- Feb 7, 2018
- 250
- 2,073
I have a Genesis 8 Female character that I've adjusted sliders around from a couple different characters to get to my liking, nothing crazy or that I haven't done before. This new character takes at least twice as long if not more to load into the scene or even load the saved scene than other characters I have created through the same methods.
Going through the Daz forum posts wasn't much help, but it sounds like it has to do with morphs that are on. I have lots of different morph packs loaded in general and a lot aren't even used so I can understand why this would slow things down but not why it effects this character more so than others.
I guess two part question: how can I remove unused morphs from the one character? And are there other/ better ways of optimizing?
And as an add on, when simulating, this character also takes a hell of a lot longer to simulate very basic things. Sometimes simulations can take 20-30 mins when other characters take 8-10 mins. Is it because of the same reasons with the load times?
Going through the Daz forum posts wasn't much help, but it sounds like it has to do with morphs that are on. I have lots of different morph packs loaded in general and a lot aren't even used so I can understand why this would slow things down but not why it effects this character more so than others.
I guess two part question: how can I remove unused morphs from the one character? And are there other/ better ways of optimizing?
And as an add on, when simulating, this character also takes a hell of a lot longer to simulate very basic things. Sometimes simulations can take 20-30 mins when other characters take 8-10 mins. Is it because of the same reasons with the load times?