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Unity - None - NTR Office (Demo) - [Mryeh]~[九天九夜]~[yeh]

  1. 3.00 star(s)

    Miss Y

    The game still isn't quite finished, with two more endings to go... but given that the name of the game is "NTR Office" and the NTR path has reached the end, I feel pretty comfortable judging the game as a whole.

    Art/Graphics
    5/5 easily. Between the in-game sprites and the full CG scene animations, everything looks beautiful and instantly recognizable as a distinct 'style.' There are only two criticisms I would have about the art: first, that the ladies have fantastic designs, but the men (the protagonist, the manager, and the assistant) all feel a bit too generic. And second, that the game introduces the concept of having animated sprite scenes playing out in the background during gameplay early on... and then mostly abandons that. There are only three of those scenes in whole game, which is such a shame because I think that ties into the next section.

    GAMEPLAY
    1/5, as much as it pains me to say that. It starts out so promising with the way that it starts building up the tension and finds creative ways to direct the player around while the NTR is unfolding, but as the story progresses, there is less and less to actually do other than watch dialogue scenes play out, and then check your character's phone the next morning to watch a sex scene. There is no reason to bother exploring the map or going anywhere other than back and forth between the protagonist's home and the office unless the game specifically makes you, because the world is empty and lifeless. There are no surprises or anything of interest. The game has four maps total, and as of right now, one of them is completely pointless outside of the one single time you go there during the prologue.

    Most days in the second half of the game contain about five minutes of gameplay where you are actually in control of your character. More than anything, the game desperately needed additional sprite animations to add some sense of mystery and paranoia to the NTR, encouraging the player to search around the maps instead of just walking for 15 seconds between each cutscene.

    STORY
    2/5, if I'm being generous. It still doesn't have a professional translation, but I don't think that is a huge issue. The story is easy to follow, and the two ladies are instantly likeable. I also enjoyed how meek and timid the protagonist was, where it feels like he is genuinely responsible (at least in part) for what happens throughout the story instead of simply being randomly victimized out of nowhere. But the two villains are a little less impressive because they come off as far too stereotypical for the genre. You have the Manager, with tanned skin and bleached blonde hair... The instant you see him, you know exactly what kind of character he is if you've ever dabbled in NTR. And then there is the Lab Assistant, who is supposed to be the "creepy nerd with a grudge" type, but just looks like an average guy with slightly disheveled hair. They are perfectly serviceable, but there is nothing interesting or unique about them.

    And what makes it worse is that the story doesn't seem interested in them. After the halfway point of the game, most of the scenes just involve nameless "gangsters" in a way that feels completely disconnected from the game's premise. You never learn anything about them or why the Manager and Assistant both have connections to hardcore criminals. It just feels lazy and repetitive with how often it goes back to get water from that same exact well, especially when the office feels so barren and lifeless. Outside of the main character, the two ladies, and the two villains... There is one other NPC working there who just spends the entire game standing in the same spot. You get ONE scene of another male character showing up in the office, and it's probably my favorite one in the whole damn game — but that is the exception, not the norm.

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    Conclusion
    It's a very short game, so if you like NTR, it's worth checking out if you are bored and need to kill an hour or two. But I can't imagine paying anything more than $5 for it on Steam and not feeling a little ripped off. It just has so much potential, but does almost nothing with it other than the absolute bare minimum to deliver quality art to your eyes. My one hope is that the developer's next game will be much more ambitious now that he has the basic formula figured out.