Version Played: 0.4.2
Time Played: 3 hours. Reached end of content. Did not go back to try to get different scenes. DID use mod to unlock gallery.
I think this was just another case of refreshing the "Latest" feed one night and downloading the game since the screens were appealing to me and the overall review score was very high. I was struck by the quality renders and attention to detail. While I generally find HS hotter on the whole, when time and effort are put into DAZ3D renders, they're really hard to beat. I also found the initial narrative setup intriguing because, it do be like that sometimes--you just want to see what's out there and you know that wherever you are isn't where you want to be.
Things start out pretty damned well for our MC and his new adventures till they take a turn for the weird. Seriously, the game has this whiplash narrative moment and, as of this build, nothing's really come of it. I'm new to the game from this build, but poking around, it doesn't seem that updates are all that frequent. Also, the end of content is pretty abrupt...
Positives
+ Super hot girls with appearances and personalities for everyone
+ Intriguing story
+ Decent amount of teasing:sex ratio for the game's length
Neutral
= Pretty typical harem game in the "MC's dick saves lives" vein (heh). This is generally a negative for me, but I do like the fact that there are stakes and that the MC has some charisma and redeeming qualities.
Negatives
- Narrative take a unexpected turn that might not appeal to those who prefer light and breezy
- Content ends right when it's getting good
- Could really use a proof by a native english speaker since some of the lines land poorly or are humorous when they're not trying to be
Overall, I appreciate the amount of work that's been put in the game. It seems like the dev isn't going to let you have your cake and eat it too in terms of harem. While the girls are all into you the choices are pretty clear for each one and that they might preclude routes with others. That's all fine and well and certainly gets me excited for the future, but my main concern is that the dev might have bitten off more than they can chew in terms of scale (all the more so if there are unique routes per main LI), so here's hoping they can pull this off.
Note to devs: Best of luck to you on the project! I hope that you can maintain a consistent schedule and know when to adjust content to hit your goals.