I'm torn between giving this a 3 and a 5 as of v0.2:
I'll go through what I didn't like and what I liked:
What I didn't like
- the intro sequence: The first scenes were just going all over the place. It felt like the little timeskips were just very weird. That followed by having my character forced to move at a snails pace in long passage ways almost made me stop playing. Some of the longer winding trails also feel the same.
- the combat is too complex for how simple everything else is. There are too many numbers and too much info when the entirety of the overworld game bits are very simplified. Level design, dialogue, everything is simple. Yet the combat has so much going on. It's not difficult but I found myself using like 10% of the info. "How much health do they have? How much damage do I need" That's all I wanted to see.
- Other nitpicks include: The MC's avatar design, the beard is a bit strange touch. I do think the main 2 girls should have had slightly different body types to hit more tropes. Little bit of lost potential there. The main part bit about memory loss doesn't seem to be as serious as the intro makes out to be. I feel like it could be removed and the 2nd half of the current game would have played the same.
Maybe above is a bit harsh but only because I came in expecting nothing and found that this could actually be a hidden cult gem. So I'll go through the good now. The things I liked:
- The shape of the world is quite nice. The map design is simple, open and to the point. It's not detailed at all but in a good way. I liked the bites of exploration.
- The smaller story sequences are very well done. They are entertaining banter between the characters. The characters aren't super interesting but just enough for it to not go too overboard. All of their interactions during the quests were pleasant and makes you care for them slowly. Well paced after the main town is reached.
- The "antagonist" is also very well written. He's not a hateable guy. Even when we see him doing the "bad thing", I felt like he just has his own way of handling things. Given that, it definitely has me onboard to see what kind of danger the girls are in. I expect that I won't even hate the antagonist even then, only undersand why he's doing things like that.
- The sprite work is great! While the art works like avatars are amateur work and I don't mind it. The sprite work is really nice. The visual coding also feels like it has no bugs so everything works smoothly. If you worked with RPGmaker before you would know that it's easy to screw this up. But the sprite scenes are very well done, even the maids are bowing. Well detailed!
Overall good stuff. I write this review in hopes that more people will give this game a chance and perhaps throw a few bucks at the dev so the work can continue. Best of luck and we will be watching closely.
I will update my review when we get to bigger story updates.
I'll go through what I didn't like and what I liked:
What I didn't like
- the intro sequence: The first scenes were just going all over the place. It felt like the little timeskips were just very weird. That followed by having my character forced to move at a snails pace in long passage ways almost made me stop playing. Some of the longer winding trails also feel the same.
- the combat is too complex for how simple everything else is. There are too many numbers and too much info when the entirety of the overworld game bits are very simplified. Level design, dialogue, everything is simple. Yet the combat has so much going on. It's not difficult but I found myself using like 10% of the info. "How much health do they have? How much damage do I need" That's all I wanted to see.
- Other nitpicks include: The MC's avatar design, the beard is a bit strange touch. I do think the main 2 girls should have had slightly different body types to hit more tropes. Little bit of lost potential there. The main part bit about memory loss doesn't seem to be as serious as the intro makes out to be. I feel like it could be removed and the 2nd half of the current game would have played the same.
Maybe above is a bit harsh but only because I came in expecting nothing and found that this could actually be a hidden cult gem. So I'll go through the good now. The things I liked:
- The shape of the world is quite nice. The map design is simple, open and to the point. It's not detailed at all but in a good way. I liked the bites of exploration.
- The smaller story sequences are very well done. They are entertaining banter between the characters. The characters aren't super interesting but just enough for it to not go too overboard. All of their interactions during the quests were pleasant and makes you care for them slowly. Well paced after the main town is reached.
- The "antagonist" is also very well written. He's not a hateable guy. Even when we see him doing the "bad thing", I felt like he just has his own way of handling things. Given that, it definitely has me onboard to see what kind of danger the girls are in. I expect that I won't even hate the antagonist even then, only undersand why he's doing things like that.
- The sprite work is great! While the art works like avatars are amateur work and I don't mind it. The sprite work is really nice. The visual coding also feels like it has no bugs so everything works smoothly. If you worked with RPGmaker before you would know that it's easy to screw this up. But the sprite scenes are very well done, even the maids are bowing. Well detailed!
Overall good stuff. I write this review in hopes that more people will give this game a chance and perhaps throw a few bucks at the dev so the work can continue. Best of luck and we will be watching closely.
I will update my review when we get to bigger story updates.