updating the assets of the games as needed. We’re talking above the range of 600GBs here, so it’s not a single day’s job. Between that and the admin needed for other behind the scenes stuff to be ironed out, we’re aiming to get ourselves set whilst the May page pause is in effect and kick off again by June, but
Thanks for posting the post!Noemi’s Toscana Rebirth v0.23 Public Teaser – Scrub or Be Scrubbed, Sweethearts!
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Hey, ho! Hey, ho, (and as the Ramones would say) let’s go! It’s been a long time in beWilder lands, but the day has come again and it makes this guy want to bop. That’s right, it’s Public Teaser day once again, and we know y’all are eager to see Noe and Co show us some of their stuffs. So don’t let us hold you up, we’ll talk Italian turkey right after, for now take a look a teaser lookie-loo!
Yes, yes, yes! Car washing is back on the menu, and this time it’s competitive! Kelsey’s muscled and hustled her way into and between Noe and Beck’s feuding drama, so now it’s time to let the games begin... or is it? Could something go down no(e)body is expecting? We’ll soon see!
We’re here to cue up the 1st version of the year for our game content releases, and as mentioned backYou must be registered to see the links, which despite some large changes in recent months we’ll come back to lower down, so buckle up! As we like to do, this version has a dubbed name all its own and for v0.23 we’re going with “Little Miss Mischief”, a title we feel will become self-evident in a moment. Our starter course of this year’s NTR meal will consist of:
- 3 New Scenes! For this version we’re triple dipping our wicks again, each scene coming in at a medium-long size by current game standards (read: in the future scenes will get hotter and longer), and each 1 representing a step forward for a single arc. Simply put, we’re adding to the Beck arc’s [3-Player Path], Kelsey’s arc, and Kriem’s arc too. Given we know that a certain self-centred trickster is involved in 2 of those by default and I’ll tell you right now she’s got her fingers in the 3rd too, the version title should be more obvious now. We’ll also spill the beans that 2 of these 3 scenes are NSFW to a smile inducing degree… and that’s all we’re going to say, because this is a teaser and that’s taken seriously around here, much like our Miss Mischief herself! Muhaha!
- 1 Old Scene, Extended! It’s been on our list to beef up at least 1 of the already naughty, nasty, NSFW scenes already in the game, and recent transitions in the art team here made it so that now was a good time to warm up on that. As we’ve seen in theYou must be registered to see the linksalready, we’ve banked this 9 CG addition to the Damon arc scene in Noe’s office and it’ll be fit to find and/or replay for you all in this version. More x-rated action for y’all!
- A Planned Minium of 8 New Gameplay Outcomes for Our Working Girls! So much of the game centres around Little Toscana, so of course there’s new content for our girls trying to keep the doors open for us. Given that 2/3 scenes this time around will have players shuffling the jobs and having Kri and Kel-Kel on the tables to unlock them, all the more reason to have more fun to find, right? The base plan is to add 2 more batches of outcomes, 1 new set of Cooking (Good Lv 2’s) and of Waitressing (Bad Lv 3’s). As always, that’s 1 new drop per girl for each batch. The cooking set will only add new interesting and eyebrow lifting eye candies to the game since the bonus of cooking is entirely stat dependant, but those are sorely needed with the amount that job gets used. Meanwhile, the waitressing will not only be sexier, but even as “Bad” outcomes (triggered by high stress of the girls, FYI) they will be increasing the amount of daily bucks your ladies pull in on average once unlocked. That’s always a good thing when it comes to getting your scenes popping!
- [Potentially] Even More Gameplays to Give Our Girls a Hard Tussling With! The last few NTR versions we’ve had some rolling Outcomes as we’ve tried to balance out content vs time. Some of the above Outcomes were originally planned for v0.22, and with them going in, these will be the ones on the potential long finger this time around. That being the case, we’re still aiming to see them placed, set and dropping as you play this time! These additional 2 sets are both for the Promo job, 1 each for Proactive and Reactive, and both being Bad Lv2’s. Watch out for these one! Backfired versions of Good outcomes, these are more about embarrassing or humiliating the girls for overreaching (while too stressed to promo), and will bite back with slightly higher Rep penalties if you get caught in them. Still, that’s where the fun is for many, in the peril (and the peril for the girls)… And we do love fun ‘round here.
