Tool Daz NSware - RoomCreator 0.45 (Update 10.09.2019)

NSware

Member
Jul 22, 2018
187
118

cover.png

If you want to create a room on the fast, this tool can help you.
I've just managed to export the model with textures and import into Daz3d.
Windows and door sizes can be changed manually in the rc.ini from the next version.
I'll test the new version a couple of times, and try adding a few standard textures.
Tomorrow should be the version 0.45 then ready.
Thank you

Before I forget it, a big thank you to recreation , for his cooperation !!!

NSware



Project Start: 3.7.2019

Current State

**New in version 0.5**


-Add DoorHandleHeight to Configuration file
-Export Model with same Material-Attributes


**New in version 0.45**

-Changed edges of the walls
rcwall.png


-Fixed TextureCoords over the Window (Sorry that I saw it so late )

-Addet Wallframes for Doors
rcd.png

-Closed Wallframes by Wall Begin/End
rcw.png


-Configuration-file for Wall/Window and Door parameters
1568061867663.png



**New in version 0.41**
-Fixed Editor To set Windows and Doors to one Site on Edge
newedit.png

**New in version 0.4**
Save and Load Room

**New in version 0.361**
-Fixed Door-Height and Door Width (Door was in DoorFrame)
-Fixed Mesh Pivots to Center (Walls,Ceilings,Floors and Sills)
-Set DoorHandles Higher
newdoor.png

**New in version 0.36 **
-Export Model Centered in WorldPosition
-Changed Windows

Changed Window Frames
newwindow.png

Export Model to WorldCenter
worldcenter.png

**New in version 0.35 **

-Changed Door Position
-Changed Wall-Tickness
-Set Room to World-Center
-Addet Parent for all Roomparts
-Changed Pivotpoints of Meshparts
-Changed OBJ-Exporter to Collada-Exporter (Won´t work with 3DS MAX)
-Fixed Wall-In-Wall bug

n2.png n1.png

-Add Method for User to Merge Parts
-Changed TextureCoords for the Collada-Mesh
ndf.png

Collada (.dae) Import Export Test 3
-Changed Object Center-Position for Door and Window Openings
doors.png

Collada (.dae) Import Export Test 2
-In the next steps, i try to set the Centerpoint of an Object to the Right Place and try to set the Parent of on object...
collada.png

Collada (.dae) Import Export Test
collada.png

Renderresult
renderresult.png

Addet Door Handles
doorhandle.png
Addet Window Handles
windowhandle.png

-Changed some TextureCoords
preview.png

-Addet Simple Room-Creator
crett.png

-Model From Room-Creator in DAZ
finished.png

-Addet Glas and Material-Layer
-Addet OpenDoor in Generator
glashous.png

-Addet Basemesh doors
doors.PNG

-Fixed Missing WindowFrame on version 0.1
-Split Baseboards from Mesh (Splits finished)

new.PNG

Addet Different Material-Layer
btes.PNG

Split Windowsill´s from Walls
5.PNG

Splittet Mesh in seperate Parts
4.png

-Generate Door & Window Frames (In newer version: Frames thicknes is smaller)
31.PNG

Addet windowsill
sadsads.PNG

Rendertest with newer version (One Mesh- One Texture)
11.PNG 12.PNG 21.PNG 22.PNG
 
Last edited:

muttdoggy

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Aug 6, 2016
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Ok I'm a noob to this thing. But what program does it run on? Does it have any dependencies, needs any additional programs, etc?
 

NSware

Member
Jul 22, 2018
187
118
Ok I'm a noob to this thing. But what program does it run on? Does it have any dependencies, needs any additional programs, etc?
So the generator is an application. This is currently only running and importing the model. As soon as the program is ready, the model should be exported in .dsf format ...
 

NSware

Member
Jul 22, 2018
187
118
Hi,
all with DAZ ???
I Try!!!
Currently I have to import the mesh, and assign the texture manually to the mesh \ model.
I work since yesterday on this Project, but the plan is to generate .DSF files that you can call directly from Daz. Currently I just do it.
 
