- Jan 22, 2020
- 59
- 157
Hello all!
I'm working on a text based Online Dating Sim with a twist. The general concept is based on a fully random world that generates women based on chance. For instance, I have the following women "classes" that I'm playing around with:
Women are also generated appearance wise with similar randomizers using weighted scales based on ethnicity, age, and other factors. Here is a screen shot below of a randomly generated woman output to the console:
As you can see, the level of detail is high for the character's stats. This will be used when narration begins on dates to describe her using carefully crafted text. It will dictate descriptive choice words such as "Her large breasts", "Her hourglass body sways as she approaches.". Likewise there will be randomness to outfits. My goal is to make a game that truly can be played forever.
Now, for the twist part. I wanted it also to have some degree of RPG functions allowing the player to collect items that boost his stats when interacting with women, or even tilt the scale so certain types of women are more common. Maybe he has a "Belt of Leg Spreading" that gives him a bonus that boosts as woman's Promiscuous stat. Or, he has "Sunglasses of Foresight" that show his odds when making certain choices with women. These items will be randomly generated, too.
I've been working on this project a little while now and there is so much engine wise I need to create that I don't want to get overly hung up on stats and balance at the moment. So, I figured it would be fun and worth while to bring this little project up on the forum and get feedback on how to best work on this topic. So far the game is progressing very rapidly and I've had great success writing out the code. But, that's only one aspect of the game. I am very excited to share this with folks once I have something playable. Anyhow, if you have questions or ideas I'm open to all of them.
Thanks,
JR
I'm working on a text based Online Dating Sim with a twist. The general concept is based on a fully random world that generates women based on chance. For instance, I have the following women "classes" that I'm playing around with:
- Slut
- Prude
- Good Girl
- Gold Digger
- Crazy Bitch
- Lonely Girl
- Married Woman
- Catfissh
- Man Hater
- Snob
- Confident
- Submissive
- Intelligent
- Promiscuous
- Social
- Crazy
Women are also generated appearance wise with similar randomizers using weighted scales based on ethnicity, age, and other factors. Here is a screen shot below of a randomly generated woman output to the console:
As you can see, the level of detail is high for the character's stats. This will be used when narration begins on dates to describe her using carefully crafted text. It will dictate descriptive choice words such as "Her large breasts", "Her hourglass body sways as she approaches.". Likewise there will be randomness to outfits. My goal is to make a game that truly can be played forever.
Now, for the twist part. I wanted it also to have some degree of RPG functions allowing the player to collect items that boost his stats when interacting with women, or even tilt the scale so certain types of women are more common. Maybe he has a "Belt of Leg Spreading" that gives him a bonus that boosts as woman's Promiscuous stat. Or, he has "Sunglasses of Foresight" that show his odds when making certain choices with women. These items will be randomly generated, too.
I've been working on this project a little while now and there is so much engine wise I need to create that I don't want to get overly hung up on stats and balance at the moment. So, I figured it would be fun and worth while to bring this little project up on the forum and get feedback on how to best work on this topic. So far the game is progressing very rapidly and I've had great success writing out the code. But, that's only one aspect of the game. I am very excited to share this with folks once I have something playable. Anyhow, if you have questions or ideas I'm open to all of them.
Thanks,
JR