Getting over the horrendous translation, the game has a lot going for it as well as quite a few problems. For one thing the H scenes are very well drawn and don't reuse dialog as much as some other games I've played. The MC has surprisingly good character development by H game standards, starting out as a coward trying to get away from dangerous situations to someone resolute on saving his world, a far cry from the usual silent Dieselmine protags. The traveling sections make for a good quick filler between the actual bosses. The combat system gives me mixed feelings, on one hand the use of zenkai boosts to beat every boss is a pretty good and self aware way of taking advantage of what most players already do instinctively with these sorts of games, on the other hand it just doesn't make for good gameplay, which is fine considering that isn't the point of this game, though a h game that can stand on its own as a game without the H would always be preferable. The dialog has a tendency to drag on in defeat scenes, which while fine in smaller Dieselmine games, in larger ones like this is not great for people like me who tend to try and beat a game in one sitting, edging the whole way through. My final point of contention is more a complaint about dieselmine games in general, that being that the game follows the Dieselmine trope of having the final boss be the least interesting girl with the least build up and the most vanilla h scenes in the game. Personally the Orte should have been the final boss given how her scenes are significantly better (though that's probably just the massive footfag in me talking), she has better build up prior to her fight and a better backstory not to mention how she is framed on the title screen and the promotional material.