I don't understand all the 5 star love for this game. It's not terrible, but it's not THAT great. It's average AT BEST.
The Good:
- Renders are nice and the style is pretty unique.
- Each girl is cute in their own way and interesting enough to make you want to pursue them.
- You can fap to this if you want
The Bad:
- The writing.
It's atrocious. The writer for the dialogue has a very poor skill in giving exposition , it takes pages of text to say basically nothing or the most minute, inconsequential detail. Conversations are basic, yet long. I don't mind a lot of text, but I want it to mean something and add to the story or a character's development. I don't think the author does even a mediocre job of that. This whole game is a click fest with little payoff.
- Storyboard and linear flow problems.
The story in general is fine. It's sort of original I guess, but that's not my issue. It's the lack of proper setting.
First, there's no separation between days so not only do you not know what day it is, you don't really know when one day ends and another starts. You have an idea, but there are times where you're just not sure. Some days your day will end at home, some days you end at school. Some days you start at school and it always feels like you're plopped into the middle of a scene, missing some info.
Second, MC is made to go on tangents that are unhelpful at best, and confusing at worst.
As an example that confused and irritated me early on, MC goes to school and is dodging Melissa, meets Alice, Melissa comes in, scares off Alice and you and Melissa chat. Cool, I'm with you so far... Suddenly (with no prior dialogue warning you), MC is back at home. Oh, ok, I guess school is over...after lunch? Wait no, he came home... to randomly start looking through boxes? Ok... sure whatever. He found a phone, oh more story behind it. Fine, I guess. Now he's back at school?! Wtf? Did I just come home to grab a phone, or did I just start a new day? Now he asks this random geek dude to hack the phone. Ok I guess we're on the phone task now, wait no, now Amy is coming over to your house. What??
There is absolutely NO breathing between events or tasks. The way the events are set up give you absolutely no explanation why things are going the way they are. For all the words the author uses, for all the boxes I have to click through, the simplest things go unexplained or leave you to fill in the blanks, which is easy to do if the writing is decent, but it isn't.
There is no linear "flow" to this game. Don't expect it to make sense as far as linear games go.
Now, I know some of you may say "It's easy to pick up," "it doesn't have to make sense," or "it'll all make sense later."
Yeah. I know. But it made this game a much less enjoyable experience than it could have been. The potential was there, but I suppose it didn't rise to my expectations.
In the big scheme of things, it's a nice game. It has a lot going for it, especially as far as art style goes, but to give this game 5 stars is ludicrous. If it were re-written and set up way better, I would upgrade my rating. Until it becomes better written and more engaging, 3 is the absolute best I can give it.