[R>Programmer] Orgies Game for Real Game Rounds (Orgyastic)

ergonaut

New Member
Nov 8, 2019
10
2
Project:
Orgy game for real rounds (working title "Orgyastic")
Search for:
- Ren'Py/Python programmer, 2D artist,
Type of employment:
- Turnover share
Work assignment:
- One-off project
Preferred method of contact:
- Discord
Job Description :

I am quite sure that I am not 100% right here, but I don't know of a better place to start.

I would like to create a game that is designed to be played as a computer game by real couples.

A little background. My wife and I are active swingers from Germany. We run three forums for active swingers in Germany with several thousand members. We also organise orgies for active swingers.

For these events we have developed several card games of our own, e.g. to introduce beginners to group sex. In fact, there are some erotic games worldwide that are played with real partners, but these are usually only designed for classic partner exchange (i.e. four players).

Here is a link to what currently exists in German in this area:


Technically and graphically terrible, also the gameplay is like 20 years behind the times. I have contacted the developer, but he sees no need to change anything, as he earns good money with this version.

In developing an orgy game for up to 14 active players (arbitrary number), I also went back to a classic card game at the beginning.
But over time I realised that the rules were becoming too complex for a card game. Swingers don't want to study rules for a fun evening, they want fun.
So the idea came up to implement the new game as a PC game.

It would be about a 2D interface. It would only need a screen with a playing field and a way to fade in the tasks.
Of course, it's not quite that simple after all. As always, the devil is in the detail.

What are the problems of a classic board game?
Cards appear randomly - this can mean that totally hardcore tasks appear at the very beginning or that only flowery tasks appear when everyone wants to play. Board games try to regulate this through game levels: Level 1: warm up, level 2: touch with clothes on, level 3: anything goes.
The problem is: when do you jump from one level to another? Moreover, the jumps from one level to another are quite violent.
In a computer game, each task can be given a "hardcore value of 1-100" and in each game round the hardcore value of the game round increases by 3-5 points. Only tasks whose hardcore value is approx. +/-10 points around the hardcore value of the game round are played out, so that gradually more and more violent tasks come.

Another problem is time:
How long may a task take? Classic board games solve this with a timer or an hourglass. Hourglasses on wobbly beds are not a great idea anyway, and timers are merciless. They always tick down the same time regardless of the fact that for some tasks 5 minutes is endlessly long and for others too short. In a PC game, an individual time frame could be set for each task. In addition, a buzzer button would be great to extend the time when the action is hot.

Preferences and no-go's
Players have preferences and no-go's that they particularly like or do not want to experience in the game. In a classic game, this would mean reading all the cards and sorting out the inappropriate ones. In a PC-based game, tags could be attached to each task to indicate which fetishes or preferences the task currently triggers, so that only suitable tasks are revealed to each player.
This system could also be used to determine what sex toys are available and can be used.

Undress
Every sex game has cards that are used to strip one or more players of clothing. Problem: Some players show up in an onion suit and still have almost all their clothes on after 6-7 such cards. Other ladies come in little black dresses without underwear and are practically naked after the first such task. Classic board games have no solution to this problem. On the PC, it could be stored for each player how many items of clothing he or she wears at the beginning of the game, so that players with many items of clothing also have to take some off more often.

The requirements would therefore be basic:

Administration of the players with the following values:
- Name
- Gender
- Number of clothes worn
- likes
- Dislikes
- Experience as swinger

Task management
- Task text
- Severity value of the task
- Time to complete the task
- Triggered fetishes

Tasks of the game:
- Define which player's turn it is
- Selecting and presenting the task (according to the orgy value of the round, the task and the experience of the player)
- Manage the time for each task and display a buzzer
- Manage the number of clothes worn by each player

Cool bonus things that are not necessary at the beginning:
- Player characters that gradually become naked (visual display of clothing)
- Graphic gimmicks
- Bonus fields with certain fixed actions on the game board
- Support for USB buzzer

We ourselves want to play the game on an (already existing) 70" touch screen. This equipment is to be used at various parties and in swingers' clubs.

I myself can contribute the game mechanics and the thousands of tasks. I can also contribute as a graphic artist, even though my core competence as a professional photographer lies more in photo editing than classical graphics.
Programming, however, is really not my thing.

So I need support for that. I would prefer the programmer to be German-speaking, so that we can fine-tune the details better, and the program should definitely support multilingualism.

If you add graphics that show the actions of the players, the concept could easily be developed into a classic porn game.

I would be very happy to receive feedback.
 
  • Like
Reactions: Sopra

Sopra

Newbie
Jul 30, 2017
72
383
You seem to have a well-thought project and a clear view of what you expect, so that's a good start.

Are you looking specifically for a Ren'py/python programmer, or are you open to other engines?

