Create and Fuck your AI Slut -70% OFF
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[R>Artist 2D] [R> Other] [R>Programmer] [R>Writer] [NSFW] Join the Team and let's create a new text-based open world game with Twine!

ViniOffc

New Member
Aug 31, 2024
14
4
22
· Hello, my name is Vini and I'm putting together a team to develop an adult/erotic game based on text, images, videos and gifs on Twine and published on the Mopoga website - a big project, with a focus on freedom, lots of customization, RPG elements, management and even a slave system (possibly), survival and open world.

· The idea is to create everything together with the team, from the lore to the systems, so there's no need to worry if you didn't make it into the already closed project, because you can still talk about your ideas and suggestions!

• Developers:

· Vini (Me), Creative Director and Project Manager.

• Looking for:

· 2 - Writers, will be responsible with me to conceptualize the ideas and mechanics, character stories, erotic dialogues and general dialogues and much more.

· 1 - Designer, responsible for giving the project a face, creating icons, buttons, UI, editing images/videos, as well as conceptualizing the project's design.

· 2 - Programmers, to structure the base and make the backend (code) of the game, it will be developed in Twine with SugarCube, the programmers will bring the project to life, with the logic of systems, control of variables and interface and much more, using HTML and JS.

· 2 - Researchers, responsible for researching (or creating), selecting and organizing NSFW images, videos and gifs to be used in the project as needed, for scenes, dialogues and much more.

• Employment Type:

· It's voluntary, if you like these types of games and have always wanted to create one, consider joining the team and we'll create it together, put your ideas into practice! But possibly, if all goes well, you can earn monetization when the project is generating income (Patreon and SubscribeStar).


• Work Commitment:

· It is a long-term job, but voluntary, you can help whenever you are available, everything is flexible, but with commitment.

• Contact Preference:

· Discord: vinioffc
· If you can't reach me on Discord, use my DM here.

• Job Description:

· As I mentioned above, I need Writers with a creative and very perverted mind for this project, devising the mechanics, characters, NPCs and more.

· The Designer will be very important, he will idealize all the visual parts of the project, he will create icons, UI and HUD, he will also edit images and videos if necessary for the game.

· The Programmer will also do the most important part, he will be the person who gets his hands dirty and puts everything together, he will program the systems and mechanics of the game, he will also discuss how to solve bugs, solve project problems and much more. Twine with SugarCube will be used, which is widely used to create games like this, based on texts, images and videos using HTML and JS.

· The Researcher is essential, he will do the research part (or creation) of the images, gifs and videos to be used in the whole project.

• Additional Comments:

· Some important things are, reinforcing, it's voluntary (for now), with no direct demands, but doing everything as planned by the team itself.

· Once we have a fan base and possibly enough income from donations and subscriptions from our community, I'll start investing in new games of our own and making their work paid.

· And finally, if you want more information, look me up on my Discord that I mentioned above.
 

Mano_Muerta

Newbie
Jun 25, 2020
49
48
133
hi there, not to be the anoying "um actually :geek:" dude but after reading all the post and really liking the idea there is a big recommendation I need to give you, for a project this big DON'T MAKE IT IN TWINE. Let me explain myself, even thought that there are games made in twine that haves that kind of mechanics (like free cities for example) twine was never meant to make games like that ones, twine was designed to make interactive novels so sooner than later you all will find that the engine is very limited for all your ambitions and you will find your programmer doing black magic to do something that looked simple, simply because the game engine was never meant for that, defeating the original reason to pick twine in first place (pretty much what also happens with other "easy engines" like rpgmaker), also, one of the major downsides of twine is it's horrible relation with any kind of graphics, you can't change much of the default GUI and making any king of functional GUI for the game will result in something that just looks bad, so after some time, you will find yourselves full of ideas but with a project that advances extremely slow, whit and engine that seems like refuses to cooperate and a burned out team.

