- Jan 14, 2018
- 201
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And more immersing player in the story. But unfortunately, EK decided to release a faceless Sims.A single MC would have been more manageable
And more immersing player in the story. But unfortunately, EK decided to release a faceless Sims.A single MC would have been more manageable
Surely, she must have realised that it was going to be more work having more than one protagonist? I can't see how she wouldn't have anticipated that? The more branchings you have, the more the workload increases, and if you have two main protagonists instead one, then you're doubling those increases, and everything gets more and more convoluted. Having already made a game with a lot of branchings, she must have known in advance, what she was likely getting herself into?I honestly think this game has killed any enthusiasm she may have had for doing multiple protagonists due to the heavier work load. Hopefully she goes back to one woman protagonist games but with a focus on branching narratives.
After finishing GGGB she wanted to do something a bit different by also making a story following a guy protagonist. I think she was actually looking forward to the creative challenge the duel protagonist would bring but she underestimated how difficult it would be to juggle the variables of what is essentially 2 vns at the same time. That's why the Lena/Ian route feels so forced in the beginning because that's the story she probably had in mind that made her want to do the game like this in the first place. The problem is that there are people who aren't interested in that pairing so she had to come up with content that didn't involve them getting together and that added to the workload more than she anticipated I believe.Surely, she must have realised that it was going to be more work having more than one protagonist? I can't see how she wouldn't have anticipated that? The more branchings you have, the more the workload increases, and if you have two main protagonists instead one, then you're doubling those increases, and everything gets more and more convoluted. Having already made a game with a lot of branchings, she must have known in advance, what she was likely getting herself into?
It's not fully cuckquean but Descent by Ryder has cuckquean elements to it (the female MC can be forced into allowing her fiancee to have an open affair with a rival from work).I hope there is one, i haven't found a single game on this site with a cuckquean route, idk why it is not popular...not a single dev has implemented it
Surely, there were always going to be other options for Ian and Lena? I don't believe for 1 minute that Eva originally intended the game to follow that kind of linear path, where Ian and Lena only got together with each other? I can't believe that the person who made GGGB would make that kind of game? Because her existing patrons, who persuaded her to make more and more branchings in GGGB, where the protagonist could end up with virtually everyone, would never be interested in that kind of game. For better or worse, Eva now has a particular set of patrons, who expect her to make games with multiple branchings that lead to a lot of different endings. And she put herself in this position, by making GGGB in the way that she did.After finishing GGGB she wanted to do something a bit different by also making a story following a guy protagonist. I think she was actually looking forward to the creative challenge the duel protagonist would bring but she underestimated how difficult it would be to juggle the variables of what is essentially 2 vns at the same time. That's why the Lena/Ian route feels so forced in the beginning because that's the story she probably had in mind that made her want to do the game like this in the first place. The problem is that there are people who aren't interested in that pairing so she had to come up with content that didn't involve them getting together and that added to the workload more than she anticipated I believe.
No I'm saying that Lena/Ian was most likely the primary idea to make this game. It truly feels that is the reason every other LI (besides Holly) all have massive red flags to try and lead players towards this pairing.Surely, there were always going to be other options for Ian and Lena? I don't believe for 1 minute that Eva originally intended the game to follow that kind of linear path, where Ian and Lena only got together with each other? I can't believe that the person who made GGGB would make that kind of game? Because her existing patrons, who persuaded her to make more and more branchings in GGGB, where the protagonist could end up with virtually everyone, would never be interested in that kind of game. For better or worse, Eva now has a particular set of patrons, who expect her to make games with multiple branchings that lead to a lot of different endings. And she put herself in this position, by making GGGB in the way that she did.
Yes, the current content was only the Ian half of the chapter, even though there were some Lena scenes within it. The next update should (unless there are any bug fixes in-between) round off the chapter with the Lena focused events, although it is possible that it might do the same as with Ian's half and have slight interludes with him.will we get the a final version pf the chapter 12?
Can confirm as of the latest update, yes it is still possible.Is cindy + black girl combo still possible?
He can dump her for Cindy, Cherry or Holly but he has to be in love with them.Is there an option for Ian to break up with Lena? Or is it always Lena breaking up? e.g. after Ian vs Robert or after Ian and Lena fight over StalkFap.
They're both the protagonists, so yeah they're obviously the main focus of the storyline. I just don't think Eva ever intended them not to have the option never to get together as a couple. Whether they do or they don't, both their stories are inextricably entwined, and they end up in some form of relationship, even if it's just as friends.No I'm saying that Lena/Ian was most likely the primary idea to make this game. It truly feels that is the reason every other LI (besides Holly) all have massive red flags to try and lead players towards this pairing.
With Stalkfap, they only stay together if Lena acknowledges she was at fault, not to take Ian's feelings into account. If she doesn't, it's Ian who effectively breaks up with her.Is there an option for Ian to break up with Lena? Or is it always Lena breaking up? e.g. after Ian vs Robert or after Ian and Lena fight over StalkFap.
nopebeen playing this game since last year ....
havent seen sex scene route with Stan ....
am i missing some choices ?
Hence the title of the game. "Our Red String" is referencing the red string of fate, from various Asian cultures, that ties Ian and Lena together, and how their string(s) is weaved in and tangled with the strings of all of their friends.They're both the protagonists, so yeah they're obviously the main focus of the storyline. I just don't think Eva ever intended them not to have the option never to get together as a couple. Whether they do or they don't, both their stories are inextricably entwined, and they end up in some form of relationship, even if it's just as friends.
The title is a reference to the Red String of Fate, an ancient Chinese or Japanese (I don't remember which) belief that people who are destined to find love and marry each other are bound by an invisible red cord. The cord can become tangled and bind with other cords, but will never break, so these cords can create a great web of fate at times. Hence why all these characters lives are interconnected and they seemingly keep running into each other even when they don't plan too.
We're seeing a snapshot of Lena and Ian's lives. Perhaps they have a red cord that binds them, or perhaps their red cords just got tangled with each other the night they met in that ally. How we play them will likely determine that, but for now they are bound by fate to at least be near each other.