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NSware

Member
Jul 22, 2018
187
118
PS: Currently my program generates a random room mesh and saves it as .obj
Tomorrow I will try to save the Data as .DSF to open it in DAZ3D.
 
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recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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neat!
This one could save a lot of time.
PS: Currently my program generates a random room mesh and saves it as .obj
Tomorrow I will try to save the Data as .DSF to open it in DAZ3D.
If .dsf doesn't work, you can save as fbx, so Daz can import the textures too.
If you make it work with .dsf, you could also include the values for the iRay Uber base shader, or the iRay glass shader for the winows ;)
 

NSware

Member
Jul 22, 2018
187
118
neat!
This one could save a lot of time.

If .dsf doesn't work, you can save as fbx, so Daz can import the textures too.
If you make it work with .dsf, you could also include the values for the iRay Uber base shader, or the iRay glass shader for the winows ;)
So I try first with the. Dsf format, that should not work, I'll probably grab the Collada (. Dae) format. I'm just at home, and later I'll take care of the windows and the window glass. Yesterday I have integrated doors with.
I wanted to offer the user the possibility to create a room by drag & drop.
 

NSware

Member
Jul 22, 2018
187
118
I'm trying to release version 0.2 tomorrow.
That with the doors took a little longer than expected.
 

recreation

pure evil!
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Works nicely. It would be great to have a few more options. Min doors and windows and the possiblillity to have one side free of windowsfor example ;) (y)
 

NSware

Member
Jul 22, 2018
187
118
Works nicely. It would be great to have a few more options. Min doors and windows and the possiblillity to have one side free of windowsfor example ;) (y)
Thank you very much. Current I work on the next version and the Creator to Set floor/walls/windows/doors manually.
 
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NSware

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Jul 22, 2018
187
118
STATUS:
So the Creator is Finished, I work now on the TexCoords....Some Coords are very Ugly....and than release version 0.3 With the new Simple Room-Creator
 

recreation

pure evil!
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Everything works so far. Nice that you use the iray uber shader now, you could do the same for the windows with the iray glass shader (included in Daz).
One thing I don't like is that you use .obj filetype. This way we cant open/close the windows and doors and have to add the textures by hand. If you can't make .dsf or .dae work, you could try .fbx, Daz can handle fbx files.
Anyway, looks really promising so far :)
 

recreation

pure evil!
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A few notes and example render:
The uber base shader is quite reflective:
reflectiveness.png
That looks good on many surfices like the floor or the doors and frames, but for walls and ceiling I would change the "base mixing" to "wheighted":
room generator.png

The doors could use a little bit more distance to the frame, atm it so close, it almost looks like door and frame are one object:
door.png

It would be nice (but not necessary) to have the center of the room at the center of the scene, instead of it's edge.

If you want to keep your tool lightwheight, you could use more of Daz's included shaders, they look nice and you wouldn't need to include textures yourself. For my test renders I only used the Shaders included with Daz (Walnut Semi-Gloss, Mahagoni Floorboards, Glass, Uber Base).
 

NSware

Member
Jul 22, 2018
187
118
A few notes and example render:
The uber base shader is quite reflective:
View attachment 357226
That looks good on many surfices like the floor or the doors and frames, but for walls and ceiling I would change the "base mixing" to "wheighted":
View attachment 357223

The doors could use a little bit more distance to the frame, atm it so close, it almost looks like door and frame are one object:
View attachment 357211

It would be nice (but not necessary) to have the center of the room at the center of the scene, instead of it's edge.

If you want to keep your tool lightwheight, you could use more of Daz's included shaders, they look nice and you wouldn't need to include textures yourself. For my test renders I only used the Shaders included with Daz (Walnut Semi-Gloss, Mahagoni Floorboards, Glass, Uber Base).
Thank you
Yes, I did the materials really fast, to have some material in this version.
I still need a bit of exercise what that concerns with the materials.
I'm working on the window handles, finished the door handles, and would do after the window handles on the problem with the door distance.