Totally agreei prefer sex sounds...but only if they are recorded from real sex...not the hentai, japanese version, if you know what I mean
Have you thought of taking the middle road? Have only sfx (flesh hitting flesh, slurping, squishing) and leave the voice sfx in your text.Recently I've been working on sex scene animations and can't decide if adding sounds is a good or bad thing.. I feel I only want to here the female side and not really any of the male noise.. Or am I only then catering to one crowd? Your thoughts and opinions?
This, dubbing is generally bad idea because voice may not match viewer's expectation in contrast to given character.Have you thought of taking the middle road? Have only sfx (flesh hitting flesh, slurping, squishing) and leave the voice sfx in your text.
While I do not have an insane enough rig to render 300 images to convert to a animation I do find that you can make it still pretty fluid if done right even with 25-40 frames.Not exactly sure which sex scene animations are meant. The (often choppy) ones found in various Renpy games for example? Or animations of 2d art?
It's defiantly a possibility.. I don't know if I personally would like it but here I am askingHave you thought of taking the middle road? Have only sfx (flesh hitting flesh, slurping, squishing) and leave the voice sfx in your text.
I have seen it go and sound way wrong but as to the actual cost of development It took maybe an 5 minutes to find a clip in a video that I liked.This, dubbing is generally bad idea because voice may not match viewer's expectation in contrast to given character.
Future fragments is nice example. I understand and respect all this work but it is better to stick to sounds and eventually occasional moans of female character.
It also cuts costs of development :^)
Yes YOU liked. But you should remember that you are making game for Other people and they have various tastes.video that I liked.
This guy, this guy here gets it. Thats what half my post is about. Even in SFM videos from StudioFow where they hire voice actors its a hit and miss, but most just focus on other parts if they dont like it.Yes YOU liked. But you should remember that you are making game for Other people and they have various tastes.
If something can make more complications than good things just drop it.
I should have phrased it better as in a videos audio that was clear and made sense for the part pulling audio from. I mean there's always a mute button if you are not digging the audio part. I'm just trying to get a base if it's worth putting in at all.Yes YOU liked. But you should remember that you are making game for Other people and they have various tastes.
If something can make more complications than good things just drop it.
I just asked because theres plenty animations, but having played a game yesterday that really has only 2 frames for most animations I was wondering what exactly we are dealing with.While I do not have an insane enough rig to render 300 images to convert to a animation I do find that you can make it still pretty fluid if done right even with 25-40 frames.
There is no "at all" anon. Sound can be good or bad. It can be paired correctly or not it all depends on your skills and actual scene.if it's worth putting in at all.
I don't disagree with either of you and more often it seems like a miss than a hit. More trying to see if people like the option to have sfx.This guy, this guy here gets it. Thats what half my post is about. Even in SFM videos from StudioFow where they hire voice actors its a hit and miss, but most just focus on other parts if they dont like it.
Oh yes I would not be able to stand that. If you can't at least make it visually pleasing you would be better off just sticking to still framesI just asked because theres plenty animations, but having played a game yesterday that really has only 2 frames for most animations I was wondering what exactly we are dealing with.
And women, not just the men.Men are visual creatures. If the game doesn't do it's job with the visuals the audio certainly isn't going to help anything.
As do I on probably 99% of the games, but say you cater to 100 more people because they like the sound you included. Do you do it? Make it a selection where if you don't want audio it will fill the animations with text? I do agree on the stimuli part but the nice thing about that is you can adjust the posing of the expressions limbs and head area while keeping the same motion. Missionary is missionary right? Thanks for the input though I am defiantly taking all advice:extremelyhappy:And women, not just the men.
The sounds and animations seem a tad goofy to me. I personally play with the volume off, not sure how everyone else does. As for animations, everyone gets their animations from the same source (Stimuli on Renderotica.com) so they all end up looking the same. Milfy City has the best looking ones and changed it up a bit (went from vertical sex to humping the older sisters legs). It's your call, but as a player I would rather see 10 well-rendered images showing the action than a looping gif I've seen before with different characters.
Dont want to bother again, just want to save you from future misunderstandings. Please look up what defiantly means. If it would just be a typo and its clear what you meant ok, but I think you got the wrong word there. Definitely is what you wanted to go for if im not mistaken, yeah?Thanks for the input though I am defiantly taking all advice:extremelyhappy:
Lol yes that would be what I meant. I am not against taking advice as one could interpret what I typed:coldsweat: Thank youDont want to bother again, just want to save you from future misunderstandings. Please look up what defiantly means. If it would just be a typo and its clear what you meant ok, but I think you got the wrong word there. Definitely is what you wanted to go for if im not mistaken, yeah?
I decided including if people even like animations would probably be a good idea. Seeing as you made some very good points. BTW love the renders in your game:eazyHype:The sounds and animations seem a tad goofy to me.