It is hard to actually praise a game when it comes to it.
The problem is that we are not actually smart, and most of our knowledge comes from pattern recognition. The more the patterns, the easier the recognition will occurs. Because of that, it is really easy to point out the bad part of most games when you have some hundreds of experiences stacking but good games are scarce and depending on the genre, going through the pattern recognition process is pretty hard.
Our Life: Now & Forever is a one of the kind.
What happen is just random events in the life of normal kids, there is nothing more to it.
Yet, it is great.
I do have a hard time to communicate on the why because of a lack of knowledge on my part, but I'll try my best.
The happenings itself not being the star, it is easy to spot that the writing is the strong of the game.
The writing is actually quite simple when you look at it. It uses dialogues and short descriptions giving insights on the characters feelings in sequences to not give too much of one or the others.
Thanks to this format, it keeps on being fast and interesting while actually being able to explaining why characters are acting the way they are and to convert the feeling a place brings to people actually living in this world.
The insights in the descriptions are sound, being on par with the character and foreshadowing at more than a few instances on coming on outbreak.
I have also seen enough to know the pitfall of describing too much while not giving any true content, and the almost dialogue only format while being fast is really lacking to gives a picture on how are the characters.
As such, Our Life is a good mix, having the strong of both.
As a point, if the writing was always on this level, there would be nothing bad to say. It is just perfect by default.
But obviously, life doesn't go that well and the writing go down hard at some instances.
The main problem here is that this game is really woke.
I'll be honest, Our Life was the first game that introduced me to the woke bullshit. I hated it right away because spending 15 minutes on a character creation just to understand all the gender identities and pronouns sucked my life. I actually thought it was a thing for a moment. And that is the tutorial, so the first slap on the face is from starting the game.
It doesn't get better when you introduced your pronouns to each kid, which really acts like any kids would do: by being understanding and using them right away. For a game with such a stellar writing, completely failing to get brats behavior just on that account is really weird.
I may add that it gets worse on the second step (chapter) with trans and others characters becoming half of the content, and none of them have actual reasons to have turned out his way. It is just how and it is.
I must mention though that it doesn't feel like the writer is actually behind those. The others events make just too much sense for having such a big element of a person life popping out without reason. Felt just like having HR spoiling the work behind.
The other problem there is is with the step.
Basically, no matter on how were your relationship with the characters, they still changed the same way. Because that is what teenager go through: change.
This is bad, because if you have enough insight, you would understand that every changes that happen during your teen, weren't actual changes that happened at this moment but simply the stacking up of events that happened before then. It just takes some years of eating the same bullshit to makes actual changes reflecting on people's personality.
Obviously, with the level of writing, the writer gets it. She (I can't think a guy can nail feelings that well and there was no stupid boy kind) gets it, and yet did not take into account that having close friends being with you nearly every day would never have no impact on their growth.
It just feels weird.
The last one is the choices.
There are a lot of choices in Our Life, but those are pretty bad in design. Those are of mostly 3 patterns: flavor ones with the exact same results used on multiply choices, the general relationship between characters, the ones to remember the development of the event to make the right follow-up afterward.
The flavor ones are a pain in itself since those are a lot and the reactions coming after are in most cases the same. But the problem is on the relationship ones.
Characters actually does not have a true relation with the Mc, it is all fake and only depends on what relationship you choose to have through the choices. Simply speaking, if you choose one to be your friend/crush, you'll become their friend/crush automatically.
This isn't how relationship works obviously and even though the fact that those choices happen at some step stone in the Mc/character's life is great, you don't really need to stack up points to makes relationship works, this really sucked. With the number of choices, it would have been easily doable to makes some points values or choices changing how the character does feel about the Mc and not just how the Mc feel.
Reaching a certain threshold would have been enough to make it works and the same logic could have been applied on liking adults, places, being good at school. It would have been way more natural than just taking a choice "it sucks"/"it's great".
Particularly at the beginning of step 2, they make you chose relationship and dynamic freely without consequences. That completely killed the weigh of those.
I did found quite a bit to criticize but actually only the woke part is really badly done. The rest is more of a shame that it was badly executed. Even though the step change is understandable since it would add too much work.
Nevertheless, the game is pretty fun to read and made me easily engrossed thanks to its writing. It was pleasant to do, is a pretty unique experience and update often happen.
That apart, Tamarack is really fat on the CG even though she isn't fat anymore in the step 2 writing.
