albinogoat
New Member
- Jun 9, 2022
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Did you find any way to import the required fonts? I'm currently running into the emoji problem as wellTo get a better understanding of what's going on with the Emoji's not appearing for two of three Godot game above, I've used a a Godot Project recovery tool to crack open the EXEs.
The difference where NTR-Phone-0.22.17-Windows.exe runs just fine and has emojis under WINE while My_NTR_Girlfriend_v0.5.0.exe and NtrGramV0.6.0_windows.exe do not is because
Moral of the research ... do not assume the target system has any expected font you need. Just import the TTF fonts you need, use them, and be done with it.
- NTR-Phone-0.22.17-Windows.exe has Font assets of NotoSans (303KB), NotoSansSC (7.5KB), and TwitterColorEmoji-SVGinOT (7.6MB) imported and leveraged in the project. This ensures it is more portable and consistent regardless of target.
- Whereas My_NTR_Girlfriend_v0.5.0.exe and NtrGramV0.6.0_windows.exe rely on the OS to provide the fonts.
Considering three fonts total equal 8MB (the emoji's being the largest), it's a small amount to ensure consistency and play-ability. If you don't, your game will appears as an untested or broken game players will be frustrated with (possibly asking for a refund) besides wasting the indie dev's precious time fielding support, bug tracing, support correspondence, etc.