Why is the game called *NTR Clumsy Man*? I have no clue. MC's not clumsy so much as he's being cucked. We actually begin the game with a cutscene of some sort but I didn't think about it again after it ended. It was all so confusing. The best I can make of the story is that you and Rose are essentially social workers living in the same building. Roommates maybe? I don't know. It's not clear. But you and Rose go out every morning and do various forms of community service. The community service is the primary vector for you to be cucked along with your co-worker(???) Lee.
The actual gameplay is primarily based on a kind of board game. You go around to the various spaces while trying to ward Lee away from your eventual girlfriend. You do so through the use of cards which you have to buy or are given as gifts for completing community service (sometimes). The gameplay loop is thus clicking through the board game waiting to get to the end-of-the-day phase, but enough about the mechanics/story.
The primary thing people have an issue with is the RNG. You are playing on a board game and it essentially *is* a board game. You move by rolling dice. This means that some things become a bit tedious and tasks that you want to complete won't necessarily be completed, meaning you have to go to the next day. This makes actually playing the game a bit of a slog. This isn't *necessarily* a bad thing though. The slowness of the game and the way Rose's meters build up mean you'll be waiting, a while, and while the NTR doesn't necessarily feel natural, it's not sprung on you from the opening round. You have to get there (or avoid it, maybe). So in that regard, I learned to appreciate the RNG. At the very least, it's different from most other games I've played.
*However*, the worst thing about this game is also the RNG. The game is designed with a gallery you can unlock with a code, probably somewhere in the thread, but you *can't* unlock the animated scenes in the gallery. Those you have to unlock on the board itself. And this can be frustrating. I'll give you an example. I wanted to rewatch an animated scene on the board that required all of the characters to be on the same spot on the board. And not just the same spot, but a spot that wasn't also a spot for the other NTR scenarios. Okay, there are card mechanics designed to facilitate this. I can use the 'Gathering' card and bring all of the characters to my spot on the board. But I shouldn't just do that anywhere, I should do that on a corner spot because you *have* to roll after using a card. Okay, I'm on the corner spot, I used the Gathering card, now I need to roll an even number. If I don't roll an even number, I'll necessarily be one-spot off and have to use another card, and so on and so forth.
This is not a fun experience and makes me wish the short animations had just been included in the gallery. But they weren't. The best you can do here, and this is a little tip, is make saves while you're 'Wandering Around' before the animations show. This allows you to get the variations without having to go through the process over and over a few times. Another thing that's annoying is the bugs. You will encounter pretty frequent bugs. Your player will be stuck hovering over the board, the round number will disappear, the game will skip your turn for no discernible reason- all of this will happen, but I didn't encounter anything gamebreaking.
So that's maybe already too much about the game, but I'll quickly end with I really did enjoy this game a lot despite its cons (frequent and annoying as they are). The art is great, and while I don't really understand the story in any kind of way the author probably intended, I did have a lot of fun with it.