Sounds like Parasite Black should've been made in Unity then. A bigger learning curve, but at least they can customize the combat to their liking. And emulating Ren'py features seems simple enough.Yeah, that just sounds like a huge mistake for that developer to have even considered.
Personally, I have no problem whatsoever with games being in RPGM (though only if it makes sense). In fact, I could definitely argue that this game should've been made in RPGM in the first place. There's already a built-in fighting system that can include things for healing, dealing special damage (like for a critical hit or damage over time), and so on. The developers of this game unnecessarily reprogrammed what came out-of-the-box in RPGM, which seems like a big waste of time and effort. And in RPGM you can even skip over most (if not all) of the world travel screens, as at least one other game does (which I can't mention here b/c of site rules). You can keep things in more of a visual-novel style, so that it would very much reflect a typical VN. (Although, let's be fair: this is not even remotely a VN.) I see no reason why this had to be made in Ren'Py, especially given some of the really high quality images you see in RPGM games today.
All of that said, though, if you've already set up everything in Ren'Py, converting this makes no sense. With things set up and programmed as detailed as they are at this point, you're just wasting more time and resources that you could use to further the game's overall progress. That's just heaping another mistake onto the pile; are you trying to get the game abandoned?
We did consider Unity in the early days, none of us fully grasped quite the undertaking we were starting back then, haha,Sounds like Parasite Black should've been made in Unity then. A bigger learning curve, but at least they can customize the combat to their liking. And emulating Ren'py features seems simple enough.
You will be able to impregnate Elena eventually.i don't suppose with tge full game there is any possiable way of impregnating Elena?
how? i unlocked all 3 scenes but none did or should i finish the game?We did consider Unity in the early days, none of us fully grasped quite the undertaking we were starting back then, haha,
but we didn't go with unity at the time partly because there was a growing resentment of unity, and this was BEFORE the unity price scandal even broke, with a lot of people arguing a lot of games were made unnecessarily in Unity when renpy could have handled it. (It's kinda funny the gauntlet has swung the other way now),
But at a certain point, once you're dug in and settled, and you're as far as we are with the game, we couldn't really afford more staff shake-ups and to rebuild from the start with more delays and such. (We had issues already with some coders and artists leaving, which left us on a lurch.)
Now, in RETROSPECT, would I have still gone with renpy? I don't know, I might have considered GODOT, but I probably would have avoided unity given the lack of customer faith they currently have.
The hardest challenge honestly has been finding coders up to the job. A lot of coders, at least the ones who do adult game dev work, get very flaky and unreliable with games at this kind of depth/level.
You will be able to impregnate Elena eventually.
Eventually. You can't impregnate her right now.how? i unlocked all 3 scenes but none did or should i finish the game?
Eventually. You can't impregnate her right now.
At least one reason would be that they've been focused on getting the game on Steam. That has slowed things down a bit. There have also been adjustments (like to combat), so rewriting that and/or coding it could also have slowed things down.what happen to the game?, why is the update slowing down to 2 update each year?
Well the simple answer is it hasn't.what happen to the game?, why is the update slowing down to 2 update each year?
Add some freckles and you'll have Saints Row tier punAlderian News!
Hey guys,
So the big announcement is we've delayed the steam launch to December 9th, we didn't make the decision lightly, but, we've felt this was the best way to ensure we had the highest quality launch available.
We're right in the midst now of balancing and improving combat further, as well as integrating a lot of the new stuff, many fun things are to come!
New content, art revamping, and lots of little changes here and there. I will give some more detailed news soon once we've managed to cut through some more of this work.
Remember, if you haven't already, please wishlist Parasite Black over on steam! Every wishlist helps! Link to the steam page here:You must be registered to see the links
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Alongside balancing, quests will now detail as well the approx level we recommend as a bare 'minimum' you reach before attempting them.
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Erika (WIP - Above)
That's all I've really got to say for now,
The news is a little brief we know, but things are well under way!
As always,
thank you guys so much for your support,
you guys are awesome and keep things going around here
Love,
-The Damned Studios Team
The west has fallen....
No one's leaked the last update from like 2 months back...
I'll try to upload a download link to the latest patch in a bit.The west has fallen.
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