Review done after playing version [v.0.6.0.4b+] (not completely as im stuck)
Even if the game is in development, the glitches, bugs, softlocks and even the game's progression make it very very hard to play. The game's checks for progressing further into the story are very obscure and NO GUIDANCE is given or told.
There isn't a way to know the current objective or what to do or even what can be done. Doing things at random and clicking everything even unneeded rooms seems to help in progressing but even that painful method fails because of obscure compulsary progression prompts that appear after interacting with a scene and going to that room again.
The game also suffers from uses of restarts of cutscenes which also serves as an issue for progressing. Hints are present in dialogue but they are quite obscure, 'once seen and gone' and not specific enough to help. Most importantly, these hints can sometimes be incorrect or misleading too (which lead me to a mind boggling softlock).
The last technical issue I have to mention is the save system.
Even if the game is in development, the glitches, bugs, softlocks and even the game's progression make it very very hard to play. The game's checks for progressing further into the story are very obscure and NO GUIDANCE is given or told.
There isn't a way to know the current objective or what to do or even what can be done. Doing things at random and clicking everything even unneeded rooms seems to help in progressing but even that painful method fails because of obscure compulsary progression prompts that appear after interacting with a scene and going to that room again.
The game also suffers from uses of restarts of cutscenes which also serves as an issue for progressing. Hints are present in dialogue but they are quite obscure, 'once seen and gone' and not specific enough to help. Most importantly, these hints can sometimes be incorrect or misleading too (which lead me to a mind boggling softlock).
The last technical issue I have to mention is the save system.
- The intro cutscene (about a pattern screamer) can't be seen on a save file that played the intro already, meaning new game on a used save file or deleting it through the load menu will make you start from the 'arrival to mansion' part.
- the automatic saving can be useful sometimes but most times a liability and can't be toggled.
- loading saves sometimes restarts the game.