Paying once for a game instead of subscripton model

Jun 11, 2018
69
230
Title. I hate subscription services with a burning passion and it's terribly annoying how it seems like the only way to support the porn game devs and still receive content legit. If a dev has a kofi or something else that lets me dono Anonymously, then I send them a flat $20 if I really enjoy their game, or a fat $40 if it's a masterpiece. Sometimes I'll sub at a $20-30 tier on patreon for one month just to feel like I paid for it. Even early access steam or Itch games provide free updates after a $30ish purchase and it sucks that there isn't an option for that in the Porn game space. Anyone know of any devs with really good games that have a kofi or something so i can pay once and be done with it? Thoughts would be appreciated as well.
 

DavyCroquette

Member
Game Developer
Feb 17, 2022
276
732
Title. I hate subscription services with a burning passion and it's terribly annoying how it seems like the only way to support the porn game devs and still receive content legit. If a dev has a kofi or something else that lets me dono Anonymously, then I send them a flat $20 if I really enjoy their game, or a fat $40 if it's a masterpiece. Sometimes I'll sub at a $20-30 tier on patreon for one month just to feel like I paid for it. Even early access steam or Itch games provide free updates after a $30ish purchase and it sucks that there isn't an option for that in the Porn game space. Anyone know of any devs with really good games that have a kofi or something so i can pay once and be done with it? Thoughts would be appreciated as well.
(y)
 

Meaning Less

Engaged Member
Sep 13, 2016
3,540
7,096
It is a shame that itch.io is removing porn games because they also allowed that. But you can still buy porn games that are on steam with your classical early access approach.

You can also wait for the game to be complete and only then support the dev for how many months you want until you reach you idea of fair "full price".

There are tons of ways to just pay how much you want even with the subscription model.
 
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Meaning Less

Engaged Member
Sep 13, 2016
3,540
7,096
Since when? Pretty sure they are only removing the option to have itch handle the payment for adult games, not removing them altogether.
But if they remove the payment options then you can't "pay once and keep getting updates" as you did in the past...

And many devs are probably not going to put their games there is they can't be paid, so the results are going to be the same.
 

F4C430

Active Member
Dec 4, 2018
649
722
And many devs are probably not going to put their games there is they can't be paid, so the results are going to be the same.
The results are not the same because not everyone is releasing paid games. Plus you still have the direct payment option which is likely a risk but still available. Or they could go with the patching strategy that devs are already doing on other platforms.
 

Nunu312

Smut Peddler
Game Developer
Jul 25, 2018
649
1,675
I heard with the itch thing that it may be more related to people setting their payment percentage (Creator : Itch) to 0%. This effectively means that itch loses money if they act as an intermediary. There was some news of non-porn games getting hit by this as well, although I've not confirmed it myself. Similarly I haven't changed the percentages and I have not gotten the email, but i wont know for sure for a while, I imagine they are working through a very long list.

As for subscription models...

At a certain stage there is just the realities of the situation. The vast majority of developers can't afford to front load the cost of making a game. My initial calculations had me finishing Cabin by the Lake in a year... So that came and went 6 months ago, while the end is in sight it isn't weeks away, it's still potential a year away. That's not me dragging it out, that's the realities of development, I needed to develop new systems to make the game better, refactor old code and as it turns out every week isn't the maximum output week I planned on.

If I was waiting to release a completed project and then selling it, my funds would have run out last year and the game would have died so that I could do something that puts food on the table.

Although I could just sell it as early access while I develop the content... There is a problem with that though.

So going back to Itch, The general statistics is that people make hundreds to thousands of dollars on itch. That's nice... but as far as cost of living goes, it's chump change. I've released Fun Times at Fuckmore 2 on there under payment only. It's doing quite well, also feeding back into people purchasing the first one. It's made several hundred dollars. Which is nice, but not sustainable. If I somehow made one of those a week I might cover rent. Assuming they sell, and they do not always sell.

