arthasla

Member
Game Developer
Dec 22, 2018
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573
193
Here's my feedback. And I wrote half a hour.
Original MC's design was way better.

Who is Carmen? No introduction guhhh.

Labyrinth looks better now and glad there is new interactions like racing a werewolf instead of just a tavern.

No comment on the enemies, only battles. No benefits from winning a battle. And you just get weaker from just becoming lustful.


Overall. Still good but potential is starting detoriate.
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Thank you for all your suggestions and feedback.

We will integrate a proper introduction in future updates after implementing other more important systems like the save system.

Your suggestions are relevant, I think you won't be disappointed with the direction we're taking.

I hope you'll share your opinion again for future updates.
 

arthasla

Member
Game Developer
Dec 22, 2018
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My hope is that giving birth isn't actually a boon for the main character. Maybe a mixed blessing at best. After all, given the title of the game, getting pregnant sould probably at least coming with some downsides.

At hte very least, pregnancy already comes with downsides, which slows down the player in their pursuit of goals. Perhaps giving birth strengthens one faction over another within the game, or causes others of that faction to treat the character as an assumed breeding sow, or some stat booth/penalty combination as a result of the birth.

I'll be curious what ends up being the direction.
The current direction I'm taking with the pregnancy system is indeed to make it a burden for Aysha, but to ensure that giving birth allows her to gain permanent stats.
Progression without pregnancy is possible, but it will become increasingly difficult for the player as the game progresses.

This gameplay mechanic is the very heart of the game, but it's not set in stone.
If I see that it doesn't add much, becomes too grindy, or isn't interesting, I'll make drastic changes.

I'm mainly trying to avoid integrating a classic progression system with experience points, which I find too repetitive in today's games and has lost all its appeal.

If you have your own ideas for improving or changing this system, feel free to share them.
 

arthasla

Member
Game Developer
Dec 22, 2018
237
573
193
An idea could be that giving birth to a monster's child increases yourself in a certain way, but while being pregnant, even early on, you get weaker, that would explain pregnancies being "long" and would make you have to consider when you should try to avoid getting impregnated (if you can), though with no threat of losing, as the dev doesn't want to use game overs, and no reason to actually win fights by force (which is something that should come later on in developement naturally), this idea is kinda pointless as things stand.
Also speaking of game overs, if you can just keep getting beat up and lose over and over again at infinity, there is no need for strategy or even to actually play the game, as things are, without even a level up, you could beat any boss if you just keep trying your luck and hope they miss enough times for you to be able to beat them, I agree that game overs kind of suck, but you'd need a setback to encourage you to actually have to try to engage with the game's systems, maybe not a game over, but temporary setbacks

A basic idea with that premise, if you give birth to too many bearmen (forgot the custom names), at some point, one of them just brings you to his den to breed you a couple times, or you get brought to a goblin village for public use, etc
While I agree that gameplay wise, needing to lose to see content is not an interesting concept, immersion wise, it really does something (at least to me) to make you feel like you need to perform, kind of like Degrees of Lewdity, and depending on how pregnancies affect your strength, it could be more than a temporary setback, if we imagine something like every pregnancy increases one stat and reduces another, and the bear "game over" event is minimum 5 pregnancies before you can escape, that could be a massive shuffle of your build and force you to play differently and whatnot
On the other hand, if that means that once you set your build you should completely avoid pregnancies, that would conflict with the goal of the game, so it shouldn't be too big a threat, maybe have a distinction between getting raped and charming the enemies, just for sake of thought, a point system towards a game over for each race would work on paper, if you have 10 points with a designated race, you get put in the soft game over for that race, if you beat one in a fight, you lose one point, if you seduce one, you gain one, if you lose in a fight against one, you gain 2, and if you get pregnant, you get 3 (numbers are for the sake of argument), and you could have events to influence those too etc, that way you'd be incentivized to avoid fighting sometimes, like if you're fully pregnant and can't fight, your points would rise quickly, and this would become an interesting part of the gameplay if the enemies had better tracking (sometimes it's very cartoony how you have to run after them for a while to get them to rape you) even if only while you're defenseless
I know the game is way too early in development to be making that kind of talk, and the ideas I have presented are probably heavily flawed in a lot of aspects, and the dev probably has better ideas on where to start from here, we will have to just wait and see, the game looks promising, I can't wait to see more
If you must only take one thing from this whole message, please give the option to play as the previous character, even if it's just a reskin (I'm kidding of course, that would be a very low priority change)
I've taken note of all your points. As for my vision for the game, I'm mainly looking to create a pretty chill, stress-free game where the player can explore the world and discover all the ways the MC can be humiliated. x)

I know that this very chill atmosphere and gameplay won't appeal to everyone, but I also know that many people like me want to come home from work and not have to worry too much about timers, game overs, or spending time thinking about which strategy to adopt to "win the game".
 

