Opinion on real-time 3D games

60Points

Dev
Game Developer
Nov 1, 2019
122
177
I just have some free time for a few days, so I decided to sit down and program to make progress on my projects and skills. Thinking that Adult Games are a completely different niche compared to other games, many normal mechanics or loops don’t apply. That’s why I thought of asking the community: what do you like to see in a real-time 3D game? (Or what would you like to see?) Sim-date, free roam, maybe something in the management/strategy style, fighting, trainer, etc.
What mechanics do you think are not being fully utilized? And things like that.
 

redknight00

I want to break free
Staff member
Moderator
Modder
Apr 30, 2017
4,553
20,283
I just have some free time for a few days, so I decided to sit down and program to make progress on my projects and skills. Thinking that Adult Games are a completely different niche compared to other games, many normal mechanics or loops don’t apply. That’s why I thought of asking the community: what do you like to see in a real-time 3D game? (Or what would you like to see?) Sim-date, free roam, maybe something in the management/strategy style, fighting, trainer, etc.
What mechanics do you think are not being fully utilized? And things like that.
50+ devs working on it to get it to a working state in under 10 years.
 

60Points

Dev
Game Developer
Nov 1, 2019
122
177
50+ devs working on it to get it to a working state in under 10 years.
LOL.
I forgot to add that, ruling out the dream of a AAA game, 3D graphics, and a super immersive story xD. Because it’s not going to happen, and if it does, they’ll make two updates before turning it into the most milking project in all of history.
 

Semetrika

Member
Jan 24, 2023
234
332
Nothing was much fully utilized since most of these real-time 3D are not even half complete. Just do what you can and what you want. About different niche is true compared to normal games, but that doesn't mean all players want pointless fuckfest.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,440
7,912
I mostly stay away from them, and anytime I do check one out it's a really janky Unity or Unreal asset flip that runs like ass and doesn't even look that great. It seems they really do need more man-hours and expertise to get to a decent state compared to the popular engines and genres.