I don't like gggb that much because there is no in game walkthrough, that I could see. The choice system is also so complex and kind of... convoluted, like if you don't say hi to someone on some day, then you get locked out of a bukakke later on as a fake example. like one has nothing to do with another... it's just you needed so many prerequisites to unlock certain paths and that locked you out of other paths, it's too much, i couldn't be bothered to study the PDF walkthrough religiously to play the game the way i wanted. i wish more devs released walk through mods.
Even the walkthrough mod for this game isn't the best it could be. It doesn't guarantee you end up on the path you want. I remember it only gives some info on what responses make certain people happy which for me was practically useless really and didn't tell me what I needed to choose to see what I wanted to see. I'm not like other people who maybe enjoy playing the same game 1000 times, and reading a walkthrough. I'm a one and done person, I want to choose the scenes I want to see and never touch the game again, except I want it within the framework of a game still, rather than just unlocking a gallery and watching it like animated hentai disconnected from any choices.
TLDR gggb would have been the greatest game if it had a proper in game walkthrough, then I'd agree. Right now it's one and done with mediocre feeling because i could only unlock maybe 1 or 2 paths following the pdf walkthrough. couldn't even figure out how to see what i wanted to see. lol
even in ors my playthrough skipped the holly scenes a lot of them, even though i wanted them, no idea why, but i know 100% even if you told me how to unlock them, i will not do another playthrough anymore... i'll just finish this playthrough to the end, consider it mediocre because i only saw 80% of what i wanted, and be slightly annoyed games like this never get proper in game walkthrough mods. and move on to the next game. one and done.
No offense, but this feels like a you problem and not a problem of the game. You are certainly welcome to your opinion, so if you find the game mediocre that's fine and you don't need to defend that opinion.
But at the same time it doesn't sound like you're really giving either game a fair shot. In both games you can hop on, or get off, a character's path at multiple points. As an example from GGGB, there was one playthrough I remained relatively neutral with Jack the entire game, I showed some interest in him, but never had sex. I had lost the job at the advertising firm, so I took the job at Jack's club as a dancer, which is the last sex scene with Jack in the game before the ending, and still was able to have sex with him despite going the entire game denying him. Literally even last second Eva allows players to see sex scenes, so long as you haven't been openly hostile with characters. Ffive has been testing how many times Lena will give into Axel and Seymour, before Eva quite literally takes that choice away from him to get off their respective routes. How's that going by the way
ffive ? I assume Lena was late arriving at the beach party?
I'll admit, the .pdfs are confusing at first glance, and certainly overwhelming, but that's because of how many branches to these games there are, and how many different ways a scene can play out. But I think if you took a little more time to look it over, and especially to understand the variables at the very end of the walkthroughs, it will make a lot more sense how to get what you're looking for. And if you don't want to do that or there is a nuace that escapes you, ask in the respective thread, though I would ask you actually attempt to understand the walkthrough if you're wanting multiple routes.
msleomac is incredibly insightful for GGGB pathing, and while I don't hold a candle to them, I've still helped several people find the outcomes they're looking for. There are probably about 10 people in this thread that could do something similar for you for ORS, though it can be a lot more complex due to the dual protagonist nature of ORS, and the fact that the game is still evolving so we don't have all the answers yet.
But at the end of the day, these games are purposefully designed to be played through multiple times, in multiple different ways. It's actually kind of astounding just how much effort EK puts into all the subtle, and often not so subtle, changes to dialogue, inner monologues, and facial expressions of characters depending on choices that a player could have made 10 chapters prior. There are AAA game studios that put in less effort.