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Not quite a dev question but i hope someone can help (WolfRPG)

Drontman

Newbie
Nov 16, 2019
28
15
So i was playing "Akanemachi Mystery 2" - a WolfRPG game and there are no volume options. And the BGM is obnoxiously loud - there were some games like that but this one broke me.
I decided to fix it myself - i used an online converter ( - the only one that worked properly for me) to reduce the BGM's ogg files volume. And i thought i succeeded at first - the game works, the volume is good... but then it breaks at the loop or transition.
So does anyone have a knowledge on how to fix this?
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,527
8,062
On Windows, applications that make sounds (Such as games) are registered in the "Volume Mixer", and you can edit the sound volume for that specific application.
To access Volume Mixer, search it on the search bar or right click the sound icon in the tray, right click and "Open Volume Mixer", you should find the game there.
 
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Drontman

Newbie
Nov 16, 2019
28
15
What i meant is - the difference between BGM and other sounds is immence. Tweaking the overall volume won't help - its either the sounds are unheareble or i'm going deaf from BGM.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,571
4,693
The loop break would likely be due to the online tool you used. If it has a maximum sample length limit (set to stop people abusing the service for example) then it would be truncating the track length to that size.

Try grabbing an offline audio sample editor like Audacity.

It has the functionality to do what you want with the volume issue. I've used it to do some simple editing of music that I generated with Udio - chopping up, repeat looping some sections, custom fade in and out, and I can vouch that it is effective.

It's a bit tricky to learn because a) the subject matter "universal audio editing tool" is not a simple thing, and b) it is opensource so the UI is not super polished...).

However with a bit of time invested to learn and some messing around I'm sure you'll get there.
 
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Turning Tricks

Rendering Fantasies
Game Developer
Apr 9, 2022
1,355
2,523
I've used Audacity for years. It's IMO the best free editor out there.

I Normalize all my music and sound effects to a baseline level and then note what setting I used in the files EXIF info. What I use as a baseline is about 50% volume on my own systems speakers. After you have done a few dozen audio files, you start to be able to tell the sound level of new files just by their graph amplitude in Audacity and can then choose a DB level to normalize to pretty fast.

Everyone is going to set their audio level to their own preference, but at least what I do will make it so the players never one song at a low volume followed by the next at some super high level.

I started doing this decades ago, when I made playlists for my USB Walkman. Get all my music files normalized to a base setting so I am not adjusting my Walkman's volume every song.
 

Drontman

Newbie
Nov 16, 2019
28
15
Thanks everyone!
It was really the online converters fault. I used the Movavi editor i had and it did the job. Although i wish the converter worked - it was so much faster).
 
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