This is of course also a problem caused by having the subscription model and how if effects how people expect to support developers.

At the end of the day, I do love making these games, and I want to continue doing it for a living. The main thing that subscription provides is a number that says "Don't worry, you can afford your bills this month". That number has its fluctuations but in general I would have several months warning if any of this started to become untenable. I could push that out with savings and such but you know what I mean. It is definitely a more onerous system for supporters, which is objectively bad... but at the scale of money we are working with it's necessary for us to continue working, even if the goal is to get large enough to grow out of it.

The subscription model gives me peace of mind in life, I then have the staggered releases and public build. I can't compete with piracy and I'm not going to try. So that kind of leaves me with nothing to actually sell as a product? Not unless I make something else as well. I've got something like that happening but it's not there yet, and it could only happen because I was being supported thus far.

So that's a wall of text on why subscription is not only good, but necessary. That being said, the fact that you contribute any amount financial makes you part of the elite club that allows your favorite developers to eat. Also, just because something is good, doesn't mean you have to like it. Subscriptions do have issues, several of them very serious. I'm not trying to convince you that you have to like subscriptions (or start subscribing), but hopefully they move down from intense hatred to moderate distaste.

Thank you for listening to my TED talk.
 
Jun 11, 2018
69
230
I heard with the itch thing that it may be more related to people setting their payment percentage (Creator : Itch) to 0%. This effectively means that itch loses money if they act as an intermediary. There was some news of non-porn games getting hit by this as well, although I've not confirmed it myself. Similarly I haven't changed the percentages and I have not gotten the email, but i wont know for sure for a while, I imagine they are working through a very long list.

As for subscription models...

At a certain stage there is just the realities of the situation. The vast majority of developers can't afford to front load the cost of making a game. My initial calculations had me finishing Cabin by the Lake in a year... So that came and went 6 months ago, while the end is in sight it isn't weeks away, it's still potential a year away. That's not me dragging it out, that's the realities of development, I needed to develop new systems to make the game better, refactor old code and as it turns out every week isn't the maximum output week I planned on.

If I was waiting to release a completed project and then selling it, my funds would have run out last year and the game would have died so that I could do something that puts food on the table.

Although I could just sell it as early access while I develop the content... There is a problem with that though.

So going back to Itch, The general statistics is that people make hundreds to thousands of dollars on itch. That's nice... but as far as cost of living goes, it's chump change. I've released Fun Times at Fuckmore 2 on there under payment only. It's doing quite well, also feeding back into people purchasing the first one. It's made several hundred dollars. Which is nice, but not sustainable. If I somehow made one of those a week I might cover rent. Assuming they sell, and they do not always sell.

This is of course also a problem caused by having the subscription model and how if effects how people expect to support developers.

At the end of the day, I do love making these games, and I want to continue doing it for a living. The main thing that subscription provides is a number that says "Don't worry, you can afford your bills this month". That number has its fluctuations but in general I would have several months warning if any of this started to become untenable. I could push that out with savings and such but you know what I mean. It is definitely a more onerous system for supporters, which is objectively bad... but at the scale of money we are working with it's necessary for us to continue working, even if the goal is to get large enough to grow out of it.

The subscription model gives me peace of mind in life, I then have the staggered releases and public build. I can't compete with piracy and I'm not going to try. So that kind of leaves me with nothing to actually sell as a product? Not unless I make something else as well. I've got something like that happening but it's not there yet, and it could only happen because I was being supported thus far.

So that's a wall of text on why subscription is not only good, but necessary. That being said, the fact that you contribute any amount financial makes you part of the elite club that allows your favorite developers to eat. Also, just because something is good, doesn't mean you have to like it. Subscriptions do have issues, several of them very serious. I'm not trying to convince you that you have to like subscriptions (or start subscribing), but hopefully they move down from intense hatred to moderate distaste.

