>The ideal situation would be a revenue share of the income made from all platforms the game will be on.
Does that mean platforms like steam and itch - meaning revenue share kicks in *after* the game is released?
Or do you mean platforms like patreon - where revenue share kicks in *during* development?
Are you willing and able to pay a team member's share using crypto?
Just to get an idea for what you have in mind. What "category" does your project fit most into? Visual novel / RPGMaker type / free character movement in 3d world with occasional sex scene CGs?
What are the most "deviant" fetishes that you are planning to include?
What is your estimate of how many character sprites + backgrounds + full screen CGs are required for the first "module" to be released?
I am interested to join as a 2d artist.
... I am not sure if it is bad manners to fill f95's servers with duplicates of file uploads - if you go on my profile and look for "latest activity" you can see the hand full of samples I posted recently.
In any case, good luck!