Could be, but there is no reason to think so. Version-numbers don't go by the positional decimal system. Meaning that after 0.9 the next version would often be 0.10, and then 0.11 and so on, which would all be a lower values than 0.9 in the decimal system, but a higher number in software versioning; 10 and 11 being higher than 9, as you know.So 0.5... shouldn;'t that mean its halfway through or?
There is a save on the main pageTried loading my old save that was up to chapter 6 but when I pick chapter 6 I don't have any contacts and no messages are coming through. Anyone got a save they can share?
Thanks for letting me know.So. First of all, finally "action". But then there are many questions. The main character's style has changed, why? The previous, original one was very different from all similar games. That's what was good about it.
I see the vote on the first page btw. The old style was really better, more interesting, more unusual.
Saves on login, slots, it's still not clear what for. Some photos never make it to the gallery. Plus, at the end of the last chapter, the dialogue branches are mixed up. When Matt sends one photo, the protagonist writes "sent one and even more", when he sends several (this depends on one single choice), the protagonist writes "sent one". Literally, the branches are mixed up.
By the way, the most important thing, in my opinion. The game needs a windowed mode.
Yes, it is, happiness.Is this what you mean by a windowed version? PIXELDRAIN (windowed test build)
alt+enter gets you to window mode, and then you can resize it however you want toYes, it is, happiness.
It's just that with such a screen format and images, the game doesn't need to take up the entire monitor.
I know, but I would like to see it in the game, as a setting or a standard window size.alt+enter gets you to window mode, and then you can resize it however you want to
Asset Ripper works fine, graphics are in the Texture2D folderi used to unpack images from unity games but that dont work anymore , any suggestion?