Thank you for listening to my TED talk.
This is a very in depth and nuanced take on the subject and I appreciate the feedback from one of my favorite devs! That was a nice surprise. I see what you are saying about the unstable nature of the relationship between devs and cash flow for indie development. I wish it weren't necessary, but if it keeps the lights on, I'm happy devs get regular monthly subscribers even if I most frontload my payments. You have indeed shifted me from "intense hatred to moderate distaste." Cheers for the tedtalk!
 
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Apr 16, 2023
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Title. I hate subscription services with a burning passion and it's terribly annoying how it seems like the only way to support the porn game devs and still receive content legit. If a dev has a kofi or something else that lets me dono Anonymously, then I send them a flat $20 if I really enjoy their game, or a fat $40 if it's a masterpiece. Sometimes I'll sub at a $20-30 tier on patreon for one month just to feel like I paid for it. Even early access steam or Itch games provide free updates after a $30ish purchase and it sucks that there isn't an option for that in the Porn game space. Anyone know of any devs with really good games that have a kofi or something so i can pay once and be done with it? Thoughts would be appreciated as well.
Just doing a one month patreon sub is the best thing to do tbh. Almost all devs have some legally gray things in their games so for legal reasons its not a good idea for them to sell it.
 

whizwart

Member
Apr 11, 2022
416
747
I've started to try to at least buy the full version if the dev makes it that far, just cause so few do.
 

woody554

Well-Known Member
Jan 20, 2018
1,420
1,776
I feel like an ass for even saying this, but the point of supporting the development is supporting the development.

where as buying a game only makes sense after it's ready. paying the full price for a product that has maybe 1% chance of ever completing is a strange thing to be all gung ho about.
 
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Jun 11, 2018
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I feel like an ass for even saying this, but the point of supporting the development is supporting the development.

where as buying a game only makes sense after it's ready. paying the full price for a product that has maybe 1% chance of ever completing is a strange thing to be all gung ho about.
You aren't being an ass for presenting another perspective. I suppose I never saw it as supporting development, more as paying for a product, which you and others have correctly pointed out doesn't really work here since various limitations make that unworkable. Thanks for your perspective, cheers!
 

Whitehoneygames

New Member
May 6, 2023
4
2
From someone who has a Patreon, without a subscription model I wouldn't be able to have reliable income to develop my games with.

Patreon or subscription models are really amazing because it allows developers to receive money for un-finished/in-development games.

It is incredibly financially risky to put a lot of time into making a complete game and then releasing it and hoping a lot of copies get sold, it is like gambling in a way. You never know the outcome. While if you have a subscription, you can release a prototype of a game within 1-3 months and see if you get any patrons pledging to you so you know that this prototype game is worth your time.

Non-NSFW games are kind of dreadful gamble-y as their only real way of receiving development money is through websites such as Kickstarter, or releasing in early access on Steam (but releasing in early access makes your "big launch day" the day you released in early access which is gonna be bad for sales likely). I mean they could "try" and put up a Patreon, but making money from Patreon from a non-NSFW game is gonna be more difficult. (I haven't seen any non-nsfw games on Patreon receive a living amount, and if they do, they usually do other content like tutorials as well)

I do think NSFW games need to go in the direction of a base game that can be bought on Steam with optional NSFW DLC patch. This would allow a lot more visibility and people to support NSFW games other than from just subscription services. However, this is just my own opinion.
 
Last edited:

Cobrerlin

New Member
May 6, 2023
4
5
I do think NSFW games need to go in the direction of a base game that can be bought on Steam with optional NSFW DLC patch. This would allow a lot more visibility and people to support NSFW games other than from just subscription services. However, this is just my own opinion.
I think subscriptions fit the NSFW model a lot more than regular games. Being a part of the process is more important to people when it comes to sexual interest, I guess. I know I'm more willing to let go of pet peeves in normal games than I would in something I'm playing for the porn. So being able to pay the developer while your interests align seems like the best way to go about things. It also allows some niche fetishes to be more easily sustainable.
 
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