Others - Passus Sum [v0.34] [Red Pines Corp]

  1. 1.00 star(s)

    Suminohana

    It's all weird and quirky, but...

    - Horrible controls. You move with the arrow keys, but Enter is the select/interact, Shift (of all keys) opens the inventory, and to open the map you need to manually select it with the mouse.

    - No control remapping.

    - Unusual engine. You need Edge Webview 2 installed in order to run (I didn't have it, and it installed automatically without even asking me if I wanted it).

    - Small, vertical screen. The game runs at a very low resolution, something like 480p but in a vertical orientation. The end result is a small vertical rectangle with black screen all around it. Unless you're using a phone, it will be a pretty bad experience.

    - No running. You're forced to move around in a slow crawl.

    - Horrible UI.

    - Placeholders all over the game.

    - Sexual content is mediocre and not explicit.

    - Horrendous map.

    All in all, it's really bad.
  2. 3.00 star(s)

    Greediestestest

    .... this is weird game

    I don't know why they made it to be phone game, but screen is cut into phone size.

    It is mostly "exploration" game where you look for stuff to unlock stuff that might unlock you more stuff.

    Right now I did not see any sex, only foreplay. IF it was fixed and had stuff made better and lastly had some sex scenes it would be fun interesting game.

    But right now I can only give it 3/5 for being interesting....
  3. 3.00 star(s)

    Redyqar

    Feel kinda baited by the screenshots. Judging by preview images, I assumed there are side screens with CGs to show you action during gameplay. In reality, preview images are 3 unrelated screens next to each other. Instead of dynamic CGs you walk around and press interact on certain items to see CGs then walk around some more.
    Gameplay loop is: walk around -> find locked doors -> find item to open door -> use item on the door -> walk around...-> press thing to see CG. Game throws some obstacles your way, but those are just designed to waste time. Example: slow moving masks what block your way. They just force you to wait a bit before you can go ahead, it just doesn't feel rewarding, imho. As promised, game isn't challenging, but in return it means what all obstacles just waste your time. Example: you don't just defeat a boss, you use bamboo on it 10ish times, it isn't hard, just boring.
    Art is nice but getting to it is painful.