I’m walking away from this one with mixed feelings - but also with the sense that it could actually turn out pretty damn good.
Score (0–10):
Story: 7
Graphics: 8
Sound: 7
Characters: 5
H-scenes: 7
Originality: 3
Promise: 7
Total: 6.5
Let’s be honest - this isn’t some philosophical relationship study or deep emotional introspection into the human condition.
In other words: it’s a simple game with a simple story -the kind you play with one hand on the mouse.
If the dev sticks to that idea and keeps it a short porn game focused not on lore but on action - fast-paced, yet still with some real dynamic energy - then we’re in for a good time.
Right now, the game has 3 short chapters that take you from MC confessing to his girlfriend about his cuckold kinks (literally the first line in the game), through her first fuck with another guy, to MC’s own side-quests with other horny girls.
I played it three times because it offers three somewhat different paths (or, same scenarios with different scenes) based on MC’s level of dominance - and if I can give the dev one piece of advice, it’s this: keep that mechanic and make it stronger, because it really works.
MC can either be a completely submissive masochist who just listens through the door while his GF gets railed by someone else… or he can be dominant, holding the reins tight - instead of watching his girlfriend turn into a wild slut, he keeps her as a well-trained little toy, fucking her together with random dude Oliver.
The third path is kind of a blend of both.
What doesn’t work:
Sometimes it’s unclear where each choice will actually lead.
I get that games are supposed to have “surprise moments,” but during my first playthrough I had a clear idea of how I wanted to shape my MC - only to watch him suddenly turn into someone completely different because the options were too vague.
All it would take is a small fix: rephrase the answers a bit or add hints like “(+Dominant)” or “(+Submissive).”
Another issue with the dialogue choices - half of them are just pointless filler.
Stuff like “Yes” vs. “Do it.” What’s even the difference?
And why does the GF keep asking questions that MC literally can’t answer any other way?
Trim those or rewrite them into something meaningful - they add nothing.
Graphics: honestly solid.
Though I have no idea why Oliver’s apartment looks exactly like MC’s.
Character models are fine, and the H-scenes - even if static - actually look pretty natural and are among the better ones I’ve seen.
Voice acting: so far, only the GF in Chapter 1.
If that’s AI, holy shit - it’s a damn good one. I couldn’t tell.
Though the delivery feels more like an audiobook erotic story than a game, but maybe that’s just me.
Still, it gets a bonus point for being there and adding atmosphere.
As I said earlier, character depth = zero.
People just appear out of nowhere and start talking. Their life goals are so generic it feels like all other jobs and hobbies have gone extinct.
In visual novels, nobody ever drives an excavator, studies nematology, or goes to vintage car meetups after work.
It’s always: café jobs, college, shopping, house parties, or the infamous “busy office job with tons of paperwork.”
But honestly, that’s fine.
Aside from my occasional eye-roll and muttering “oh great, how original… again,” it’s clear the story exists purely to make room for the actual fucking.
And for that reason, I’m giving it a small plus - because I’d rather play a game that openly doesn’t pretend to have deep lore than one that forces me to sit through 800th-time-recycled fake drama just to get to the good parts.
In summary:
This game has real potential to become one of the better ones on here.
I just hope it doesn’t go the Netorase Phone route - endless updates stretching the original idea so far that nobody, not even the characters, remembers what the fuck is going on.
I’d love for this game to have an actual ending - a proper conclusion - instead of falling into the endless loop of “uhhh… what should happen next?”