now, what is my proposal?, make the game in a more advanced engine like unity, godot or even game maker, you see, for a text based game with some graphics and a basic GUI you wont need to make a lot of complex code and if at any moment you come with a wild idea that will require a lot of code, you just add it because the engine was meant for that, your imagination is the limit, you can make whatever you want however you want lol.

that said, you can always scrap all this bs I writed, say "who the fuck this guy believes he is, no one tolds me what to do!" and proceed as planned, but if you decide to take my advice, I recommend you to make your game in godot, unlike other engines godot is totally free, that means no "you can use the engine for free but you need to pay us to remove the watermark" or "buy the premium version to unlock this" bs; second, godot is pretty lightweight, where other engines will takes 20 minutes to open a project godot takes 2 and can run in a potato; third, to be a "big boy" game engine godot it's actually super beginer friendly, the interface is very clear, it's super customizable, gdscript (godot's programming language) it's super easy to learn and the node based architecture is easy to undesrtand; and last but not least, godot haves a constantly growing comunity and every day there are more tutorials, more tech problems solved, more people willing to help and more free assets and pluggins for you to use
 

ViniOffc

New Member
Aug 31, 2024
14
4
22
Mano_Muerta | Actually, I have an ambitious project for Unity (or Ren'Py), but since no one was interested or didn't want to continue, I had to close it and put it away. I decided to create this one, less complex with art, just text, images, videos and gifs.
 
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leerlauf

Newbie
Dec 13, 2019
43
15
85
hi there, not to be the anoying "um actually :geek:" dude but after reading all the post and really liking the idea there is a big recommendation I need to give you, for a project this big DON'T MAKE IT IN TWINE. Let me explain myself, even thought that there are games made in twine that haves that kind of mechanics (like free cities for example) twine was never meant to make games like that ones, twine was designed to make interactive novels so sooner than later you all will find that the engine is very limited for all your ambitions and you will find your programmer doing black magic to do something that looked simple, simply because the game engine was never meant for that, defeating the original reason to pick twine in first place (pretty much what also happens with other "easy engines" like rpgmaker), also, one of the major downsides of twine is it's horrible relation with any kind of graphics, you can't change much of the default GUI and making any king of functional GUI for the game will result in something that just looks bad, so after some time, you will find yourselves full of ideas but with a project that advances extremely slow, whit and engine that seems like refuses to cooperate and a burned out team.
That's just simply not true. Twine is based on html/CSS/Javascript - so anybody who has some knowledge here can change the UI in whatever way they want, and implement an extensive mix of game mechanics. You will require this knowledge though, which most people starting out do not have, but that is true for any engine. There are certainly limits to what Twine can do, and depending on the type of game you might want to look for something different, but for anything turn-based the engine is great.
 
May 17, 2024
20
76
119
hi there, not to be the anoying "um actually :geek:" dude but after reading all the post and really liking the idea there is a big recommendation I need to give you, for a project this big DON'T MAKE IT IN TWINE. Let me explain myself, even thought that there are games made in twine that haves that kind of mechanics (like free cities for example) twine was never meant to make games like that ones, twine was designed to make interactive novels so sooner than later you all will find that the engine is very limited for all your ambitions and you will find your programmer doing black magic to do something that looked simple, simply because the game engine was never meant for that, defeating the original reason to pick twine in first place (pretty much what also happens with other "easy engines" like rpgmaker), also, one of the major downsides of twine is it's horrible relation with any kind of graphics, you can't change much of the default GUI and making any king of functional GUI for the game will result in something that just looks bad, so after some time, you will find yourselves full of ideas but with a project that advances extremely slow, whit and engine that seems like refuses to cooperate and a burned out team.

now, what is my proposal?, make the game in a more advanced engine like unity, godot or even game maker, you see, for a text based game with some graphics and a basic GUI you wont need to make a lot of complex code and if at any moment you come with a wild idea that will require a lot of code, you just add it because the engine was meant for that, your imagination is the limit, you can make whatever you want however you want lol.

