V0.3.1
Rating downgraded to 4 stars only and here's why:
The plot stays consistent since the first chapter and I love that. No unexplained personality changes and such. There is one that didn't stay consistent though and that is the pacing of the story. The first chapter's story progression was well-paced and I think it's mainly because the developer intended it to be more of an introduction to the characters and the game features thus the dialogues have perfect length, not too long, not too short, just enough to get you to see their personalities. In chapter 3, I was just disappointed at the lack of progression as most of the segments are just a bunch of dialogue that are so stretched I may even consider calling them fillers at this point, example:
I get that dialogue is useful in getting you attached to the characters, but there are plenty of other VNs that do exactly that but with 10x less text. 2 hours of update with most of it just being useless stagnant conversations.
Still looking forward to future updates. I'm just hoping it won't be me reading a new Harry Potter book for most of it.
V0.1
It's clear the developer clearly wanted a different approach when making this game, as shown with the renders as well as the skill tree and many more. That's usually very risky but this game definitely showed that it's not impossible.
The story is great. It explores different territories, the story of a psychologist with a regrettable past, an insecure chess player, the complicated life of 2 lovers among many more. The best part is it flows really well, which is pretty difficult to accomplish considering the number of characters introduced in a very short period; that usually makes the plot convoluted and you get lost wondering who's who, but this game absolutely nails the story progression. Also, I have to mention how underestimated the impact of music is in video games, especially in visual novels where it's more of immersing yourself in the story more than anything, and the music chosen really executes that job perfectly by dictating the mood in particular scenes. Some VNs just flat out not put any or just put a single track and let it repeat the whole time. I can't wait for the romance to kick in in the future chapters (Emma path for the win!)
The gameplay is well done, from the choices actually mattering to the skill tree system. I especially liked how even though minor choices do not generally affect the overall story progression, it's still important as it rewards you with a skill point depending on your choice. While it's way less than major choices, it can still accumulate and could make or break your relationship with the love interests. It's great to see free roam integrated in a way where it isn't sandbox-y (grinding to get to a certain point). Gameplay content overall is perfect.
As many others mentioned, the art style might not be that appealing to others. Personally, too, I prefer the realistic Daz3D games, but as aforementioned, the developer is trying all sorts of new things and flourish with it, and this case is no different from that. My only small, very small problem, is the inconsistency of the black outlines mostly seen on the faces of the characters. Sometimes it's there, sometimes it's not. Some characters have more of it, some barely. So I don't know if that's a mistake or something, but it doesn't really affect anything.
What I think will catch people's eye here is the aforementioned skill tree. The game explores various kinks/fetishes, albeit particulars might be locked to different characters, the fact that it offers the player the option to choose between 4 different routes and even as far as not limiting them to just choosing one of the 4, will be this game's best attraction. With most games just focusing on one kink/fetish and most of them on the dominant male side, I feel like people with submissive kinks will enjoy this game considering how underrepresented that side. So realistically, you gain more audience and lose none, that's the most win/win outcome if I've ever seen one. While having many different routes might prove way too complex, therefore, take time to follow through with updates, I have high faith the developer will give his best, judging from what I've seen in the very first chapter. For me, I won't mind if major updates take a long time, so long as each one has the same level of or even better writing, content, and length as the previous.
With that being said, I can't wait for the future updates!