Hello,
snapturtle34
First and foremost, thank you so much for your detailed and fair review! We’re thrilled to hear that you enjoyed the game, especially the stunning interface, high-quality renderings, and character designs. Your praise for the technical aspects motivates us to keep improving Our Home!
We understand there are areas for improvement, and your feedback is crucial for that. Regarding the pacing and cohesion of the story, we acknowledge that some transitions, such as in Marta, Juliana, and Emily’s scenes, may feel abrupt. Recently, I consulted a ghostwriter (this happened right after rewriting the prologue, even before the launch, which led me to revise much of it) to enhance my writing and make narrative transitions smoother. That work helped me refine my ability to connect story moments, but since those scenes were written before the consultation, they still reflect an earlier stage of my development as a writer. While my current focus is on creating new content, I plan to revisit these scenes in the future to improve the narrative flow (though this will take some time, as my priority now is enhancing free-roam events so you can keep playing after the story mode ends, and of course, continuing to focus on story development as I always have).
Regarding the police sequence, we understand that the focus on secondary characters might seem disjointed, but this was a deliberate choice to contextualize the world around the protagonist. Instead of telling the player what’s happening, I chose to show the events, like Samantha’s investigation, to make it clear why she seeks the MC’s help. This “show, don’t tell” technique is less common in visual novels, but I believe it adds depth to the story, showing that characters have their own lives that impact the protagonist.
As for the reunion with Emily, we understand the scene may have felt less impactful than expected. Without diving into details to avoid spoilers, the tone was intentional due to her current context.
Regarding the gym subplot, we recognize that the protagonist’s progress wasn’t clear. We plan to include scenes that better showcase his development, aligning his actions with the goals he mentions (this will be tied primarily to actions within the gym).
As for the protagonist’s appearance, we noted your critique that he seems “fragile.” This fragility is a deliberate choice to reflect the starting point of his journey. As the story progresses, the MC will go through experiences that will make him mature and evolve, with significant changes in his personality and clearer motivations. He won’t become a “superhero,” but he’ll have a growth arc that we hope will be compelling (which is already in progress with the sequence involving Alexandra).
Regarding the free-roam mode and clicks in VN mode, we understand that some players might find these moments tedious. However, the clicks are an intentional feature to add dynamism and depth, such as in choices to eavesdrop on a conversation or observe something. They are few and carefully balanced to avoid overwhelming the experience, and we believe they’re just right to enrich the narrative.
Lastly, regarding older reviews, they were made at a different stage of the game, and many points have been improved thanks to that feedback. The challenge is that it’s hard to get players to update their reviews, which is why I believe that if the community wants to help, leaving a comment would be even better—especially with developers like me who listen to the community. Still, we continue to hear the community beyond that and implement improvements based on suggestions like yours. We’re committed to refining the narrative to match the technical quality you highlighted.
Thank you again for your support and curiosity about the story’s future! We invite you to keep following the updates and sharing more ideas. Your opinion makes all the difference to us.
And for those who know me and follow me, you know that I don't just say this, I really do seek to always improve.