So that’s the scoop on the sweetness that’s currently cooking in the kitchen as we speak. The version is about 10-15% bigger than the usual fair to help us make up a little ground on what we wanted from last year as well as want from this year too, but as the starter taste to all the things ahead, we hope y’all are hankering for a serving! If you just can’t wait for release day, follow along with our new weekly progress reports, but until we hit y’all with a new 1 later this week, let us give a quickie recap for the TL;DR crowd:
- 3 New Scenes, 1 Beck arc’s [3-Player Path], 1 for Kriem’s personal arc, and 1 for Kelsey’s personal too. 2 of which are x-rated for your enjoyment.
- 1 Extended NSFW Scene, as Damon and Noe’s office affair get’s an extra 9 CGs of heat.
- 8 Completely New Gameplay Additions to the Restaurant Manager section of the game, adding new sets and stuff to find for each girl in the Cooking and the Waitressing jobs, the former Good outcomes (Lv2’s) and the latter Bad outcomes (Lv3’s).
- [Potentially] Adding an additional 8 New Restaurant Manager Outcomes on top of the set 8 above, all spread between both sides of the Promo task (Proactive and Reactive), and all Bad outcomes (Lv2’s) so watch out!
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That’s our big tease to start us off for the year! At this point, you’re more than welcome to start your wet dreaming of it all to come, muhaha… But for the super fans that love the development side of things, we’ve got our Roadmap match-up to tickle that particular fancy before we call it a day’s post. Let’s check in on what this version does for us there, shall we?
[Important Note]: A lot has changed since we published the roadmaps back in January, including big changes to the personnel of the team. Despite that, as of right now it’s decided that sticking to the NTR roadmap is the clearest, simplest path we can in these early days to keep improving the game without undue interruption. Let’s give that a try and keep the cogs turning. And so…
… Our topline goal for NTR is still to get to a point we can open up large parts of each version’s direction to a fan vote, and before we can do that we’ve got to lay the foundations in just a few more places. We summed what we need yet in 4 actionable goal, and our top 4 things for this year are:
-#1 More focus on Noemi’s key relationship and getting more ntr vibes into the game, some through the Beck arc styled content and a lot through the Brad arc.
-#2 More Sx-and-Sxy stuff overall
-#3 More girls include in the Sx-and-Sxy stuff, specifically in regards to Kriem and Kelsey this year, something we didn’t get finished with last year.
-#4 Expand the Gameplays, including new Downtime Activities and incentivizing more strategic play.
This version is a progressing tick off on all those 4 goals, some more than others, but there’s even more to the story than just that. As you can see, with the 3 scenes planned above we’re hitting on Goals #1-3 right off the bat, especially so #2 with the extension to the Damon arc scene as well, and the gameplays are progressing Goal #4, even if it’s not the biggest single item we’d like for that goal this year as it’s all on the Restaurant side of things. More importantly this version will be the last we need to accomplish what we want from both Beck and Kriem, at least until the fan votes start, meaning the rest of 2025’s content will be slimmer in focus and faster getting to the point for us all. More on that when we get to v0.24 though, so hang tight!
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And there we have it, our teaser de jour. Hope you’re good and balanced right on the edge of that seat of yours after all that. Well hang on there a while longer if you will. We’re making steady progress on things since resetting only a couple of weeks back. We’d like to say we’re about halfway there, though there are still a few things up in the air to pin down first (like how quickly our new hardware can render the girls’ antics) which will all be covered in those weekly progress reports/teasers. All the more reason to stay checked in with those, eh? In between, you can alwaysYou must be registered to see the linksorYou must be registered to see the linkstoo. So then, until next we tease…
Be ready for all that mischief and beWilder!