An otherwise great game ruined by awful UX/UI.
Artwork is fantastic, has its own unique look, characters are attractive.
Sound is great, captures the theme and region well - music as well as foley effects.
Dialogue is so-so, no translation issues but the MC is majorly unlikable from the start; yes the plot involves him being a slaver, but even taking a "seduction approach" to the girls you still get lines being unneccesarily demeaning - these make sense on a dom/submission route, not on a seduction route.
But the real sticking point is the UX. As the reviewer below me captured - EVERYTHING is difficult. Not conceptually hard to manage, but the way the travel and tasks are implemented means even the most mundane tasks require a series of many clicks and screens.
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Just to spell out an example in plain english:
In many games you need to obtain items from somewhere for a quest. This typically involves clicking a map, clicking a new location, buying the items, and returning home.
In Patronus, you need to click a travel button, click the location, add it to your daily itinerary, then finalize the itinerary. Upon reaching the new location, you interact with the merchant, go into a submenu, select the item you want, adjust quantity with a laughably small button, purchase, select delivery method, select cart addition, select guard addition, purchase, close menu, close vendor dialogue, click travel button, click home location, add it to daily itinerary, finalize itinerary. You will then return home.
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If that was annoying to read, just imagine doing that in game over and over and over again, especially because the special building projects are designed such that they require many visits to the vendors over multiple days. Traveling to different regions is equally obnoxious - why does "continue travel" require visiting 4 submenus and clicks? This is exacerbated by the game running poorly - so each of those submenus has a 1-2 second delay after you've been playing awhile.
There's potential here; if dev streamlined the UI/ux and made more day-to-day brothel content, it could be great, but in its current state: 2/5
Artwork is fantastic, has its own unique look, characters are attractive.
Sound is great, captures the theme and region well - music as well as foley effects.
Dialogue is so-so, no translation issues but the MC is majorly unlikable from the start; yes the plot involves him being a slaver, but even taking a "seduction approach" to the girls you still get lines being unneccesarily demeaning - these make sense on a dom/submission route, not on a seduction route.
But the real sticking point is the UX. As the reviewer below me captured - EVERYTHING is difficult. Not conceptually hard to manage, but the way the travel and tasks are implemented means even the most mundane tasks require a series of many clicks and screens.
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Just to spell out an example in plain english:
In many games you need to obtain items from somewhere for a quest. This typically involves clicking a map, clicking a new location, buying the items, and returning home.
In Patronus, you need to click a travel button, click the location, add it to your daily itinerary, then finalize the itinerary. Upon reaching the new location, you interact with the merchant, go into a submenu, select the item you want, adjust quantity with a laughably small button, purchase, select delivery method, select cart addition, select guard addition, purchase, close menu, close vendor dialogue, click travel button, click home location, add it to daily itinerary, finalize itinerary. You will then return home.
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If that was annoying to read, just imagine doing that in game over and over and over again, especially because the special building projects are designed such that they require many visits to the vendors over multiple days. Traveling to different regions is equally obnoxious - why does "continue travel" require visiting 4 submenus and clicks? This is exacerbated by the game running poorly - so each of those submenus has a 1-2 second delay after you've been playing awhile.
There's potential here; if dev streamlined the UI/ux and made more day-to-day brothel content, it could be great, but in its current state: 2/5