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Daz [NSFW] Daz posing help

jasx317

Newbie
May 10, 2017
29
14
Hi all,

I am hoping to improve my daz modelling skills.

Currently i am trying to work on my posing skills and i am struggling to get the poses right. I would start off with a pose pack and try to adjust but i struggle with the details like the female's right hand. (Been trying to pose it such that it is touching the side of the male's face.)

Another challenge was trying to lift and draw back the hips of the male to without ruining the whole pose. Would appreciate any tips or tutorials to make this less of a pain.

1722147567847.png
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Hi all,

I am hoping to improve my daz modelling skills.

Currently i am trying to work on my posing skills and i am struggling to get the poses right. I would start off with a pose pack and try to adjust but i struggle with the details like the female's right hand. (Been trying to pose it such that it is touching the side of the male's face.)

Another challenge was trying to lift and draw back the hips of the male to without ruining the whole pose. Would appreciate any tips or tutorials to make this less of a pain.

View attachment 3875134
Posing is a b*tch, I swear. XD For her right hand to touch his face, twist her shoulder bone first. That should get you much closer to your objective. Not sure how to proceed with your issue with the male, though.
 

Turning Tricks

Rendering Fantasies
Game Developer
Apr 9, 2022
1,355
2,523
Some tips...

  1. Reset the bones to zero before struggling. Sometimes you might have a shoulder in an extreme position that prevents the upper arm from going where you want it, as an example. A quick way to zero stuff stuff is (using the hand as an example) ... select the Hand in the scene tab. Right-click and choose "Select all children"... down in the parameters tab, highlight all the bones now displayed, then hit the hamburger menu and pick Zero --> Selected items.
  2. Use the ActivePose tool to get the bits close to where you want them, then tweak it the final distance using the sliders.
  3. Viewport lag makes posing a PITA. If you have some, try hiding anything you are not working on. Especially the hair assets and Dforce clothing.
  4. Get a Pose convertor, so you can use a G8 pose on your G9's (for example) they are super handy. I use Zev0's Genesis 3 and 8 to 9 Pose Converter. It's awesome.
  5. Learn some of the tricks for posing like swapping a pose (or mirroring it) left to right, using the Edit -->Figure --> Symmetry menu. Also, you can CTRL-Double-Click a pose to call up a context menu and apply that pose only to bones you have selected in your Parameters tab. You can also turn off translations so a hierarchical pose or one meant to be used in a set scene won't move your character all over the place.
  6. Turn off limits when you seem to hit a wall and think you should be able to go more. DAZ is very conservative in their figure limits and you often need to turn them off. Just don't spin the head around Ala The Exorcist, lol.
  7. Get used to moving your view around by using the Orbit tool and the Dolly Zoom. When the orbit seems extreme, try using Right-Click with it instead of Left-Click. That spins you on your own axis.
  8. Finally... SAVE THE POSES as a PRESET in your own library!!! Can't emphasis this enough as I wasted so much time not doing this when I first started. They are tiny little files but I save every pose now and can use them on other characters.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,577
4,698
One more tip:
- try and move your own hand far enough back and above your shoulder to touch the space where that uglybastard's face would be. It hurts your joints to try and do it with the upper arm lifted out from the body, right? that's physical reality telling you that the desired pose is unnatural. If the guy's head was much closer to her (like close enough to kiss her ear) then that pose would be acheivable.
 

Tris_Megistos

New Member
Mar 9, 2022
2
2
When I'm setting up a pose for a ecen like this I use a simple plane (primitive) to get more realistic poses.
On your picture you can see that the legs of the figures will be below the zero plane, at the latest there you will have to correct the pose.
If you use a plane as a "base plate", you can align the hands and feet or legs and forearms much better. To do this, I first position the limbs freely on the floor and then turn the camera again and again below the plane to check from below that all the parts in question are not below the floor. You should only be able to see tips of the fingers from below with a hand propped up, or only the knees or a small part of the foot or toes of the legs.
In this way, you can achieve fairly natural poses and avoid unnatural bendings of the feet or hands.
The girl's right foot is bent a little too much, so perhaps you should turn on the limits.