RPGM - Path to Discovery [v0.5] [CelestialSpider]

  1. 4.00 star(s)

    saekoa

    Where to begin? This game is has to be inspired by one of my favorite hentai games ever made, NTR Online by Fujino. I don't consider this a bad thing; in fact, I hope more people draw inspiration from it and implement similar game mechanics and storylines. The similarities between the two games just cracked me up.

    In Path to Discovery, the main character, Quill, meets an attractive girl with orange hair named Alice (just like Asuna from Sword Art Online, which also has a character named Alice). The main character also looks and behaves similarly to Kirito. Quill uses a sword and fights on the front line, while Alice casts spells from the back. They start off fighting slimes in the forest and then a wolf. Eventually, they save and recruit a chubby, unattractive, scumbag with a big cock (much like Inoda) who makes it his goal to corrupt Alice. This character, Parch, joins the party, though he professes he is rather useless in combat but can help carry things, similar to Inoda. He mostly stays in the back near Alice. The three go together to the sewers for a quest where Parch begins to grope Alice, exactly like in NTR Online. During the first boss battle, the boss restricts Quill’s vision and knocks Alice unconscious. Quill asks Parch to keep an eye on Alice while he fights the boss. Parch feels up Alice's bare breasts and sticks his cock in her mouth. Starting to see where this is going with all the similarities? I almost got the names mixed up several times while writing this, calling Alice "Asuna" like twice before correcting myself, lol.

    Things don't start to feel different until after the sewer quest. Notably, the pace starts to speed up—a lot. They get a massage together and then go to take a bath. The bath is full of men who are more well-endowed than our main character, including Parch. Quill leaves Alice alone to get her a drink, and of course, Parch talks her into a plan to becoming more comfortable with Quill, teaching her about what guys like. With how oblivious Alice is—and she is outrageously oblivious—things escalate from there. He ends up putting a blindfold on her, which is a strange concept considering they’re in a public bath, and all the men proceed to circle around her while Parch rubs his cock against her butt. The men jerk off, she even gives them handjobs, and they shower her in "beauty cream" for her skin. Then they go to a sauna, where Quill falls asleep. Parch reveals his big cock to Alice, who is immediately enchanted by it, and Alice ends up falling on top of him, with his cock between her legs.

    I like a lot of things about this game, and I hope the developer doesn't get discouraged since it's their first game. I love the similarities to NTR Online and the character models. There are some very fluid moments with the animations, such as when Alice is in the shower, and there are some hot sex scenes already. The combat feels nice, and there isn't too much grinding. It's overall a game tailored to me and my tastes.

    But there are some downsides and things that need improvement. The pacing just skyrockets at a certain point and is a little too fast for my taste, especially in a game like this that would benefit from a slow corruption arc. I don't mind oblivious characters, especially when it's the main character who almost needs to be oblivious to a degree for it to work, but Alice is ridiculously oblivious. I wish Alice would put up at least some resistance or question Parch a little bit. What makes NTR Online great in this regard is that Asuna is not easy to corrupt. It's a very long process, and she will straight up knock Inoda unconscious if he gets too out of hand. She's not just 100% oblivious, and Inoda needs to be smart about how he approaches corrupting her. The animation and character models are good, but some of the scenes could still use some work. Some scenes have no animation. The writing is okay, but there are quite a few spelling mistakes. It's not bad enough to where you can't understand things, which is good. One problem with the writing is the rushed development of the relationship. After Quill saves Alice, they team up, and everyone assumes they’re a couple, which they never deny, but there’s no scene where they actually make it official. There are only a few scenes of them together before all the corruption starts, and we’re just left to believe they’re a couple who care a lot for each other. Their relationship doesn’t feel all that precious, which makes the corruption less impactful. It might have been better to portray them as childhood friends who started dating, or at least spend more time building up their relationship before introducing Parch. The game is also a bit buggy. I experienced a lot of lag in the sewers and had to reload my client twice.

    Overall, it's a promising start for the developer, and I hope they continue. Although it's a bit rough around the edges, I'm giving it a 4 instead of what might feel like a 3 because I personally enjoyed it and want to support this developer and their first game.
  2. 5.00 star(s)

    Amin_sun

    It is a promising game. The design of attracting characters and this kind of payment to them is interesting.
    The future towards which the story goes seems attractive and interesting. Looking forward to seeing the hottest scenes in the future.
    I really like the corruption of the female character to be discussed in detail and to see her corruption slowly.
    And finally, thank you for making this interesting game.
  3. 3.00 star(s)

    YuriiH

    v0.3
    Nice try for the demo, but has some 'beginner' flaws.

    1) The game is not optimised. Several scenes or between scenes cause horrible lag. Literally nothing fancy is happening -- you just move the characters in the city but they can hardly take steps. Example, in between of finding the antagonist and getting some quests done.

    2) If you skip text (like I do), you don't understand where to go next and whom to speak. A quest journal is a must-have in this type of RPG Maker creations.

    3) You don't have an option to stop antagonist from NTRing the protagonist's girlfriend during battles. Neither the girlfriend herself stops the harassments.
    OK, it's a trite corruption fetish, but see point 4.

    4) There is literally no pace in corruption. The girl is immediately fucked into her mouth in the first 'porn' encounter, and the protagonist is so blind that he doesn't notice what's happening behind his back.
    OK, this can be an NTR fetish for someone, but seriously… in the very first NTR-battle?

    5) There is no option to avoid the antagonist completely, or partially influence him. Something like battle vs timer, such as kill the boss fast -- no prize for antagonist; kill the boss slowly -- antagonists gets more and more. This no-choice approach is blunt and boring.

    6) You can't lose to generic mobs. I don't understand how it works, but you are always healed from 0.

    7) Even if you make your characters lose (with the help of Cheat Menu), the very first mobs -- Slimes -- don't fuck neither the protagonist's girlfriend, nor the protagonist himself……… Oh, come on!

    Developer, make yourself a favour and ask yourself some questions:
    1) Would you play your game with generic story, generic Koikatsu models, generic RPG Maker navigation, generic combat, where you can't even influence the story?
    2) How is your game different from over 9000 other kinetic NTR games?
    3) How will your game be different from Nymphomania Priestess - Jaziro branch?
  4. 3.00 star(s)

    HentaiHerro

    For the demo there is currently no scenes out for this game yet which is a little disappointing. However the artwork that I can see right now looks promising and the idea of the game looks good. I'll be watching out for future updates. If you like this style of game I do think it's going to be one as of now to keep your eyes on.