To the developer, please know the my review is literally coming from a place of trying to give you constructive criticism. I truly want your players to have a fun and enjoyable experience. And you actually do have some good bones here to make a good VN. With that said I do have issues with a few things that made it impossible for me to actually wan to continue with this title.
I've tried going through this VN several times and gotten dozens of different endings now. So it is entertaining. but Rachel's path is so incomprehensible that it broke me. I won't be back for this the continuation of this and sadly I won't be looking at supporting the dev in further projects. I've followed guides to try and unlock all possibilities I may of missed and I genuinely could figure out the other paths on my own. Which is good. Most endings are actually obtainable and make sense.
I actually appreciate the Dev's notes at the end of each path. Most of the time they're helpful. Pam's corner store maze nearly broke me too but I eventually looked it up and learned about the clock. I honestly can't comprehend the motive behind that nonsense. Why was this suddenly a maze. Felt like the MC got transported to a shopping store backrooms. Then there's Rachel's path ... fuck me.
Seriously? How do you think this is anything but frustrating? If I want frustration in a game I'll go play a FromSoftware title for few hours. This is a VN. It doesn't need to be this complicated. Rachel's true ending in my opinion (Doggystyle Creampie) simply doesn't trigger. I followed a path laid out by someone else in this vary community and it won't work. This doesn't make sense to me at all. So rather than continue what has become a mind numbing insanity trip of a VN I'll just move on and leave you with some actually constructive criticism.
Dear developer, consider beautifying some of your models. I know attraction is subjective, but I've genuinely known plenty of big women who actually have beautiful faces and shapely sexy bodies without looking like plastic or a pile of puddy. If you need to references I'm sure there are plenty in the porn industry.
Next, stop getting stuck on creating convoluted paths that only you understand. Seriously, in every scenario I could think of at least two other ways each could reach the exact same conclusion while continuing on the same dialogue by simply having the MC conduct different actions or dialogue. Sadly for some reason you've pigeon holed poor guy with only one main way of obtaining a goal. Now I get it. In some cases this is just fine. When the answers are relatively self explanatory there's literally no reason to make multiple solutions for the same outcome. Like I said, I get it. But other times it feels like an exorcise for the socially psychotic. No one but you knows why that's the only answer to your puzzle game. And yes you are making a puzzle game now when you have 10 supposed outcomes from one event but several are the same and only one has a correct path. It's not a VN anymore at that point. That goes way beyond choose your own adventure.
Finally, please try to remember who your player base is. We aren't stupid. We just don't follow your rational when it's not made logically evident. Remember we're primarily here to enjoy your story. We want to come to the multiple outcomes you've prepared but those outcomes must make sense. So there needs to be more than one way to reach each outcome unless you're going to give out hints on how to get there. Model's facial expressions to dialogue choices for instance can be an invaluable asset to the player gauging their choices. NPC dialogue responses are also helpful in telling your story for the player to see if what they're choosing is effective or not.
Other ways to instantly help your players are in-game hints. Pam's store shouldn't be a maze. I've already made my statement on that, but if you're going to include something like that and the MC ends up in the same spot more than twice you should immediately give a hint, i.e. "I should check that clock and see if it's broken, I feel like I've been wondering around here for hours." And if that doesn't help the player, and they still end up lost just flat out ask, "would you like to simplify this?" I guarantee the majority will say, "um yeah, why was this a maze to start with?" But at least then you've got a way for them to make progress instead of just giving up.
As for Rachel's path the moment you get her to postulate "suppose I let you fuck me" that should be the trigger for the "Doggystyle" path, full stop. It's plan and simple. The fact it's even included in dialogue with no follow through as a requirement is completely insane to me. In real life, I've never met a woman who would propose anything like that and didn't intend on doing it. Ever. Shit I had a girlfriend ask me "what if I pulled out your cock right here" at a concert. Guess what? My point is that at some point it becomes a rhetorical question.
Anyway, best of luck to the developer in this endeavor and I hope your gamers get a product they enjoy. To anyone who doesn't agree with me and enjoy this, just know that this is my just opinion and it's okay that you enjoy something I don't. However, I do suggest you give the developer feedback on the good and bad so they can make the best product possible for you. Also please support the devs you truly enjoy. F95 is great community and these developers work hard to end up giving a lot of this stuff away in hopes we'll support them. So make sure you consider it from time to time.