It definitely is a me problem. Technically both games are great games. But I basically imposed the condition that the experience of it being a great game can only be unlocked for me if there is a in game walk-through mod that functions the way I want it to (GGGB doesn't have one, and ORS's doesn't function the way I want because I still missed Holly scenes somehow). That being said, based on how I played both games and only saw some of the scenes I wanted and couldn't get the paths I wanted, the game was 8/10 for me instead of 10/10. With a walk-through mod ensuring I don't miss the paths I want, I would have had a blast and wouldn't have been frustrated and slightly annoyed at the end.No offense, but this feels like a you problem and not a problem of the game. You are certainly welcome to your opinion, so if you find the game mediocre that's fine and you don't need to defend that opinion.
But at the same time it doesn't sound like you're really giving either game a fair shot. In both games you can hop on, or get off, a character's path at multiple points. As an example from GGGB, there was one playthrough I remained relatively neutral with Jack the entire game, I showed some interest in him, but never had sex. I had lost the job at the advertising firm, so I took the job at Jack's club as a dancer, which is the last sex scene with Jack in the game before the ending, and still was able to have sex with him despite going the entire game denying him. Literally even last second Eva allows players to see sex scenes, so long as you haven't been openly hostile with characters. Ffive has been testing how many times Lena will give into Axel and Seymour, before Eva quite literally takes that choice away from him to get off their respective routes. How's that going by the way ffive ? I assume Lena was late arriving at the beach party?
I'll admit, the .pdfs are confusing at first glance, and certainly overwhelming, but that's because of how many branches to these games there are, and how many different ways a scene can play out. But I think if you took a little more time to look it over, and especially to understand the variables at the very end of the walkthroughs, it will make a lot more sense how to get what you're looking for. And if you don't want to do that or there is a nuace that escapes you, ask in the respective thread, though I would ask you actually attempt to understand the walkthrough if you're wanting multiple routes. msleomac is incredibly insightful for GGGB pathing, and while I don't hold a candle to them, I've still helped several people find the outcomes they're looking for. There are probably about 10 people in this thread that could do something similar for you for ORS, though it can be a lot more complex due to the dual protagonist nature of ORS, and the fact that the game is still evolving so we don't have all the answers yet.
But at the end of the day, these games are purposefully designed to be played through multiple times, in multiple different ways. It's actually kind of astounding just how much effort EK puts into all the subtle, and often not so subtle, changes to dialogue, inner monologues, and facial expressions of characters depending on choices that a player could have made 10 chapters prior. There are AAA game studios that put in less effort.
For the record I tried to read GGGB walk-through but somehow still couldn't get the scenes I wanted to see. And I attempted it about three more times on top of my original play through, this is already WAY more then I want to read and way more than I want to play a game (seeing as I described myself as a one and done type of gamer).
Keep in mind I've played games and followed walk-throughs from RPGM games like Star Knightess Aura, which was also insanely complex and I wish that game had an in game walk-through too lol. But the difference is somehow I could actually follow their guide (mostly well enough - maybe I got lucky?) and with GGGB walk-through's I still couldn't get on the paths I wanted.
But I think you've also oversimplified it a bit because you know the game so well... so you're even able to remember some details from your play-through. When you're saying I need to give the game a fair shot... well I just gave you more info on how I tried with GGGB, and also with ORS I put in some time for the play-through I have... I understand fair shots, but I don't think fair shot should include studying a walk-through at the end of the day... I am appreciative of volunteers who took time to make them, but yeah they are complicated and sometimes not organized in the best way or hard to follow... a fair shot shouldn't really involve all these hoops and ladders. I guess some people appreciate the complexity in the game, but I probably want a game more like Misfits or Katies corruption, just overall less characters and paths, easier to follow, I guess.
It would be epic if there was a mod where you select which paths you want to see from a list. And from there the game directs you in your choices to get onto those paths. And at the stage where you select the paths it would tell you which ones are mutually exclusive and which one's lock you out of other ones. I dunno, but I take it the paths are so complex nobody ever really designed a walk-through mod like this, this is probably why no volunteer stepped forward with one for GGGB, and the ORS one doesn't even do this. TBH I am not even sure WHAT the ORS in game guide did for me? the only thing I remember truly helping in my playthrough was the cheat system, where bringing everything to 10 helped me not be locked out of choices - which was great.
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