that said, you can always scrap all this bs I writed, say "who the fuck this guy believes he is, no one tolds me what to do!" and proceed as planned, but if you decide to take my advice, I recommend you to make your game in godot, unlike other engines godot is totally free, that means no "you can use the engine for free but you need to pay us to remove the watermark" or "buy the premium version to unlock this" bs; second, godot is pretty lightweight, where other engines will takes 20 minutes to open a project godot takes 2 and can run in a potato; third, to be a "big boy" game engine godot it's actually super beginer friendly, the interface is very clear, it's super customizable, gdscript (godot's programming language) it's super easy to learn and the node based architecture is easy to undesrtand; and last but not least, godot haves a constantly growing comunity and every day there are more tutorials, more tech problems solved, more people willing to help and more free assets and pluggins for you to use
This is correct but also, sort of, not correct. I'm making a game with twine, and I have a pretty extensive custum ui, and rpg centric game mechanics already implemented.

The thing is that at a certain point, you just do everything with web dev basics like html, css and javascript. In that sense the engine itself is actually relatively permissive. If you can make a ui in the web dev basics, there's no reason you can't do so in the engine (provided you don't use a locked down format). The biggest thing that's going to be 'locked in' are certain features like the rollback feature creating copies of what's in the game state, this can create technical problems, but honestly, not exactly debiliating ones. Things like the default ui can both be overwritten, and disabled via built in configuration.

I defintely agree that it may not be the ideal choice, I frankly still don't know how well it scales, I haven't dealt much with inserting images, but all that being said. It's not 'that bad'.

I have to take issue with another thing you said, which is gui and ui stuff not requiring much code, writing a bog standard ui is usually going to be a decent chunk of code and an exercise in organization. If the ui has interactive elements or dynamic elements this is not exactly a simple endeavor. Just because it looks simple doesn't mean it is. And then there's also another matter of... ui's are best built in twine. Or let me explain.

javascript html and css are a frontend powerhouse that is more or less natively supported in twine. There's an entire industry of frontend developers who use these tools (or some derivitive of them) to create, well, front ends. Discord is built with electron more or less so that they can use this web ui framework. vscode is similiar, spotify, etc (apparently even windows used react native in their ui, which is more or less the same effect (and also dumb))

Godot, I doubt, has a more powerful front end framework than twine. Now whether this is a good reason to use twine over godot... I don't know.
 

ViniOffc

New Member
Aug 31, 2024
14
4
22
Purple Nurple08 | Look for the game Apocalypse World, it was made more or less in Twine, I say uncertainly that it was about 85%, that's what I'm getting inspiration from, it's a relatively big and very complex game in truth.
 

SirLecherous

Member
May 2, 2022
350
757
169
For the writing why not use ai? I can handle 90% of what you ask for very efficiently. When it becomes too erotic there will be errors but imagination can fill that void or just an average pervy mind.Also the same with the coding , not saying these are not essential roles , only showing that so much can be done with Ai especially the coding you require.Also is it the same type of project you required for renpy?


Prompt - I could have been more specific with the project constraints but never felt like it. For my game I'm using my imagination and AI across all aspects of the dev process.

i am doing a game design doc for an nsfw game here are the details i would like you to do with a focus on freedom, lots of customization, RPG elements, management and even a slave system (possibly), survival and open world.conceptualize the ideas and mechanics, character stories, erotic dialogues and general dialogues and much more. remember it's nsfw , include a heavy emphasis on the nsfw


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pen_name_later

New Member
Mar 23, 2019
3
1
105
I started with twine but then went with svelte and packaging it into electron. It was annoying at first but now i'm able to scale to whatever i need and have a pretty decent flow with flags, character files, locations and event systems.
 

SpicyVoyager

New Member
Aug 9, 2025
7
1
1
Are you still looking for an artist?
If yes here's my Instagram account

And my deviantart account
 

CactoRatado

Newbie
Oct 4, 2025
15
2
3
If you're still looking for an artist, i'm more than happy to be included!

Portfolios
Sfw -
Nsfw -