This game shows what the potential of AI art can be. This is not a statement on whether that is a good or bad thing, just an observation based on the implementation of AI art in this game.
I like text based games to a certain extent. I am quite picky, I can admit. I don't like purely text based games. Having gamified portions to give more interaction draws me in more. I still want some art for better visualization, and I definitely want art of characters. My main issue is that frequently they do not have a coherent or unified art direction. Sometimes they'll pull from existing art, or they'll commission multiple artists, which leaves images very disjointed because the same character may have multiple different interpretations. For me, personally, it is distracting and takes away from the experience. While I do not need animated scenes, it certainly is a plus.
Enter Of Devotion and Despondence. It is a largely linear text based story with a gamified 'RPG' system for character upgrades, base unlocks, and party progression. Each of its systems are individually simple, and they overlap nicely to give a good game experience while still being a text based story adventure. Most importantly, it's use of AI art is in a manner in which characters are recognizable and largely very consistent, on top of being able to have some animated scenes which gives the characters and world a cohesive aesthetic that can be difficult to find in some games. The writing is pretty good; it isn't overly superfluous nor is it too short and brusque. The setting is reasonably unique and portrayed well, with enough depth to be engaging and curiosity provoking. There are sections that can be very grindy because stat upgrades and material farming can take some time, but honestly its very easy to hit a point where you massively outpace resource usage and stat checks. This game hits most of my preferneces for a text based game, only missing out on depth of gameplay and overall world interaction that you may find in larger, more complex text based games.
Now, more about the divisive AI usage. I do not think that AI art itself is a problem, I think its potential usage [as with many things] is the issue. When it comes to game development, while I do prefer custom art, I still would rather have AI art then none [or very crude] at all given that the AI art is consistent in character portrayal.
I personally think this is one of the ideal uses for AI art in a game. It is essentially a text based story that then had AI art added to it for an extra layer, as opposed to a game that intentionally used AI assets or replaced a custom art system with AI generated art. The AI art is an accompaniment, not the main the course. In a sense, I think text based games are probably the best use of AI in gaming because the engagement is supposed to primarily be the story that you are reading with the art to help visualize, and as I mentioend earlier it helps with consistency and cohesion as oppposed to multiple different artists or sources.
There are a lot of things going for this game that make it's usage of AI work out in its favor, however. The story itself is largely very linear. While there are some choices you can make, most of them do not have long lasting effect and really just impact the immediate resolution of whatever quest-line you are currently on. There are also a very limited number of recurring characters outside of the main cast, with the vast majority of characters only really needing a CG or 2 and then maybe a romance scene [that may or may not be animated]. There are also still some hiccups with the AI animations, really just the cumshots, since the AI just kind of causes some parts of it just to exist without coming from a source. Even with that said, I do not think that takes away from execution, but rather goes to show what can be for larger and more diverse games.
All in all, it is definitely worth your time playing.
I like text based games to a certain extent. I am quite picky, I can admit. I don't like purely text based games. Having gamified portions to give more interaction draws me in more. I still want some art for better visualization, and I definitely want art of characters. My main issue is that frequently they do not have a coherent or unified art direction. Sometimes they'll pull from existing art, or they'll commission multiple artists, which leaves images very disjointed because the same character may have multiple different interpretations. For me, personally, it is distracting and takes away from the experience. While I do not need animated scenes, it certainly is a plus.
Enter Of Devotion and Despondence. It is a largely linear text based story with a gamified 'RPG' system for character upgrades, base unlocks, and party progression. Each of its systems are individually simple, and they overlap nicely to give a good game experience while still being a text based story adventure. Most importantly, it's use of AI art is in a manner in which characters are recognizable and largely very consistent, on top of being able to have some animated scenes which gives the characters and world a cohesive aesthetic that can be difficult to find in some games. The writing is pretty good; it isn't overly superfluous nor is it too short and brusque. The setting is reasonably unique and portrayed well, with enough depth to be engaging and curiosity provoking. There are sections that can be very grindy because stat upgrades and material farming can take some time, but honestly its very easy to hit a point where you massively outpace resource usage and stat checks. This game hits most of my preferneces for a text based game, only missing out on depth of gameplay and overall world interaction that you may find in larger, more complex text based games.
Now, more about the divisive AI usage. I do not think that AI art itself is a problem, I think its potential usage [as with many things] is the issue. When it comes to game development, while I do prefer custom art, I still would rather have AI art then none [or very crude] at all given that the AI art is consistent in character portrayal.
I personally think this is one of the ideal uses for AI art in a game. It is essentially a text based story that then had AI art added to it for an extra layer, as opposed to a game that intentionally used AI assets or replaced a custom art system with AI generated art. The AI art is an accompaniment, not the main the course. In a sense, I think text based games are probably the best use of AI in gaming because the engagement is supposed to primarily be the story that you are reading with the art to help visualize, and as I mentioend earlier it helps with consistency and cohesion as oppposed to multiple different artists or sources.
There are a lot of things going for this game that make it's usage of AI work out in its favor, however. The story itself is largely very linear. While there are some choices you can make, most of them do not have long lasting effect and really just impact the immediate resolution of whatever quest-line you are currently on. There are also a very limited number of recurring characters outside of the main cast, with the vast majority of characters only really needing a CG or 2 and then maybe a romance scene [that may or may not be animated]. There are also still some hiccups with the AI animations, really just the cumshots, since the AI just kind of causes some parts of it just to exist without coming from a source. Even with that said, I do not think that takes away from execution, but rather goes to show what can be for larger and more diverse games.
All in all, it is definitely worth your time playing.