JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,469
1,236
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/scripts/gui/custom_screens.rpy", line 75, in prepare_screen
File "game/scripts/gui/custom_screens.rpy", line 75, in prepare
File "game/scripts/gui/custom_screens.rpy", line 80, in prepare
File "game/scripts/gui/custom_screens.rpy", line 80, in prepare
Exception: A screen named dev_test does not exist.
:cry:
 

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
783
2,304
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
File "game/scripts/gui/custom_screens.rpy", line 75, in prepare_screen
File "game/scripts/gui/custom_screens.rpy", line 75, in prepare
File "game/scripts/gui/custom_screens.rpy", line 80, in prepare
File "game/scripts/gui/custom_screens.rpy", line 80, in prepare
Exception: A screen named dev_test does not exist.
:cry:
You probably tried to do something you shouldn't have. - For example, try to put the game in develop mode, use some kind of tool to decrypt the game or simply apply some patch from the community.
 
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OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
783
2,304
Hello, snapturtle34

First and foremost, thank you so much for your detailed and fair review! We’re thrilled to hear that you enjoyed the game, especially the stunning interface, high-quality renderings, and character designs. Your praise for the technical aspects motivates us to keep improving Our Home!

We understand there are areas for improvement, and your feedback is crucial for that. Regarding the pacing and cohesion of the story, we acknowledge that some transitions, such as in Marta, Juliana, and Emily’s scenes, may feel abrupt. Recently, I consulted a ghostwriter (this happened right after rewriting the prologue, even before the launch, which led me to revise much of it) to enhance my writing and make narrative transitions smoother. That work helped me refine my ability to connect story moments, but since those scenes were written before the consultation, they still reflect an earlier stage of my development as a writer. While my current focus is on creating new content, I plan to revisit these scenes in the future to improve the narrative flow (though this will take some time, as my priority now is enhancing free-roam events so you can keep playing after the story mode ends, and of course, continuing to focus on story development as I always have).

Regarding the police sequence, we understand that the focus on secondary characters might seem disjointed, but this was a deliberate choice to contextualize the world around the protagonist. Instead of telling the player what’s happening, I chose to show the events, like Samantha’s investigation, to make it clear why she seeks the MC’s help. This “show, don’t tell” technique is less common in visual novels, but I believe it adds depth to the story, showing that characters have their own lives that impact the protagonist.

As for the reunion with Emily, we understand the scene may have felt less impactful than expected. Without diving into details to avoid spoilers, the tone was intentional due to her current context.

Regarding the gym subplot, we recognize that the protagonist’s progress wasn’t clear. We plan to include scenes that better showcase his development, aligning his actions with the goals he mentions (this will be tied primarily to actions within the gym).

As for the protagonist’s appearance, we noted your critique that he seems “fragile.” This fragility is a deliberate choice to reflect the starting point of his journey. As the story progresses, the MC will go through experiences that will make him mature and evolve, with significant changes in his personality and clearer motivations. He won’t become a “superhero,” but he’ll have a growth arc that we hope will be compelling (which is already in progress with the sequence involving Alexandra).

Regarding the free-roam mode and clicks in VN mode, we understand that some players might find these moments tedious. However, the clicks are an intentional feature to add dynamism and depth, such as in choices to eavesdrop on a conversation or observe something. They are few and carefully balanced to avoid overwhelming the experience, and we believe they’re just right to enrich the narrative.

Lastly, regarding older reviews, they were made at a different stage of the game, and many points have been improved thanks to that feedback. The challenge is that it’s hard to get players to update their reviews, which is why I believe that if the community wants to help, leaving a comment would be even better—especially with developers like me who listen to the community. Still, we continue to hear the community beyond that and implement improvements based on suggestions like yours. We’re committed to refining the narrative to match the technical quality you highlighted.

Thank you again for your support and curiosity about the story’s future! We invite you to keep following the updates and sharing more ideas. Your opinion makes all the difference to us.
And for those who know me and follow me, you know that I don't just say this, I really do seek to always improve.
 

