First thing out of the way: I supported and still support some creators. I do it because I enjoy their art or story or both, but I don't usually have high expectations.
While looking at various games here, I noticed several patterns that keep repeating. I will describe a few for the purposes of this discussion.
The developer in case one is clearly out to get money, not tell a story. It's unreasonable to expect that he would follow through if only he gathered enough traction, and the finished game would probably be unsatisfactory (considering typically poor language), so it's clear it's not a good example.
Case two is a hobbyist who simply gathered like-minded individuals who are willing to support the developer to encourage him to finish the story. Great, but way too many of these games are put on hold and abandoned much too soon, and it's completely untenable.
Case three, there are very few of these developers around. One important distinction is that they don't provide monthly installments, but only complete games. That's how it should be, but there are too few of these around.
Case four is a cancer that Patreon enables. A quick look at Patreon's top adult game developers and glancing over at their creator pages will quickly reveal the worst culprits. It's incredible to compare the money they get to salaries paid to designers, writers, programmers and artists at game studios.
Professional developers create a complete game in half a year and then release it for $25, which pays their salaries and expenditures for another six months.
All while the worst offenders on Patreon shamelessly take several times more during that time and release a half-baked installment that adds an hour of gameplay and then disappear for another half a year.
Worst part about it is, if they ever manage to complete the game, they still ask you for $25 payment to play it right away. (I know there are some creators who provide a complete game to all patrons who supported them even just once during game development, and I was pleasantly surprised by one, but they are in a very small minority.)
In conclusion, my claim is that Patreon may cause irreperable damage to game development.
The cynic in me thinks that professional studios will eventually open Patreon accounts and slow their development cycles to milk the community as much as they can get away with in order to extract the maximum possible value out of patrons.
The optimist in me thinks that this has a positive flip side. Professional studios will be able to afford a slip in schedule and even if they slow down by half, they will still look like a rocket next to a glacier compared to a typical Patreon creator today. This will hopefully raise the bar for them.
The realist adds that many new creators will be dissuaded from starting a new Patreon profile. The optimist happily says this means less dashed hopes when case 1 looks promising but becomes abandoned, and that creators under case 3 will still want to tell their stories, while the pessimist points out this means they won't get traction and may get dissuaded, and this also means fewer developers in case 2 who cater to specific kinks.
What are your thoughts on this topic?
While looking at various games here, I noticed several patterns that keep repeating. I will describe a few for the purposes of this discussion.
- A game in version 0.1 is released out of the blue. It has nice renders, shows some skin and makes promise of more content, but typically has a cookie cutter story based on currently popular tropes (a recent one would be incest). The developer gathers several patrons, rarely releases version 0.2, and then abandons the project.
It's clear the creator was in it for the money. If enough patrons gathered, the game would continue, but usually not enough people are interested and the game becomes abandoned. This typically affects creators from less developed countries, as evidenced by bad Engrish in however little writing there is. - A creator has a bad work ethic or fails to balance life, work and development. He will claim the release is nearing completion while having barely scratched the surface. The time between updates will vary between a month and several months, during which the game may get an "OnHold" or even "Abandoned" tag here. The developer will sometimes disappear during that time and claim he was away from his computer or couldn't go online so he couldn't upload the latest release, for which he is so very sorry.
Meanwhile, patrons won't start dropping off in significant numbers just yet, so the creator is still getting paid and he will lie through the teeth and then fail to deliver a worthwhile update.
If a monthly update usually contained, say, 2000 lines of text and 100 renders, then after disappearing for six months, you could reasonably expected 12,000 lines of text and 600 renders, right? Wrong. The update will be the usual monthly content and the next one will come in after a month (or not) and will still have the usual monthly content. - A developer has excellent work ethic, uses Patreon to pay his bills and releases a complete new game every few months. Patrons typically get the game in advance, but the general public has access to it soon afterwards.
- A game becomes popular, but when it passes a certain threshold (variable, depends on creator), the game is essentially held for ransom and people pay the monthly fee for scraps that are begrudgingly dropped every few months. The developer has no shame accepting tens of thousands of dollars per month (up to a few million over the total lifetime of the project). The top paying
suckerspatrons spend a total of several thousand dollars for an unfinished game that is worth less and delivers less playable time than a bargain bin title sold for $5.
The developer in case one is clearly out to get money, not tell a story. It's unreasonable to expect that he would follow through if only he gathered enough traction, and the finished game would probably be unsatisfactory (considering typically poor language), so it's clear it's not a good example.
Case two is a hobbyist who simply gathered like-minded individuals who are willing to support the developer to encourage him to finish the story. Great, but way too many of these games are put on hold and abandoned much too soon, and it's completely untenable.
Case three, there are very few of these developers around. One important distinction is that they don't provide monthly installments, but only complete games. That's how it should be, but there are too few of these around.
Case four is a cancer that Patreon enables. A quick look at Patreon's top adult game developers and glancing over at their creator pages will quickly reveal the worst culprits. It's incredible to compare the money they get to salaries paid to designers, writers, programmers and artists at game studios.
Professional developers create a complete game in half a year and then release it for $25, which pays their salaries and expenditures for another six months.
All while the worst offenders on Patreon shamelessly take several times more during that time and release a half-baked installment that adds an hour of gameplay and then disappear for another half a year.
Worst part about it is, if they ever manage to complete the game, they still ask you for $25 payment to play it right away. (I know there are some creators who provide a complete game to all patrons who supported them even just once during game development, and I was pleasantly surprised by one, but they are in a very small minority.)
In conclusion, my claim is that Patreon may cause irreperable damage to game development.
The cynic in me thinks that professional studios will eventually open Patreon accounts and slow their development cycles to milk the community as much as they can get away with in order to extract the maximum possible value out of patrons.
The optimist in me thinks that this has a positive flip side. Professional studios will be able to afford a slip in schedule and even if they slow down by half, they will still look like a rocket next to a glacier compared to a typical Patreon creator today. This will hopefully raise the bar for them.
The realist adds that many new creators will be dissuaded from starting a new Patreon profile. The optimist happily says this means less dashed hopes when case 1 looks promising but becomes abandoned, and that creators under case 3 will still want to tell their stories, while the pessimist points out this means they won't get traction and may get dissuaded, and this also means fewer developers in case 2 who cater to specific kinks.
What are your thoughts on this topic?