I'm a senior Unity programmer working in the serious game industry, and while I'm not German nor German-speaking (I'm from France), we are at least in the same time zones, kind-ish. I was looking to work on my own games, but I've still yet to decide on what, so I'm currently free.
 

ergonaut

New Member
Nov 8, 2019
10
2
Today I sketched with my limited skills how I could imagine the playing field.
Of course, this is only a sketch, for which every real 2d graphic artist may laugh at me.
 

CavGuy

New Member
Sep 12, 2023
1
0
Project:
Orgy game for real rounds (working title "Orgyastic")
Search for:
- Ren'Py/Python programmer, 2D artist,
Type of employment:
- Turnover share
Work assignment:
- One-off project
Preferred method of contact:
- Discord
Job Description :

I am quite sure that I am not 100% right here, but I don't know of a better place to start.

I would like to create a game that is designed to be played as a computer game by real couples.

A little background. My wife and I are active swingers from Germany. We run three forums for active swingers in Germany with several thousand members. We also organise orgies for active swingers.

For these events we have developed several card games of our own, e.g. to introduce beginners to group sex. In fact, there are some erotic games worldwide that are played with real partners, but these are usually only designed for classic partner exchange (i.e. four players).

Here is a link to what currently exists in German in this area:


Technically and graphically terrible, also the gameplay is like 20 years behind the times. I have contacted the developer, but he sees no need to change anything, as he earns good money with this version.

In developing an orgy game for up to 14 active players (arbitrary number), I also went back to a classic card game at the beginning.
But over time I realised that the rules were becoming too complex for a card game. Swingers don't want to study rules for a fun evening, they want fun.
So the idea came up to implement the new game as a PC game.

It would be about a 2D interface. It would only need a screen with a playing field and a way to fade in the tasks.
Of course, it's not quite that simple after all. As always, the devil is in the detail.

What are the problems of a classic board game?
Cards appear randomly - this can mean that totally hardcore tasks appear at the very beginning or that only flowery tasks appear when everyone wants to play. Board games try to regulate this through game levels: Level 1: warm up, level 2: touch with clothes on, level 3: anything goes.
The problem is: when do you jump from one level to another? Moreover, the jumps from one level to another are quite violent.
In a computer game, each task can be given a "hardcore value of 1-100" and in each game round the hardcore value of the game round increases by 3-5 points. Only tasks whose hardcore value is approx. +/-10 points around the hardcore value of the game round are played out, so that gradually more and more violent tasks come.

Another problem is time:
How long may a task take? Classic board games solve this with a timer or an hourglass. Hourglasses on wobbly beds are not a great idea anyway, and timers are merciless. They always tick down the same time regardless of the fact that for some tasks 5 minutes is endlessly long and for others too short. In a PC game, an individual time frame could be set for each task. In addition, a buzzer button would be great to extend the time when the action is hot.

Preferences and no-go's
Players have preferences and no-go's that they particularly like or do not want to experience in the game. In a classic game, this would mean reading all the cards and sorting out the inappropriate ones. In a PC-based game, tags could be attached to each task to indicate which fetishes or preferences the task currently triggers, so that only suitable tasks are revealed to each player.
This system could also be used to determine what sex toys are available and can be used.

Undress
Every sex game has cards that are used to strip one or more players of clothing. Problem: Some players show up in an onion suit and still have almost all their clothes on after 6-7 such cards. Other ladies come in little black dresses without underwear and are practically naked after the first such task. Classic board games have no solution to this problem. On the PC, it could be stored for each player how many items of clothing he or she wears at the beginning of the game, so that players with many items of clothing also have to take some off more often.

The requirements would therefore be basic:

Administration of the players with the following values:
- Name
- Gender
- Number of clothes worn
- likes
- Dislikes
- Experience as swinger

Task management
- Task text
- Severity value of the task
- Time to complete the task
- Triggered fetishes

Tasks of the game:
- Define which player's turn it is
- Selecting and presenting the task (according to the orgy value of the round, the task and the experience of the player)
- Manage the time for each task and display a buzzer
- Manage the number of clothes worn by each player

Cool bonus things that are not necessary at the beginning:
- Player characters that gradually become naked (visual display of clothing)
- Graphic gimmicks
- Bonus fields with certain fixed actions on the game board
- Support for USB buzzer

We ourselves want to play the game on an (already existing) 70" touch screen. This equipment is to be used at various parties and in swingers' clubs.

I myself can contribute the game mechanics and the thousands of tasks. I can also contribute as a graphic artist, even though my core competence as a professional photographer lies more in photo editing than classical graphics.
Programming, however, is really not my thing.

So I need support for that. I would prefer the programmer to be German-speaking, so that we can fine-tune the details better, and the program should definitely support multilingualism.

If you add graphics that show the actions of the players, the concept could easily be developed into a classic porn game.

I would be very happy to receive feedback.
I remember a game for couples like what you describe. It was set up like Monopoly and you could set the number of players, intensity, etc. I'm pretty sure I downloaded it from Tucows... Of course this was probably 20 years ago... I can look on some old hard drives and see if I can find it if you like...