JiraiyaSennin

Well-Known Member
Feb 11, 2017
1,469
1,236
You probably tried to do something you shouldn't have. - For example, try to put the game in develop mode, use some kind of tool to decrypt the game or simply apply some patch from the community.
Damn you're right, it's unren's fault. Thanks
 

lurkin

Member
Dec 8, 2017
299
454
Is there a way to report errors in the SMS as well? Because there is at least one hard-coded "Dylan" in them.
 

snapturtle34

Newbie
Donor
Jun 24, 2017
87
155
Hello, snapturtle34

First and foremost, thank you so much for your detailed and fair review! We’re thrilled to hear that you enjoyed the game, especially the stunning interface, high-quality renderings, and character designs. Your praise for the technical aspects motivates us to keep improving Our Home!

We understand there are areas for improvement, and your feedback is crucial for that. Regarding the pacing and cohesion of the story, we acknowledge that some transitions, such as in Marta, Juliana, and Emily’s scenes, may feel abrupt. Recently, I consulted a ghostwriter (this happened right after rewriting the prologue, even before the launch, which led me to revise much of it) to enhance my writing and make narrative transitions smoother. That work helped me refine my ability to connect story moments, but since those scenes were written before the consultation, they still reflect an earlier stage of my development as a writer. While my current focus is on creating new content, I plan to revisit these scenes in the future to improve the narrative flow (though this will take some time, as my priority now is enhancing free-roam events so you can keep playing after the story mode ends, and of course, continuing to focus on story development as I always have).

Regarding the police sequence, we understand that the focus on secondary characters might seem disjointed, but this was a deliberate choice to contextualize the world around the protagonist. Instead of telling the player what’s happening, I chose to show the events, like Samantha’s investigation, to make it clear why she seeks the MC’s help. This “show, don’t tell” technique is less common in visual novels, but I believe it adds depth to the story, showing that characters have their own lives that impact the protagonist.

As for the reunion with Emily, we understand the scene may have felt less impactful than expected. Without diving into details to avoid spoilers, the tone was intentional due to her current context.

Regarding the gym subplot, we recognize that the protagonist’s progress wasn’t clear. We plan to include scenes that better showcase his development, aligning his actions with the goals he mentions (this will be tied primarily to actions within the gym).

As for the protagonist’s appearance, we noted your critique that he seems “fragile.” This fragility is a deliberate choice to reflect the starting point of his journey. As the story progresses, the MC will go through experiences that will make him mature and evolve, with significant changes in his personality and clearer motivations. He won’t become a “superhero,” but he’ll have a growth arc that we hope will be compelling (which is already in progress with the sequence involving Alexandra).

Regarding the free-roam mode and clicks in VN mode, we understand that some players might find these moments tedious. However, the clicks are an intentional feature to add dynamism and depth, such as in choices to eavesdrop on a conversation or observe something. They are few and carefully balanced to avoid overwhelming the experience, and we believe they’re just right to enrich the narrative.

Lastly, regarding older reviews, they were made at a different stage of the game, and many points have been improved thanks to that feedback. The challenge is that it’s hard to get players to update their reviews, which is why I believe that if the community wants to help, leaving a comment would be even better—especially with developers like me who listen to the community. Still, we continue to hear the community beyond that and implement improvements based on suggestions like yours. We’re committed to refining the narrative to match the technical quality you highlighted.

Thank you again for your support and curiosity about the story’s future! We invite you to keep following the updates and sharing more ideas. Your opinion makes all the difference to us.
And for those who know me and follow me, you know that I don't just say this, I really do seek to always improve.
Wow, I’m honestly surprised—this is the first time a developer has actually responded to one of my reviews. Thank you so much for taking the time to do that.

I truly appreciate your answers. I understand and acknowledge the points you made, and as I mentioned in the review, we're still progressing through the story, so there’s plenty of room for things to evolve. I genuinely believe the game is really solid overall, and I’m confident you and the team can pull it off.

