Solid RPGM with an interesting story and well done setting. I rarely enjoy RPGMs so if I find one I enjoy, it's generally going to be pretty well made. It can't quite escape engine limitations though, so a clunky interface and dialog system is still there. But it has enough going for in every other way: Interesting real-time combat system that I've never seen before and some pretty decent survival elements that actually makes it fun to play and explore. This is way beyond the usual fetch-quest busy-work RPGM.
Enjoyed the first 2/3 the most. It's well written and flows well. Got a bit annoying towards the end unfortunately, and the un-killable final enemy + dark room + limited batteries + no way to get more (that I knew of) was really the final straw. Forced through it to get one of the endings, and had no desire left to try for the rest after that. I'm sure there's still some crap circuit breaker hidden in a corner of that huge-ass building somewhere... No clue what they were for...
Scenes/art is pretty good but there isn't too much of it. There's like a dozen different enemy types with 2-3 defeat scenes for each. Each scene is a handful of pictures at most. Plus the endings and some additional bad endings..
Enjoyed the first 2/3 the most. It's well written and flows well. Got a bit annoying towards the end unfortunately, and the un-killable final enemy + dark room + limited batteries + no way to get more (that I knew of) was really the final straw. Forced through it to get one of the endings, and had no desire left to try for the rest after that. I'm sure there's still some crap circuit breaker hidden in a corner of that huge-ass building somewhere... No clue what they were for...
Scenes/art is pretty good but there isn't too much of it. There's like a dozen different enemy types with 2-3 defeat scenes for each. Each scene is a handful of pictures at most. Plus the endings and some additional bad endings..