Daz Parametric approximation level

BzPz

Member
Jan 16, 2022
229
2,273
I'm getting the following warnings in my log:
2022-11-14 10:57:53.514 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_7f7_1108: the parametric approximation level is set to 3. The original value of 4 would produce too much geometry in a single mesh.
2022-11-14 10:57:54.709 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_80e_1162: the parametric approximation level is set to 3. The original value of 4 would produce too much geometry in a single mesh.
2022-11-14 10:57:56.198 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_81e_1209: the parametric approximation level is set to 3. The original value of 5 would produce too much geometry in a single mesh.
How can I find out what objects are causing this?
When I look at everything in the scene, the highest SubD is set to is 3 on a single model.
I have no idea where the values of 4 and 5 come from.
 
Last edited:

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Starting with the basics, are you GPU drivers up to date? If not, update them (not to the newest ones. Cause issues with dForce, and probably more that I'm not aware of.). Are you running multiple GPUs? This seems to happen a bit with dual GPU rigs.

If not, then there likely is an asset (or more) at SubD 4/5. Daz really wouldn't be throwing that warning otherwise. Some PAs just use settings that don't make sense sometimes. Even SubD 3, from a distance, is a bit much.
 

BzPz

Member
Jan 16, 2022
229
2,273
Found it. It was a shoe asset.
I now know that when checking SubD levels, I don't just need to check the Parameters tab of an object, but also the Surfaces tab.
Still learning.
 
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