Eva´s, by far, biggest development mistake this year was her letting the patrons vote about releasing the Ian-part of part 10 for itself! That is a "never ever" mistake! You have to have an open ear for your patrons, give them some gimmicks, the works. But never let them vote on important meta-questions! In 99.9% they will choose the worst option! That is not hyperbole (at least not much), but an observation.
For instance, a very popular TTRPG in my home country is now nearly comatose, since the current developers listened far too much and often to the fanboys. Due to this, the current edition is overpriced, divided into too many books and lost any appeal to the masses due to nearly arcane rule levels! And they too have a problem with releases, since the fanboys favoured niche factions in the votes, whereas the real popular factions are halfbaked or not even released yet.
Not releasing the Ian part is seriously hurting Eva´s image on how reliable she is and let´interest in the wider audience fade! The two Devs of "Pale Carnations"(you can see in my sig) had a phase where real life hit them really hard and repeatedly. The part then in development took a lot longer, no surprise. But they recognised that a certain flow of updates is better than no updates. They released the part about 80% done and most paths developed as far as they should be. The other 20% came later as a special update. Very few people were critical of the "first part", the vast majority knew about the problems they had and that they released to show their audience that they were comitted to their game.