Installation:
Extract and Run (No additional setup required).
Developer Notes:
V0.4.2 Patch
- Bug Fix: Fixed an issue where Chen Muqing's affection bar would not display correctly under certain conditions.
- UI Optimization: Optimized the layout of the "Chapter Select" screen for better clarity.
- New Demo Added: Officially added a free Demo Version of the game.
- Note on Updating (for V0.4.2): This update did not include image changes. Players on previous versions could download the patch file for a quick update.
V0.4.1 Patch
- Affection Bar Fix: Fixed a bug where the affection bars for Song Xin and Liu Min were not appearing correctly in Chapters 1 and 2.
- Typo Fix: Corrected a text error in Chapter 3.
- NPC Logic Adjustment: Modified Chen Muqing's schedule and access permissions.
- UI/UX Optimization (NSFW): Optimized the conditions for the NSFW button's appearance during "Takeover Mode".
- Image Optimization: Optimized the image for the "SCP Foundation" entry in the Knowledge Base.
V0.4.0 Update
- Full Chapter 3 Released: Trapped in SITE17, how will the slime fight its way out?
- UI Optimization: Fine-tuned various panel layouts and optimized the display logic for area events.
- Host Management: Optimized the Host Management panel to display more information.
- Auto-Save Added: Optimized the save panel and added a new auto-save feature.
Dowload Link:
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Developer Notes:
Hello everyone, I'm the developer of "Parasite Slime."
First, I must express my deepest gratitude to all the sponsors who have supported me from the very beginning, and to all the players who have spent time experiencing the game. Without your support, this project never would have made it to V0.4.0.
I'm writing this log to talk openly with you all about my current situation and a difficult decision regarding the project's future.
As some of you may know, I am currently a student, and developing this game ("Parasite Slime") has taken up almost all of my spare time.
Recently, I've been hit by the dual pressures of intense academic deadlines and "job-hunting season." This was especially true for the past month of October, where I had almost no time to work on the project. I've been trapped in a state of anxiety, torn between "needing to prepare for my future" and "not wanting to let the players down."
To be frank, the time, energy, and (potential) financial costs already invested have far exceeded my initial personal plans for this project. It has begun to significantly impact the academic and career planning that I really should be prioritizing.
Therefore, after a long struggle, I have made a difficult decision:
The project must transition to a paid model.
For me, this is no longer just a "passion project" (lit. "powering with love"). I need to validate its commercial value—
to see if it is worth me continuing to invest such an enormous amount of time, especially at this critical crossroads in my academic and professional life.
I must set a realistic benchmark for this "validation":
If the number of paid subscribers (or total supporters) cannot reach 200 (which is approximately $400 in revenue), I will have to consider pausing (or abandoning) this project and shift my full focus back to my studies and job search.
This is a very practical consideration, and I hope everyone can understand. If my life stabilizes in the future and I have the opportunity, I would, of course, love to continue this story.
Finally, because of the limitations of being a solo student developer, the game definitely has many areas that have not been fully tested. If you encounter any bugs or issues while playing, I sincerely ask that you report them to me via
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or
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, and I will do my best to fix them.
Thank you again for your understanding and your continued support. Regardless of the outcome, I feel truly honored to have shared this journey with you all.