TwistedScarlett60

Will lewd cute girls for cash
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Funny thing, you can beat kitsune (fox girl) with rework. Maximize cunning, 2 Poison Miasma B (it will give her like 165% poison, which is enough to kill while fluffed). Unfortunately, no funny dialogue. Did it with cheats, too time consuming in normal playthrough.
In that case, I'll add a unique win result and reward.

hey twisted what sex positions u wanna add for normal scenes (not transformations)?
can i suggest some?
full nelson, mating press, prone bone
are my favorites, any chance u gonna make some of those at least? also what about that GOAT girl getting knocked up means we gonna dwelve into pregnancy with Tatsumaki too?
v0.5 will include:
Public, Zero Gravity, Maid, Cow (Moo) Girl, and Centaur.
I can totally see your suggestions making the cut as 'late game' advanced acts that require high affection.
 
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Ballistic 9029

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In that case, I'll add a unique win result and reward.


v0.5 will include:
Public, Zero Gravity, Maid, Cow (Moo) Girl, and Centaur.
I can totally see your suggestions making the cut as 'late game' advanced acts that require high affection.
Out of curiosity, what would qualify as late game high or maxed affection? Since in current version you can get over 100 affection with Tempest, but the game also stops displaying a change in the affection meter at 100.
 

Ballistic 9029

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Also a question out of curiosity, is combat effectively feature complete as in no new skills will be added, or will we get more later in the story as enemies and areas get harder and stronger?
 

7kass7

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In that case, I'll add a unique win result and reward.
Considering how difficult it is to reach (and its kind of dumb to fight second zone "monster" with maximized stats to get additional reward), i suggest adding just different dialogue + mb mention in future content for "killing" tails (all and 1 or more). It's quite possible in normal playthrough.
 
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Ballistic 9029

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Honestly, kind of appreciate how the game kind of generates enough Mag to multi-class or switch priority later in the game, since the stats you have correlate more with what skills you currently have invested than any choices you make, you can kind of get to a point to where you can switch from a full physical build to an esper or alchemist literally over night.

Although I do have a minor complaint on my second playthrough that I didn't on my first, it is somewhat frustrating that the first few Tempest encounters automatically advance to the next day and don't let you change your cauldron investments, as "cauldron swapping" is kind of a big thing if you wanna play optimally, especially early on as your biggest goal should probably be to get as much Mag generation each night as possible, so that you actually scale into future encounters well.

It's not a massive thing, and not everyone's goal is gonna be "optimize out the gate", like how you have people split points between their chosen skills and upgrading their Mag generation.

But it'd probably be nice on a first playthrough as well if someone stumbled into this strat early, to not have their night cut off just because of the first few times Tempest reaches 40-60 lust.
 

Ballistic 9029

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Also does the wraith event chain end with her in the city core or will she (it?) be coming back in later areas?
 

TwistedScarlett60

Will lewd cute girls for cash
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Also a question out of curiosity, is combat effectively feature complete as in no new skills will be added, or will we get more later in the story as enemies and areas get harder and stronger?
I hope it'll be done. Updating and testing it is actually annoying, because it won't update on existing saves without specifically going through some 'update code' which isn't ideal.

Also does the wraith event chain end with her in the city core or will she (it?) be coming back in later areas?
She'll be finishing up in Block 7

Out of curiosity, what would qualify as late game high or maxed affection? Since in current version you can get over 100 affection with Tempest, but the game also stops displaying a change in the affection meter at 100.
125 Affection is required to do everything at any time. At 100 Lust, this is halved to 62.5 Affection required.
All the stat bars do indeed max out at 100, but the bars are more a representation of your strength and growth more than an accurate portrayal of stats. I think it was the same in Corruption of Champions too, one of the main inspirations for this game, where you can get over 100 in the Core Stats.
 
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Ballistic 9029

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I hope it'll be done. Updating and testing it is actually annoying, because it won't update on existing saves without specifically going through some 'update code' which isn't ideal.


She'll be finishing up in Block 7


125 Affection is required to do everything at any time. At 100 Lust, this is halved to 62.5 Affection required.
All the stat bars do indeed max out at 100, but the bars are more a representation of your strength and growth more than an accurate portrayal of stats. I think it was the same in Corruption of Champions too, one of the main inspirations for this game, where you can get over 100 in the Core Stats.
Fair enough, I was used to UTU and MG1K, where combat kept having changes until the end game with more progression, although it does make sense for this one, since it seems you're going for a much more streamlined approach this time, instead of committing to the massive upgrade trees of Unveiling, or the insanity that was the sheer variety of MG1K and RPGMaker.

I haven't though of CoC for a long time...but it makes sense why you'd pull some pieces from that for this.

I appreciate that you're going for something simpler with this game for the most part, though I do sort of get the vibe that a lot of the "scaling" may come from the choices the player makes with each monster girl and side character, like how they appear randomly to assist, or how you basically get an extra hidden upgrade or two from the mechanic story.

I will say I'm curious what you might do in terms of "bosses" for this one, since you've kind of broken out of your old pattern of "No challenge is unbeatable" with the tutorial and kitsune encounters (even if someone found a way to beat the kitsune anyways).
 

Ballistic 9029

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Also I kind of knew in the back of my head, but you really don't need to get any esper abilities except Passion and maybe Focus/Clarity, since passion scales off lust and not wit, you don't actually need to prioritize wit in any way for those two abilities to work at max capacity even if they're the only abilities you grab.
 