Thanks again for taking player feedback seriously. Not many devs do that, especially when it comes to fair and constructive criticism. I'm definitely not an expert; as players, we mostly go by feeling—which, I know, isn’t always the most logical approach. Thanks!
 
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OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
783
2,304
Is there a way to report errors in the SMS as well? Because there is at least one hard-coded "Dylan" in them.
You can report from practically the entire game interface, there is an option in the Preference Menu to enable the button to send proofreader of the interface , it is disabled by default because this button can disturb those who are just playing.
But I will check these problems here.
 
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Daastaan007

Well-Known Member
Jan 10, 2019
1,335
578
I am playing on Android.
There is a issue on world map.

Are any other player getting this?
Is it for any options in settings?
 
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Daastaan007

Well-Known Member
Jan 10, 2019
1,335
578
I assume....
Lana's Daughters: Sabrina, Emily (Adopted)
Norah's Daughter: Kim
Marta's Daughter: Lorena
Juliana's Daughters: Ruby, Priscilla

Are these correct or not?
If these are correct then why they use Landlady, Tenant and Roommate all the time..??
Why not Mom(Mother), Daughter and Sister.

Try to fix this, this does not look good to read.
Or can I fix it ingame?
.
.
Only one thing is great.
Mirella calls William grandfather. Not GrandLandlord.
 
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Daastaan007

Well-Known Member
Jan 10, 2019
1,335
578
I first found Hicco in park. Then I found him on Aquila.

But after that I am getting error every time I click on Hicco, whatever the place is.
I tried all Aquila, Norah's House and Park.
 
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rasalghul67

New Member
Mar 24, 2024
11
11
I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.
I wiped out all my saves and started a new game, however, the same error popped up after checking Nora's phone. I think I'm just going to have to wait until the next update to see if this is cleared up.
 

FillyPunk

New Member
Nov 25, 2022
4
1
Tried this game for the first time and enjoyed it. I wish there was more content, but I really like some of the models in this game (Emily's model is incredible). It's hard to say the story is deep, the potential is there, but it's entertaining and compelling enough to drive the story forward for the LI arcs.

Overall, I see a solid foundation and am looking forward to how the game progresses as I think the story can improve quite a bit now that a lot of foundation has been laid out.
 
Last edited:
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Forgotted

Engaged Member
Sep 1, 2020
2,378
2,140
Just started so don't know what's going on yet.
but
Fantastic job w the graphics and motion. I was a bit concerned at first due to the performance during
the first part but it seems to be fine now. (I have a potato for a computer)
Really looks great, might be the best I've seen here.


Thought the therapist part was funny.
"I have nightmares almost every night"....

Wow...almost every night? I mean...since it just happened 2 nights ago........


Anywho. Cheers
 
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Daastaan007

Well-Known Member
Jan 10, 2019
1,335
578
I completed playing the latest version.

I got all the gallery pics.
I got all the replay scenes except these 2.

How to get Sabrina's scene?
And, hell I don’t even know who Scarlet is?
 

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
783
2,304
I completed playing the latest version.

I got all the gallery pics.
I got all the replay scenes except these 2.

How to get Sabrina's scene?
And, hell I don’t even know who Scarlet is?

Sabrina: On the day you fix the air conditioning, don't choose to go to Mirela's first.
Scarllet: On your second appointment with Danielle, don't choose to listen to her phone conversation behind the door and follow Scarllet when she runs away.
 

Daastaan007

Well-Known Member
Jan 10, 2019
1,335
578

Sabrina: On the day you fix the air conditioning, don't choose to go to Mirela's first.
Scarllet: On your second appointment with Danielle, don't choose to listen to her phone conversation behind the door and follow Scarllet when she runs away.
Scarlet's scene is good.
But if MC goes for Sabrina's scene, 2nd scene of Mirela will be missed. I guess I will choose Mirela here.
 
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3.80 star(s) 28 Votes