[S>Programmer] Passionate Programmer (Rust, WASM, WebGPU) looking for work.

Feb 22, 2024
5
1
porn games should be FAST.
They need to get people off the moment they wanna get off.

You can't have someone waiting for media to load, holding their watcha-ma-call-it, or go through crashes mid-euphoria because of reckless type checking and design flaws.


People here use game "engines" (cough Ren'Py cough) but I honestly cannot care for those slow, garbage collected languages.

I'm pretty good at working for the web (not just js/ts, but perfomance/quality critical applications), server backends, media encoding and processing, low level things.

I'll do it unpaid (or any amount of money) if your project is that good. If you want the simplicity of scripting like in Ren'Py, I can make a scripting language tailored to your game's design.

-> This is not a meme or a troll post. I just care about perfomance and quality type design regarding games. If id software did it in the 90s, why can't you?
Also, I'm just looking to code and have fun. (Also good at math and machine learning, if thats useful)

I know theres no current games that use this tech stack, but If you have an idea in the future and would like to experiment, let me know. WebAssembly can be ported to anything and offers native speed so i'd like to try it out for adult games, which actually require it more than any other games.

Discord:
someonewhocanactuallycode

Again, this isn't a troll, though it reads like one, I'm good at coding and i suck at art, and I'm interesting in experimental NSFW games, thats it.
 
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Reactions: Sagisu
Feb 22, 2024
5
1
Are you completely sure you're not at least trolling a tiny bit?
maybe a teeny tiny bit. My passion for well type designed games with no undefined or slow behaviour, especially on the internet, still shines through the post though.

I don't think this game community especially understand how good WebAssembly might be for their use cases.

1) Its not Javascript. WebAssembly is language agnostic, I prefer to use Rust for the hybrid functional/object paradigm, but if you wanna fire me in the future you could replace me with a Python, C#, C++, Go, and TS dev.

2) You dont even have to wait for the browser to completely download the file to execute WASM bytecode. No more loading screens with subpar 80s porn music. WASM binaries are so small you can essentially update the game as it is running.

3) where WASM wins over js is CPU heavy tasks. Why would your game be CPU intensive? It wouldn't because you're not using it right.

So many web games that can't adjust the encoding of their media depending on network speed and available memory in the browser, or plant and remove assets in memory depending on where the user is (without the user having to wait for media to load, AGAIN), smh.

4) Big day for private developers. WASM is harder to reverse engineer than JS (you can just inspect element to see the JS file). You can technically view wasm thats being run but it hasn't been made easy yet, considering its new.

5) Anyone could write plugins for your game in any language of their choice.

Also WebGPU is sweet. Native GPU access from the browser? Its like a wet dream. GPUs are bad computers but VERY good at parallel computing (see AI). Using it with WASM would be awesome.

Now dont get me wrong, i dont hate JS, but do you guys use it right?

Can your web game run offline? It can, if you use service workers API. (Same thing running Whatsapp and Youtube.).

Game media can stay in player's device until you post the next update. And if the update has nothing to do with media, It wont even touch it. Serve your gamers right, web game devs.
 

kinrean

Member
May 12, 2018
152
30
i think is not about " game community especially understand how good WebAssembly might be "

first most of the time the problem is money( i get that you will do it for free)

2nd is that most people here are writer , and not game designer . there for they don't need complex system.

and sad to say porn/hentai game is hard to design a complex system that is fun , either a shooter game + porn or a rpg + porn or a story + porn. i haven't see a game is really well design for porn ( beside vr game , but i don't have vr)

as always if you want something you have to do it your self, if you have a good game design , maybe i can help as a artist in 2d/3d.
 
Feb 22, 2024
5
1
i think is not about " game community especially understand how good WebAssembly might be "

first most of the time the problem is money( i get that you will do it for free)

2nd is that most people here are writer , and not game designer . there for they don't need complex system.

and sad to say porn/hentai game is hard to design a complex system that is fun , either a shooter game + porn or a rpg + porn or a story + porn. i haven't see a game is really well design for porn ( beside vr game , but i don't have vr)

as always if you want something you have to do it your self, if you have a good game design , maybe i can help as a artist in 2d/3d.
I understand that completely.
But also, good design doesnt necessarily have to be complex.

I think the community uses "easier" tools for exactly that reason and that if they run into trouble, there are a lot of people that can help them out, which is a pretty good factor that decides if your game gets released or not.

I see the point with money, especially experienced game devs who wouldnt wanna learn something new just for the sake of perfomance.
But i think i'd like to offer help to those who want something with good design and well built systems. code that can be maintained for years, with the least tech debt.

In the end, a game's complexity either depends on how good the game is, or how good the game developer is.

I wish someone would come up with a game idea experimental enough to try the tech, but good enough to make money. I have none at the moment and I hope some creative types (such as yourself) can fill that gap.
 
Feb 22, 2024
5
1
About game designs, I think "A Wife's Phone" by BloodyInk has good mechanics. Its NTR oriented, but the dev actually tries to simulate an entire phone (though not entirely, its majority a clicking game).

I'd love to implement a game that simulates an entire phone, with apps, etc and lets the player do whatever, all in browser. WASM would be up for that task.

But like i said, I lack story ideas + art so there's that.
 

kinrean

Member
May 12, 2018
152
30
well, i do have ideal and i am making it my self in unreal, not really a fast game or a browser game ,so not that you can use.