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Disclaimer: I have been following this artist since Mid 2023, so I'm going to try to be unbias as possible.
Using Unreal engine for a 2d side scroller game is definitely a strange choice, especially one for a first time dev. From what I can gather Unreal engine was the training he received. Whether that means he deliberately chose Unreal or this was the engine of choice for a class he took is unknown, but I hope he can use it to its full potential, especially for an odd gamestyle choice.
As for the game itself, it definitely feels like a game demo: Controls are not responsive and you'll be fighting the character to simply turn left or right, there's barely any guidance on where to go, and the crafting and survival mechanics are just placeholders. I'm not sure if its due to the engine choice or the dev not knowing how to optimize his game (probably both), but you'll also find that this game is surprisingly demanding on specs. Its not a 4090ti killer, but very old PCs shouldn't expect to run this game smoothly.
Currently the only thing going for this game is the animations and pixel art. Star vs Fallout strength comes from his art & animation and his fetish for mind control and parasitism. Combine all this and it could make for a very interesting game. But currently there are only 3 enemies with 1 h scene each and 3 game over scenes. If you are only here for the porn, you are better off going to his Pixiv or Fanbox and finding the rest of his stuff there instead.
Despite everything, for a first time dev this game isn't too bad. For a demo it gives a solid framework on gameplay and the setting. I've played 1st release demos that played way worse and currently the dev is very active. But between the the dev's lack of experience and the niche fetish and style choice, I can also expect people to view this game poorly.
Disclaimer: I have been following this artist since Mid 2023, so I'm going to try to be unbias as possible.
Using Unreal engine for a 2d side scroller game is definitely a strange choice, especially one for a first time dev. From what I can gather Unreal engine was the training he received. Whether that means he deliberately chose Unreal or this was the engine of choice for a class he took is unknown, but I hope he can use it to its full potential, especially for an odd gamestyle choice.
As for the game itself, it definitely feels like a game demo: Controls are not responsive and you'll be fighting the character to simply turn left or right, there's barely any guidance on where to go, and the crafting and survival mechanics are just placeholders. I'm not sure if its due to the engine choice or the dev not knowing how to optimize his game (probably both), but you'll also find that this game is surprisingly demanding on specs. Its not a 4090ti killer, but very old PCs shouldn't expect to run this game smoothly.
Currently the only thing going for this game is the animations and pixel art. Star vs Fallout strength comes from his art & animation and his fetish for mind control and parasitism. Combine all this and it could make for a very interesting game. But currently there are only 3 enemies with 1 h scene each and 3 game over scenes. If you are only here for the porn, you are better off going to his Pixiv or Fanbox and finding the rest of his stuff there instead.
Despite everything, for a first time dev this game isn't too bad. For a demo it gives a solid framework on gameplay and the setting. I've played 1st release demos that played way worse and currently the dev is very active. But between the the dev's lack of experience and the niche fetish and style choice, I can also expect people to view this game poorly.