The two main problems right now are:
1. Evasion can actually go over 100%. I've had it as high as 250% in some occasions. If you're only fighting one enemy, you can gain something like +55% every turn while only losing 18%. This is why I capped Footwork A to 5 times per battle.
BUT: Evasion is pierced by enemy skills, so it's not foolproof.
2. Barriers prevent damage from spilling over onto your HP. In other words, if you can gain barrier every single turn, you can't be killed by a single-target that isn't using any skills.
BUT: This isn't as useful the moment there are 2+ enemies, or the enemy you're fighting has multiple attacks.
I'm not super-keen on nerfing these things though. Power fantasy is a big aspect of this game, and I want the player to feel like they're genuinely becoming strong enough to eventually reach S-Class level.
1. Evasion can actually go over 100%. I've had it as high as 250% in some occasions. If you're only fighting one enemy, you can gain something like +55% every turn while only losing 18%. This is why I capped Footwork A to 5 times per battle.
BUT: Evasion is pierced by enemy skills, so it's not foolproof.
2. Barriers prevent damage from spilling over onto your HP. In other words, if you can gain barrier every single turn, you can't be killed by a single-target that isn't using any skills.
BUT: This isn't as useful the moment there are 2+ enemies, or the enemy you're fighting has multiple attacks.
I'm not super-keen on nerfing these things though. Power fantasy is a big aspect of this game, and I want the player to feel like they're genuinely becoming strong enough to eventually reach S-Class level.
Basic are Explosive Vials, Smoke Bombs and Healing Pots. Advanced is everything else except for Toxic Crescendo which is considered an ultimate of sorts.I'm also fuzzy on what the distinction between "basic" and "advanced" potions/vials are, as nothing is tagged as being basic or advanced in the skill tree.