Game’s got a good setup. Choices actually matter, like if you hire the detective or not, stuff changes later. That part’s solid.
Problem is, there’s not much here yet. No real endings, just a few branches. Writing is simple, characters don’t feel deep. Art is fine but nothing special, just still images and text. Works, but not really exciting.
Community feels pretty quiet. Most people are just comparing notes on which choices do what. Not a lot of hype, just waiting for more content.
Dev clearly wants this to be a choice-heavy game where you replay and see new scenes. Right now it just feels like the skeleton of that idea. You can see where it’s going, but it’s bare bones.
So yeah: decent start, some promise, but needs way more story, scenes, and actual endings before people really get into it.
Problem is, there’s not much here yet. No real endings, just a few branches. Writing is simple, characters don’t feel deep. Art is fine but nothing special, just still images and text. Works, but not really exciting.
Community feels pretty quiet. Most people are just comparing notes on which choices do what. Not a lot of hype, just waiting for more content.
Dev clearly wants this to be a choice-heavy game where you replay and see new scenes. Right now it just feels like the skeleton of that idea. You can see where it’s going, but it’s bare bones.
So yeah: decent start, some promise, but needs way more story, scenes, and actual endings before people really get into it.