Takatwo

Newbie
Sep 26, 2025
31
55
18
We have rebuilt the game from scratch, so it's true that it's sorely lacking in content. However, thanks to this new partnership with the programmer, updates should be released quite quickly over the next few months.
Nobody expected this update to be massive with 10 levels, 20 enemies with 3 scenes each and a whole novel worth of events, and if they did, they were setting themselves up for disappointment and that's on them
Regarding the text, contrary to what some people might think, I didn't use any AI tools. I may not have any talent for drawing, but I still think I can write my own events. However, English isn't my native language, so some sentences might be strange and full of mistakes.
The writing didn't feel AI, and I figure most of those errors were just typos or brainfart, I'm guessing you know more than one foot is feet, it's just not how it's said in your first language, and you automated to that, that's the kind of silly mistakes that usually get caught in proofreading, but I guess wasn't done to meet release dates (in which case, I'm fine with that lmao), is there a place where we could send those typos and errors, so as to not flood here ?
I've taken note of all your points. As for my vision for the game, I'm mainly looking to create a pretty chill, stress-free game where the player can explore the world and discover all the ways the MC can be humiliated. x)

I know that this very chill atmosphere and gameplay won't appeal to everyone, but I also know that many people like me want to come home from work and not have to worry too much about timers, game overs, or spending time thinking about which strategy to adopt to "win the game".
I feel you, not every game needs to be sweaty tryhard oriented, with that in mind, I still think the "soft game overs" are a good thing, it puhses the humiliation further than just "Oh it's only until the textbox ends and then I'll walk away like nothing happened" (though it is exactly the same, it doesn't feel like it is, at least to me), but again, that's subjective, you could have it both ways with an easy way out by having Carmen bail you out (that's a shot in the dark, I don't know the extent of the influence you want to give her on the game) after some time kinda like "Yea I could get you out right now, but I won't, you'll stay in breeding timeout for a couple extra weeks", and have a more or less accessible way of escaping quicker by yourself, taking the easy way out could even lead to even further humiliating stuff, but once more, that is subjective, and if I want to see that, I probably should make a game myself lmao
I do think the simplicity of "run around and get fucked, more or less consensually and not care too much about consequences" is nice, can't wait to see more, keep up the good work !
 
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arthasla

Member
Game Developer
Dec 22, 2018
237
573
193
Nobody expected this update to be massive with 10 levels, 20 enemies with 3 scenes each and a whole novel worth of events, and if they did, they were setting themselves up for disappointment and that's on them

The writing didn't feel AI, and I figure most of those errors were just typos or brainfart, I'm guessing you know more than one foot is feet, it's just not how it's said in your first language, and you automated to that, that's the kind of silly mistakes that usually get caught in proofreading, but I guess wasn't done to meet release dates (in which case, I'm fine with that lmao), is there a place where we could send those typos and errors, so as to not flood here ?

I feel you, not every game needs to be sweaty tryhard oriented, with that in mind, I still think the "soft game overs" are a good thing, it puhses the humiliation further than just "Oh it's only until the textbox ends and then I'll walk away like nothing happened" (though it is exactly the same, it doesn't feel like it is, at least to me), but again, that's subjective, you could have it both ways with an easy way out by having Carmen bail you out (that's a shot in the dark, I don't know the extent of the influence you want to give her on the game) after some time kinda like "Yea I could get you out right now, but I won't, you'll stay in breeding timeout for a couple extra weeks", and have a more or less accessible way of escaping quicker by yourself, taking the easy way out could even lead to even further humiliating stuff, but once more, that is subjective, and if I want to see that, I probably should make a game myself lmao
I do think the simplicity of "run around and get fucked, more or less consensually and not care too much about consequences" is nice, can't wait to see more, keep up the good work !
You can send me a private message on F95zone for absolutely any questions, bugs, or feedback.
For now, the game's Discord server is reserved for subscribers because I don't yet have enough experience or moderators to open it to the public.

I agree that Aysha gets away with things a little too easily every time. I'd really like to integrate a more complex system where she gets imprisoned, debuffs or something similar, but I'm also afraid that it might hinder the player's progress too often.

All ideas are welcome, but their implementation will be slow and gradual to ensure it's the right development choice.
 

Cormac

Active Member
May 18, 2017
615
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A dumb question, but, the game, until now, the character gets pregnant, what next? Repeat? Looking forward to see where it going, the other one was great too (Nice work, dev, for real!)
 
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arthasla

Member
Game Developer
Dec 22, 2018
237
573
193
A dumb question, but, the game, until now, the character gets pregnant, what next? Repeat? Looking forward to see where it going, the other one was great too (Nice work, dev, for real!)
For now there is not much content but future updates will improve that and offer you a real goal with more exploration.
 
3.00 star(s) 6 Votes