Goal
The goal is to create an an open source unreal engine version of an illusion-like studio, like koikatsu and honey select. The current illusion studios don't allow the easy import of props and aren't open source.
UE being a game engine, the studio won't simply allow to create images or videos for visual novels made in renpy. The studio itself will allow the creation of the visual novel, as all as allow characters to be played with a controller. This gives a lot of additional opportunities.
This project is ambitious with nothing to show for it, but I want to mention that with the arrival of power AIs, learning development has been greatly facilitated. Free learning resources are also widely available. Everything but actual labor is present to achieve success.
Project Governance
If the project is open source and people are interested in participating in it, the project would need a system of governance. Asking chatGPT about options, it suggests multiple.
The choice of a system of governance will have to be discussed.
Version Control
The project will need to use a version control system(VCS) to allow collaborative work. Such a system is well implemented in UE. According to ChatGPT, there are multiple options other than GIT.
The choice of the project VCS can be discussed, but GIT is an adequate option. Here is a tutorial on its setup:
Feature List
To be determined excatly, but the feature list is essentially what the Illusion studios already contain.
Character creator: A character creator will require a single mesh with multiple morph targets. Characters that already exist, such as daz' genesis 8, can be imported into UE, but the mesh isn't optimized for real time game engine.
Animation set: AI tools such as
Style
The illusion studios have only one style. This isn't a limitation that's applicable here, we can have as many styles as we want. UE has large libraries of assets, such as realistic asset from Quixel, so the studio can have a realistic style. Personally, I want to work on a drawn style that I can easily reproduce using Stable Diffusion. It's derived from Darkcookie's Summertime Saga. Here's a sample:
Tutorial
GIT setup:
The goal is to create an an open source unreal engine version of an illusion-like studio, like koikatsu and honey select. The current illusion studios don't allow the easy import of props and aren't open source.
UE being a game engine, the studio won't simply allow to create images or videos for visual novels made in renpy. The studio itself will allow the creation of the visual novel, as all as allow characters to be played with a controller. This gives a lot of additional opportunities.
This project is ambitious with nothing to show for it, but I want to mention that with the arrival of power AIs, learning development has been greatly facilitated. Free learning resources are also widely available. Everything but actual labor is present to achieve success.
Project Governance
If the project is open source and people are interested in participating in it, the project would need a system of governance. Asking chatGPT about options, it suggests multiple.
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Log in or register now.
Version Control
The project will need to use a version control system(VCS) to allow collaborative work. Such a system is well implemented in UE. According to ChatGPT, there are multiple options other than GIT.
You don't have permission to view the spoiler content.
Log in or register now.
You must be registered to see the links
Feature List
To be determined excatly, but the feature list is essentially what the Illusion studios already contain.
Character creator: A character creator will require a single mesh with multiple morph targets. Characters that already exist, such as daz' genesis 8, can be imported into UE, but the mesh isn't optimized for real time game engine.
Animation set: AI tools such as
You must be registered to see the links
allows the creation of animations from simple videos and more AI tools will created. The resulting animations can then be corrected manually if needed. Style
The illusion studios have only one style. This isn't a limitation that's applicable here, we can have as many styles as we want. UE has large libraries of assets, such as realistic asset from Quixel, so the studio can have a realistic style. Personally, I want to work on a drawn style that I can easily reproduce using Stable Diffusion. It's derived from Darkcookie's Summertime Saga. Here's a sample:
You don't have permission to view the spoiler content.
Log in or register now.
Tutorial
GIT setup:
You must be registered to see the links