TwistedScarlett60

Will lewd cute girls for cash
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Also I kind of knew in the back of my head, but you really don't need to get any esper abilities except Passion and maybe Focus/Clarity, since passion scales off lust and not wit, you don't actually need to prioritize wit in any way for those two abilities to work at max capacity even if they're the only abilities you grab.
That's not entirely true. Passion Unleashed scales very well with Wits.
The current damage fornula is:
"$ dmg = round(lust/10 + totwits)"

But I'm thinking about updating it to something like this:
"$ dmg = round(lust/8 + totwits*lust/80)"
 

7kass7

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Much bigger bug: you have no hpregen reduction in sell_skills (bying and selling Cauldron 7a gives you infinite hp regen).
Btw, "Vital Gambit" is a bit bugged (differs from description) dealing 8+totmight (instead of 8+totmight*8/10). Also, considering how much description "cleave" differs from real one (no upgrades and skill variations) in counter and gambit, i suggest using another word (100% or 80% kick/strike).
 
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jokuur

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Considering how difficult it is to reach (and its kind of dumb to fight second zone "monster" with maximized stats to get additional reward), i suggest adding just different dialogue + mb mention in future content for "killing" tails (all and 1 or more). It's quite possible in normal playthrough.
how did u kill her? she gets me on second turn always
I really do like the writing and general atmosphere here. Will have to give some of your other stuff a look. Though unfortunately I'm not a furry.
im not furry.jpg
 
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Ballistic 9029

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That's not entirely true. Passion Unleashed scales very well with Wits.
The current damage fornula is:
"$ dmg = round(lust/10 + totwits)"

But I'm thinking about updating it to something like this:
"$ dmg = round(lust/8 + totwits*lust/80)"
Yes, but also you get a massive boost to wits by just having the skill purchased.

In all the skill trees, buying any of the high cost skills can pretty much immediately make you jump 10-30+ skill points depending what it is, even if it's the only skill you've purchased in that tree.

So the skill's investment stat boost is effectively enough that it doesn't make much difference if you've been playing a "wit build" the whole playthrough or not.

More expensive skills essentially act as their own stat boost for scaling-

Since tree stat boosts are based on Mag invested and not independent stat increases-

For example Both Alchemy and Physical have a cap of about 11,100 Mag that can be invested across all abilities and their upgrades/side grades.

If you have the mag, you can skip most of the tree and just invest in something like Acid Flask or Final Toll if you want the utility/raw power, going with Acid Flask, the initial cost of 1,600 is about 14% of what the entire upgrade tree is worth and gives you an immediate boost of 17 Cunning and 17% crit chance, that's enough to cover about any cunning skill check in the game currently, since I'm about 50% through the game on my current save file, stacked with all the other passives you get given and cauldron upgrades, that one purchase brings my cunning from 14, which is fairly low, to 31, which is more than enough to keep up with anything in the game and my other stats.

In the final toll example those numbers go from 14% of the entire upgrade tree to 21% of the entire value of the skill tree boost, if you factor in the upgrade(s) for that which is 3200, that's 5,600 Mag investment, which is equivalent to 50% of the entire value of the skill tree investment bonus.

In terms of stats, the cost investment for skills, especially the more expensive they are, pays for it's own scaling, and if it doesn't you can always buy a few lower cost skills like barrier or such to bump up the scaling a bit more.

I'm not saying any of this is bad mind you, but the mid-late stage skills, or whatever your most expensive skill is, effectively sets the majority of your base stats to a point that skill's stat investment will scale it as needed, so it's better to just think of what gives the best scaling or utility in most cases.

Which right now, passion probably has the best scaling of anything in the game by default, since it scales based on lust, and also gives lust, even going way above 100%, and if you buy focus, and especially if you Focus A: Clarity, you can effectively spam passion to ramp up your damage indefinitely until your next sex scene with no draw backs.

Plus you can even do simulator fights to increase your lust before you do any patrols, since using passion in sim fights increases your lust, which carries over to actual fights, which again, as long as you have Focus active, has no penalty for being over 100%, so-

The main character basically becomes a potentially infinite damage machine, with nearly endless MP Regen, or at least enough to get multiple casts off-

Who can defeat anything with the power of an erection that lasts more than 48 hours. :KEK:
 

Ballistic 9029

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Much bigger bug: you have no hpregen reduction in sell_skills (bying and selling Cauldron 7a gives you infinite hp regen).
Btw, "Vital Gambit" is a bit bugged (differs from description) dealing 8+totmight (instead of 8+totmight*8/10). Also, considering how much description "cleave" differs from real one (no upgrades and skill variations) in counter and gambit, i suggest using another word (100% or 80% kick/strike).
Whelp...that's officially the new most powerful exploit in the game.

Unlimited Final Toll and infinite regen.
 

Ballistic 9029

Active Member
Mar 24, 2019
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Much bigger bug: you have no hpregen reduction in sell_skills (bying and selling Cauldron 7a gives you infinite hp regen).
Btw, "Vital Gambit" is a bit bugged (differs from description) dealing 8+totmight (instead of 8+totmight*8/10). Also, considering how much description "cleave" differs from real one (no upgrades and skill variations) in counter and gambit, i suggest using another word (100% or 80% kick/strike).
I can also confirm this does NOT apply to the MP Regen Cauldron 7b upgrade. So at least there's no infinite MP glitch.
 
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