Good
Issues
- Special Ability in combat to instantly Submit
- 3D animated combat
- The ‘game over’ area has a billboard of pictures where you’ve lost combat. It acts as the gallery.
Issues
- Uses widely known and obvious Kerbal Space Program music
- Doesn’t have in-game options for resolution or fullscreen toggle. Had to use shortcut command line arguments
- The game doesn’t suggest it, but a 3rd person game suggests the player should use a controller instead of keyboard + mouse. The menus don’t support the controller and there is only limited controller support (e.g. character movement but no camera zooming)
- The sound effect for “interacted with an NPC and a conversation is starting” or entering combat sounds like someone tapped a microphone accidentally
- Character controller - alternating between pushing left and right causes the character’s position to move down towards the camera instead of left or right
- The UI has two separate inventories represented as buttons - Pixie Dust and Ingredients. These 2 icons are right on top of each other and they don’t react to mouse hover. This makes it impossible to know that they’re two separate inventories.
- Items in the inventory don’t have a tooltip telling you what they do
- When trying to use “Cum” ability in battle, if it’s not possible at the moment, an error popup shows up. That popup stays on screen for too long and doesn’t automatically go away when exiting the menu with the Cum button
- During combat animations, the mouse is hidden and can’t be used to hover over UI icons to get information
- Combat animations are slow and can’t be skipped or sped up
- Combat status effects on player character can’t be mouse hovered for a tooltip, they need to be clicked