That is weird.
The problem is that we are not actually smart, and most of our knowledge comes from pattern recognition. The more the patterns, the easier the recognition will occurs. Because of that, it is really easy to point out the bad part of most games when you have some hundreds of experiences stacking but good games are scarce and depending on the genre, going through the pattern recognition process is pretty hard.
Our Life: Now & Forever is a one of the kind.
What happen is just random events in the life of normal kids, there is nothing more to it.
Yet, it is great.
I do have a hard time to communicate on the why because of a lack of knowledge on my part, but I'll try my best.
The happenings itself not being the star, it is easy to spot that the writing is the strong of the game.
The writing is actually quite simple when you look at it. It uses dialogues and short descriptions giving insights on the characters feelings in sequences to not give too much of one or the others.
Thanks to this format, it keeps on being fast and interesting while actually being able to explaining why characters are acting the way they are and to convert the feeling a place brings to people actually living in this world.
The insights in the descriptions are sound, being on par with the character and foreshadowing at more than a few instances on coming on outbreak.
I have also seen enough to know the pitfall of describing too much while not giving any true content, and the almost dialogue only format while being fast is really lacking to gives a picture on how are the characters.
As such, Our Life is a good mix, having the strong of both.
As a point, if the writing was always on this level, there would be nothing bad to say. It is just perfect by default.
But obviously, life doesn't go that well and the writing go down hard at some instances.
The main problem here is that this game is really woke.
I'll be honest, Our Life was the first game that introduced me to the woke bullshit. I hated it right away because spending 15 minutes on a character creation just to understand all the gender identities and pronouns sucked my life. I actually thought it was a thing for a moment. And that is the tutorial, so the first slap on the face is from starting the game.
It doesn't get better when you introduced your pronouns to each kid, which really acts like any kids would do: by being understanding and using them right away. For a game with such a stellar writing, completely failing to get brats behavior just on that account is really weird.
I may add that it gets worse on the second step (chapter) with trans and others characters becoming half of the content, and none of them have actual reasons to have turned out his way. It is just how and it is.
I must mention though that it doesn't feel like the writer is actually behind those. The others events make just too much sense for having such a big element of a person life popping out without reason. Felt just like having HR spoiling the work behind.
The other problem there is is with the step.
Basically, no matter on how were your relationship with the characters, they still changed the same way. Because that is what teenager go through: change.
This is bad, because if you have enough insight, you would understand that every changes that happen during your teen, weren't actual changes that happened at this moment but simply the stacking up of events that happened before then. It just takes some years of eating the same bullshit to makes actual changes reflecting on people's personality.
Obviously, with the level of writing, the writer gets it. She (I can't think a guy can nail feelings that well and there was no stupid boy kind) gets it, and yet did not take into account that having close friends being with you nearly every day would never have no impact on their growth.
It just feels weird.
The last one is the choices.
There are a lot of choices in Our Life, but those are pretty bad in design. Those are of mostly 3 patterns: flavor ones with the exact same results used on multiply choices, the general relationship between characters, the ones to remember the development of the event to make the right follow-up afterward.
The flavor ones are a pain in itself since those are a lot and the reactions coming after are in most cases the same. But the problem is on the relationship ones.
Characters actually does not have a true relation with the Mc, it is all fake and only depends on what relationship you choose to have through the choices. Simply speaking, if you choose one to be your friend/crush, you'll become their friend/crush automatically.
This isn't how relationship works obviously and even though the fact that those choices happen at some step stone in the Mc/character's life is great, you don't really need to stack up points to makes relationship works, this really sucked. With the number of choices, it would have been easily doable to makes some points values or choices changing how the character does feel about the Mc and not just how the Mc feel.
Reaching a certain threshold would have been enough to make it works and the same logic could have been applied on liking adults, places, being good at school. It would have been way more natural than just taking a choice "it sucks"/"it's great".
Particularly at the beginning of step 2, they make you chose relationship and dynamic freely without consequences. That completely killed the weigh of those.
I did found quite a bit to criticize but actually only the woke part is really badly done. The rest is more of a shame that it was badly executed. Even though the step change is understandable since it would add too much work.
Nevertheless, the game is pretty fun to read and made me easily engrossed thanks to its writing. It was pleasant to do, is a pretty unique experience and update often happen.
That apart, Tamarack is really fat on the CG even though she isn't fat anymore in the step 2 writing.
That is weird.